[Piglit] [PATCH 3/4] arb_gpu_shader5: Add support for testing spirv with XFB streams
Alejandro Piñeiro
apinheiro at igalia.com
Fri Jul 20 15:16:11 UTC 2018
From: Neil Roberts <nroberts at igalia.com>
v2: use shader_test file with the spirv assembly, instead of include
two SPIRV binaries (Alejandro Piñeiro)
Signed-off-by: Neil Roberts <nroberts at igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
---
tests/opengl.py | 1 +
.../xfb_streams_without_invocations.shader_test | 194 +++++++++++++++++++++
.../execution/xfb-streams-without-invocations.c | 135 ++++++++++----
3 files changed, 297 insertions(+), 33 deletions(-)
create mode 100644 tests/spec/arb_gpu_shader5/execution/shader_test/xfb_streams_without_invocations.shader_test
diff --git a/tests/opengl.py b/tests/opengl.py
index 3109a5e34..e4c49e72a 100644
--- a/tests/opengl.py
+++ b/tests/opengl.py
@@ -1951,6 +1951,7 @@ with profile.test_list.group_manager(
g(['arb_gpu_shader5-emitstreamvertex_stream_too_large'])
g(['arb_gpu_shader5-tf-wrong-stream-value'])
g(['arb_gpu_shader5-xfb-streams-without-invocations'])
+ g(['arb_gpu_shader5-xfb-streams-without-invocations', 'spirv'])
g(['arb_gpu_shader5-emitstreamvertex_nodraw'])
g(['arb_gpu_shader5-interpolateAtCentroid'])
g(['arb_gpu_shader5-interpolateAtCentroid-packing'])
diff --git a/tests/spec/arb_gpu_shader5/execution/shader_test/xfb_streams_without_invocations.shader_test b/tests/spec/arb_gpu_shader5/execution/shader_test/xfb_streams_without_invocations.shader_test
new file mode 100644
index 000000000..ab798c022
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/shader_test/xfb_streams_without_invocations.shader_test
@@ -0,0 +1,194 @@
+[vertex shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 23
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %_ %gl_VertexID %gl_InstanceID
+ OpSource GLSL 450
+ OpName %_ ""
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %gl_VertexID BuiltIn VertexId
+ OpDecorate %gl_InstanceID BuiltIn InstanceId
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %float_0 = OpConstant %float 0
+ %17 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_VertexID = OpVariable %_ptr_Input_int Input
+%gl_InstanceID = OpVariable %_ptr_Input_int Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %19 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %19 %17
+ OpReturn
+ OpFunctionEnd
+
+[vertex shader]
+#version 450
+
+void main() {
+ gl_Position = vec4(0.0);
+}
+
+
+[geometry shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 41
+; Schema: 0
+ OpCapability Geometry
+ OpCapability TransformFeedback
+ OpCapability GeometryStreams
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Geometry %main "main" %_ %gl_in %stream0_0_out %stream2_0_out %stream2_1_out %stream1_0_out
+ OpExecutionMode %main Xfb
+ OpExecutionMode %main InputPoints
+ OpExecutionMode %main Invocations 1
+ OpExecutionMode %main OutputPoints
+ OpExecutionMode %main OutputVertices 3
+ OpSource GLSL 450
+ OpName %_ ""
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %gl_PerVertex Stream 0
+ OpDecorate %_ Stream 0
+ OpDecorate %_ XfbBuffer 0
+ OpDecorate %_ XfbStride 4
+ OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex_0 Block
+ OpDecorate %stream0_0_out Location 0
+ OpDecorate %stream0_0_out Stream 0
+ OpDecorate %stream0_0_out XfbBuffer 0
+ OpDecorate %stream0_0_out XfbStride 4
+ OpDecorate %stream0_0_out Offset 0
+ OpDecorate %stream2_0_out Location 2
+ OpDecorate %stream2_0_out Stream 2
+ OpDecorate %stream2_0_out XfbBuffer 2
+ OpDecorate %stream2_0_out XfbStride 20
+ OpDecorate %stream2_0_out Offset 0
