[Piglit] [PATCH 3/3] gl-1.0-dlist-materials: new test of materials in display lists
Brian Paul
brianp at vmware.com
Wed Jan 17 22:54:53 UTC 2018
This exercises two code paths in Mesa's display list VBO code.
---
tests/all.py | 1 +
tests/spec/gl-1.0/CMakeLists.gl.txt | 1 +
tests/spec/gl-1.0/dlist-materials.c | 164 ++++++++++++++++++++++++++++++++++++
3 files changed, 166 insertions(+)
create mode 100644 tests/spec/gl-1.0/dlist-materials.c
diff --git a/tests/all.py b/tests/all.py
index eb496a6..ef8c01b 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -717,6 +717,7 @@ with profile.test_list.group_manager(
g(['gl-1.0-beginend-coverage'])
g(['gl-1.0-dlist-beginend'])
g(['gl-1.0-dlist-bitmap'])
+ g(['gl-1.0-dlist-materials'])
g(['gl-1.0-dlist-shademodel'])
g(['gl-1.0-drawpixels-color-index'])
g(['gl-1.0-drawpixels-depth-test'])
diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt
index fcb1d1d..f1d4d93 100644
--- a/tests/spec/gl-1.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-1.0/CMakeLists.gl.txt
@@ -12,6 +12,7 @@ piglit_add_executable (gl-1.0-beginend-coverage beginend-coverage.c)
piglit_add_executable (gl-1.0-blend-func blend.c)
piglit_add_executable (gl-1.0-dlist-beginend dlist-beginend.c)
piglit_add_executable (gl-1.0-dlist-bitmap dlist-bitmap.c)
+piglit_add_executable (gl-1.0-dlist-materials dlist-materials.c)
piglit_add_executable (gl-1.0-dlist-shademodel dlist-shademodel.c)
piglit_add_executable (gl-1.0-drawbuffer-modes drawbuffer-modes.c)
piglit_add_executable (gl-1.0-drawpixels-color-index drawpixels-color-index.c)
diff --git a/tests/spec/gl-1.0/dlist-materials.c b/tests/spec/gl-1.0/dlist-materials.c
new file mode 100644
index 0000000..1e61825
--- /dev/null
+++ b/tests/spec/gl-1.0/dlist-materials.c
@@ -0,0 +1,164 @@
+/*
+ * Copyright (C) 2018 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test glMaterial calls in a display list.
+ */
+
+#include "piglit-util-gl.h"
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 10;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+ config.khr_no_error_support = PIGLIT_NO_ERRORS;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const GLfloat red[] = {1.0, 0.0, 0.0, 1.0};
+static const GLfloat green[] = {0.0, 1.0, 0.0, 1.0};
+static const GLfloat black[] = {0.0, 0.0, 0.0, 1.0};
+static const GLfloat white[] = {1.0, 1.0, 1.0, 1.0};
+
+
+/**
+ * Build display list to draw two quads with a triangle strip
+ * using glMaterial calls to set vertex colors.
+ * \param set_all If true, set the material attribs for all vertices.
+ * Otherwise, just set the material attribs for two
+ * provoking vertices.
+ *
+ * Note: the set_all parameter controls whether Mesa hits the "loopback" code.
+ */
+static GLuint
+make_list(GLenum mat, bool set_all)
+{
+ GLuint list;
+
+ list = glGenLists(1);
+ glNewList(list, GL_COMPILE);
+
+ /*
+ * Draw tri strip drawing two quads- left=red, right=green.
+ */
+ glShadeModel(GL_FLAT);
+ glBegin(GL_TRIANGLE_STRIP);
+ glNormal3f(0, 0, 1);
+
+ /* v0 */
+ if (set_all)
+ glMaterialfv(GL_FRONT_AND_BACK, mat, red);
+ glVertex2f(-1, -1);
+
+ /* v1 */
+ if (set_all)
+ glMaterialfv(GL_FRONT_AND_BACK, mat, red);
+ glVertex2f(-1, 1);
+
+ /* v2 */
+ glMaterialfv(GL_FRONT_AND_BACK, mat, red);
+ glVertex2f( 0, -1);
+
+ /* v3 */
+ if (set_all)
+ glMaterialfv(GL_FRONT_AND_BACK, mat, red);
+ glVertex2f( 0, 1);
+
+ /* v4 */
+ glMaterialfv(GL_FRONT_AND_BACK, mat, green);
+ glVertex2f( 1, -1);
+
+ /* v5 */
+ if (set_all)
+ glMaterialfv(GL_FRONT_AND_BACK, mat, green);
+ glVertex2f( 1, 1);
+
+ glEnd();
+
+ glEndList();
+
+ return list;
+}
+
+
+static bool
+test_material(GLenum mat, bool set_all)
+{
+ bool pass = true;
+ GLint w = piglit_width;
+ GLint h = piglit_height;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* init all material coefficients to black */
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black);
+
+ GLuint list = make_list(mat, set_all);
+ glCallList(list);
+ glDeleteLists(list, 1);
+
+ pass = piglit_probe_pixel_rgb(w/2-2, h/2, red) && pass;
+ pass = piglit_probe_pixel_rgb(w/2+2, h/2, green) && pass;
+
+ piglit_present_results();
+
+ if (!pass) {
+ printf("Failed testing %s material (set_all = %u)\n",
+ piglit_get_gl_enum_name(mat), set_all);
+ }
+
+ return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ pass = test_material(GL_AMBIENT, false) && pass;
+ pass = test_material(GL_DIFFUSE, false) && pass;
+ pass = test_material(GL_SPECULAR, false) && pass;
+ pass = test_material(GL_EMISSION, false) && pass;
+
+ pass = test_material(GL_AMBIENT, true) && pass;
+ pass = test_material(GL_DIFFUSE, true) && pass;
+ pass = test_material(GL_SPECULAR, true) && pass;
+ pass = test_material(GL_EMISSION, true) && pass;
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glLightfv(GL_LIGHT0, GL_AMBIENT, white);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
+ glLightfv(GL_LIGHT0, GL_SPECULAR, white);
+}
--
2.7.4
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