[Piglit] [PATCH] glsl-1.10: test loop unrolling when induction variable is inside if branch
Eric Anholt
eric at anholt.net
Mon Jun 4 22:25:54 UTC 2018
Timothy Arceri <tarceri at itsqueeze.com> writes:
> ---
> ...induction-variable-inside-if-branch.shader_test | 61 ++++++++++++++++++++++
> 1 file changed, 61 insertions(+)
> create mode 100644 tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-induction-variable-inside-if-branch.shader_test
>
> diff --git a/tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-induction-variable-inside-if-branch.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-induction-variable-inside-if-branch.shader_test
> new file mode 100644
> index 000000000..1990db8ea
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-loop-simple-unroll-induction-variable-inside-if-branch.shader_test
> @@ -0,0 +1,61 @@
> +# This tests unrolling of a loop with a single exit point.
> +#
> +# Here we test that loop is correctly unrolled when the induction variable is
> +# inside an if branch.
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +void main()
> +{
> + gl_Position = gl_Vertex;
> +
> + vec4 colour = vec4(1.0, 0.0, 0.0, 1.0);
> +
> + int i = 1;
> + int j = 0; // we use this so the if doesn't get reduced to a series of bcsel
> + do {
> +
> + j++;
> +
> + if (i >= 3) {
> + if (i == 3) {
> + colour = vec4(0.0, 1.0, 0.0, 1.0);
> + j++;
> + if (j != 6)
> + colour = vec4(1.0, 0.0, 1.0, 1.0);
> + } else {
> + colour = vec4(1.0, 1.0, 0.0, 1.0);
> + }
> + break;
> + } else {
> + if (i != 1) {
> + j++;
> + }
> + }
> +
> + if (i >= 5) {
> + j++; // unreachable
> + break;
> + } else {
mismatched indentation
> + if (i != 1) {
> + j++;
> + }
> + i++;
> + }
> + } while (i < 4);
> +
> + gl_FrontColor = colour;
> +}
Thanks for making tests for bugs like this!
Reviewed-by: Eric Anholt <eric at anholt.net>
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