+ OpDecorate %stream2_1_out Location 3
+ OpDecorate %stream2_1_out Stream 2
+ OpDecorate %stream2_1_out XfbBuffer 2
+ OpDecorate %stream2_1_out XfbStride 20
+ OpDecorate %stream2_1_out Offset 4
+ OpDecorate %stream1_0_out Location 1
+ OpDecorate %stream1_0_out Stream 1
+ OpDecorate %stream1_0_out XfbBuffer 1
+ OpDecorate %stream1_0_out XfbStride 8
+ OpDecorate %stream1_0_out Offset 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_arr_gl_PerVertex_0_uint_1 = OpTypeArray %gl_PerVertex_0 %uint_1
+%_ptr_Input__arr_gl_PerVertex_0_uint_1 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_1
+ %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_1 Input
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+%_ptr_Output_float = OpTypePointer Output %float
+%stream0_0_out = OpVariable %_ptr_Output_float Output
+ %float_0 = OpConstant %float 0
+%stream2_0_out = OpVariable %_ptr_Output_float Output
+%stream2_1_out = OpVariable %_ptr_Output_v4float Output
+ %float_1 = OpConstant %float 1
+ %float_2 = OpConstant %float 2
+ %float_3 = OpConstant %float 3
+ %float_4 = OpConstant %float 4
+ %34 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
+ %int_2 = OpConstant %int 2
+ %v2float = OpTypeVector %float 2
+%_ptr_Output_v2float = OpTypePointer Output %v2float
+%stream1_0_out = OpVariable %_ptr_Output_v2float Output
+ %39 = OpConstantComposite %v2float %float_0 %float_1
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %21 = OpAccessChain %_ptr_Input_v4float %gl_in %int_0 %int_0
+ %22 = OpLoad %v4float %21
+ %24 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %24 %22
+ OpStore %stream0_0_out %float_0
+ OpEmitStreamVertex %int_0
+ OpEndStreamPrimitive %int_0
+ OpStore %stream2_0_out %float_0
+ OpStore %stream2_1_out %34
+ OpEmitStreamVertex %int_2
+ OpEndStreamPrimitive %int_2
+ OpStore %stream1_0_out %39
+ OpEmitStreamVertex %int_1
+ OpEndStreamPrimitive %int_1
+ OpReturn
+ OpFunctionEnd
+
+[geometry shader]
+#version 450
+
+layout(points) in;
+layout(points, max_vertices = 3) out;
+
+layout(xfb_buffer = 0, xfb_stride = 4) out;
+layout(xfb_buffer = 1, xfb_stride = 8) out;
+layout(xfb_buffer = 2, xfb_stride = 20) out;
+
+layout(stream = 0, location = 0, xfb_buffer = 0, xfb_offset = 0)
+out float stream0_0_out;
+layout(stream = 1, location = 1, xfb_buffer = 1, xfb_offset = 0)
+out vec2 stream1_0_out;
+layout(stream = 2, location = 2, xfb_buffer = 2, xfb_offset = 0)
+out float stream2_0_out;
+layout(stream = 2, location = 3, xfb_buffer = 2, xfb_offset = 4)
+out vec4 stream2_1_out;
+
+void main() {
+ gl_Position = gl_in[0].gl_Position;
+ stream0_0_out = 0.0;
+ EmitStreamVertex(0);
+ EndStreamPrimitive(0);
+
+ stream2_0_out = 0.0;
+ stream2_1_out = vec4(1.0, 2.0, 3.0, 4.0);
+ EmitStreamVertex(2);
+ EndStreamPrimitive(2);
+
+ stream1_0_out = vec2(0.0, 1.0);
+ EmitStreamVertex(1);
+ EndStreamPrimitive(1);
+}
diff --git a/tests/spec/arb_gpu_shader5/execution/xfb-streams-without-invocations.c b/tests/spec/arb_gpu_shader5/execution/xfb-streams-without-invocations.c
index 37ca7a141..50f8b101a 100644
--- a/tests/spec/arb_gpu_shader5/execution/xfb-streams-without-invocations.c
+++ b/tests/spec/arb_gpu_shader5/execution/xfb-streams-without-invocations.c
@@ -22,6 +22,7 @@
*/
#include "piglit-util-gl.h"
+#include "piglit-shader-test.h"
/**
* @file xfb-streams-without-invocations.c
@@ -41,51 +42,84 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
PIGLIT_GL_TEST_CONFIG_END
-static const char vs_pass_thru_text[] =
- "#version 150\n"
- "void main() {\n"
- " gl_Position = vec4(0.0);\n"
- "}\n";
-
-static const char gs_text[] =
