[Piglit] [PATCH 1/2] shader_runner: Improve MS texture support
Rhys Perry
pendingchaos02 at gmail.com
Fri Jul 20 15:36:29 UTC 2018
---
tests/shaders/shader_runner.c | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index c1d4c9265..96f009277 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -3149,6 +3149,7 @@ piglit_display(void)
if (parse_str(rest, "tex 2d ", &rest)) {
GLenum attachments[32];
unsigned num_attachments = 0;
+ bool ms = parse_str(rest, "ms ", &rest);
glGenFramebuffers(1, &fbo);
glBindFramebuffer(target, fbo);
@@ -3158,7 +3159,7 @@ piglit_display(void)
GL_COLOR_ATTACHMENT0 + num_attachments;
glFramebufferTexture2D(
target, attachments[num_attachments],
- GL_TEXTURE_2D,
+ ms ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D,
get_texture_binding(tex)->obj, 0);
if (!piglit_check_gl_error(GL_NO_ERROR)) {
@@ -3685,6 +3686,21 @@ piglit_display(void)
w, h, l, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
set_texture_binding(tex, texobj, w, h, l);
+ } else if (sscanf(line,
+ "texture junk 2DMS %d ( %d , %d , %d )",
+ &tex, &w, &h, &l) == 4) {
+ GLuint texobj;
+ glActiveTexture(GL_TEXTURE0 + tex);
+ glGenTextures(1, &texobj);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texobj);
+ if (piglit_is_gles())
+ glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, l, GL_RGBA,
+ w, h, GL_FALSE);
+ else
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, l, GL_RGBA,
+ w, h, GL_FALSE);
+ set_texture_binding(tex, texobj, w, h, 1);
+
} else if (parse_str(line, "texture storage ", &rest)) {
GLenum target, format;
GLuint tex_obj;
--
2.14.4
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