- "#version 150\n"
- "#extension GL_ARB_gpu_shader5 : enable\n"
- "layout(points) in;\n"
- "layout(points, max_vertices = 3) out;\n"
- "layout(stream = 0) out float stream0_0_out;\n"
- "layout(stream = 1) out vec2 stream1_0_out;\n"
- "layout(stream = 2) out float stream2_0_out;\n"
- "layout(stream = 2) out vec4 stream2_1_out;\n"
- "void main() {\n"
- " gl_Position = gl_in[0].gl_Position;\n"
- " stream0_0_out = 0.0;\n"
- " EmitStreamVertex(0);\n"
- " EndStreamPrimitive(0);\n"
-
- " stream2_0_out = 0.0;\n"
- " stream2_1_out = vec4(1.0, 2.0, 3.0, 4.0);\n"
- " EmitStreamVertex(2);\n"
- " EndStreamPrimitive(2);\n"
-
- " stream1_0_out = vec2(0.0, 1.0);\n"
- " EmitStreamVertex(1);\n"
- " EndStreamPrimitive(1);\n"
- "}";
-
int stream_float_counts[] = { 1, 2, 5, 0 };
+static bool use_spirv = false;
#define STREAMS 4
+#define SHADER_TEST_FILE_NAME "xfb_streams_without_invocations.shader_test"
+char shader_test_filename[4096];
+
static const char *varyings[] = {
"stream0_0_out", "gl_NextBuffer",
"stream1_0_out", "gl_NextBuffer",
"stream2_0_out", "stream2_1_out"
};
-static void
-build_and_use_program()
+
+static GLuint
+assemble_spirv_shader(GLenum shader_type)
+{
+ char *shader_asm;
+ unsigned shader_asm_size;
+ GLuint shader;
+
+ if (!piglit_load_source_from_shader_test(shader_test_filename,
+ shader_type, true,
+ &shader_asm, &shader_asm_size)) {
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ shader = piglit_assemble_spirv(shader_type,
+ shader_asm_size,
+ shader_asm);
+ free(shader_asm);
+
+ glSpecializeShader(shader,
+ "main",
+ 0, /* numSpecializationConstants */
+ NULL /* pConstantIndex */,
+ NULL /* pConstantValue */);
+
+ return shader;
+}
+
+static GLuint
+build_spirv_program(void)
+{
+ GLuint prog, shader;
+
+ prog = glCreateProgram();
+
+ shader = assemble_spirv_shader(GL_VERTEX_SHADER);
+ glAttachShader(prog, shader);
+ glDeleteShader(shader);
+
+ shader = assemble_spirv_shader(GL_GEOMETRY_SHADER);
+ glAttachShader(prog, shader);
+ glDeleteShader(shader);
+
+ return prog;
+}
+
+static GLuint
+build_glsl_program()
{
GLuint prog;
+ char *gs_text;
+ char *vs_pass_thru_text;
+
+ if (!piglit_load_source_from_shader_test(shader_test_filename,
+ GL_GEOMETRY_SHADER, false,
+ &gs_text, NULL))
+ return 0;
+
+
+ if (!piglit_load_source_from_shader_test(shader_test_filename,
+ GL_VERTEX_SHADER, false,
+ &vs_pass_thru_text, NULL))
+ return 0;
+
prog = piglit_build_simple_program_multiple_shaders(
GL_VERTEX_SHADER, vs_pass_thru_text,
@@ -94,6 +128,22 @@ build_and_use_program()
glTransformFeedbackVaryings(prog, ARRAY_SIZE(varyings), varyings,
GL_INTERLEAVED_ATTRIBS);
+ free(gs_text);
+ free(vs_pass_thru_text);
+
+ return prog;
+}
+
+static void
+build_and_use_program()
+{
+ GLuint prog;
+
+ if (use_spirv)
+ prog = build_spirv_program();
+ else
+ prog = build_glsl_program();
+
glLinkProgram(prog);
if (!piglit_link_check_status(prog))
piglit_report_result(PIGLIT_FAIL);
@@ -193,6 +243,25 @@ piglit_init(int argc, char **argv)
piglit_require_extension("GL_ARB_gpu_shader5");
piglit_require_extension("GL_ARB_transform_feedback3");
+ for (i = 1; i < argc; i++) {
+ if (!strcmp(argv[i], "spirv"))
+ use_spirv = true;
+ }
+
+ if (use_spirv)
+ piglit_require_extension("GL_ARB_gl_spirv");
+
+ piglit_join_paths(shader_test_filename,
+ sizeof(shader_test_filename),
+ 7, /* num parts */
+ piglit_source_dir(),
+ "tests",
+ "spec",
+ "arb_gpu_shader5",
+ "execution",
+ "shader_test",
+ SHADER_TEST_FILE_NAME);
+
build_and_use_program();
/* Set up the transform feedback buffers. */
--
2.14.1
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