[Piglit] [PATCH] Expand ARB_bindless_texture tests with new shader tests
Rhys Perry
pendingchaos02 at gmail.com
Wed Jun 6 19:53:51 UTC 2018
These test a compiler's handling of bound image handles used as l-values
or being cast and it's handling of constant bindless handles.
They were created in response to issues found in Mesa.
Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
---
.../execution/images/bound-image-array.shader_test | 46 +++++++++++++++++
.../images/bound-image-assignment.shader_test | 51 +++++++++++++++++++
.../execution/images/bound-image-cast.shader_test | 50 ++++++++++++++++++
.../execution/images/bound-image-comma.shader_test | 31 ++++++++++++
.../bound-image-function-parameter.shader_test | 59 ++++++++++++++++++++++
.../images/bound-image-ternary.shader_test | 46 +++++++++++++++++
.../execution/images/constant-handle.shader_test | 39 ++++++++++++++
7 files changed, 322 insertions(+)
create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test
create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test
create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test
create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test
create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test
create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test
create mode 100644 tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test
diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test
new file mode 100644
index 000000000..b05d45aad
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test
@@ -0,0 +1,46 @@
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: require
+
+uniform uint index;
+uniform vec4 color;
+writeonly uniform image2D img0;
+writeonly uniform image2D img1;
+out vec4 outcolor;
+
+void main()
+{
+ imageStore(image2D[](img0, img1)[index], ivec2(0), color);
+ outcolor = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+texture rgbw 0 (1, 1) GL_RGBA8
+texture rgbw 1 (1, 1) GL_RGBA8
+image texture 0 GL_RGBA8
+image texture 1 GL_RGBA8
+uniform int img0 0
+uniform int img1 1
+
+uniform uint index 0
+uniform vec4 color 0.5 0.0 0.0 0.0
+draw rect -1 -1 2 2
+
+uniform uint index 1
+uniform vec4 color 0.0 0.5 0.0 0.0
+draw rect -1 -1 2 2
+
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 0
+probe all rgba 0.5 0.0 0.0 0.0
+fb tex 2d 1
+probe all rgba 0.0 0.5 0.0 0.0
diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test
new file mode 100644
index 000000000..8f6198702
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test
@@ -0,0 +1,51 @@
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: require
+
+uniform bool cond;
+uniform vec4 color;
+writeonly uniform image2D img0;
+writeonly uniform image2D img1;
+out vec4 outcolor;
+
+void main()
+{
+ image2D img;
+ if (cond)
+ img = img1;
+ else
+ img = img0;
+ imageStore(img, ivec2(0), color);
+ outcolor = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+texture rgbw 0 (1, 1) GL_RGBA8
+texture rgbw 1 (1, 1) GL_RGBA8
+image texture 0 GL_RGBA8
+image texture 1 GL_RGBA8
+uniform int img0 0
+uniform int img1 1
+
+uniform int cond 0
+uniform vec4 color 0.5 0.0 0.0 0.0
+draw rect -1 -1 2 2
+
+uniform int cond 1
+uniform vec4 color 0.0 0.5 0.0 0.0
+draw rect -1 -1 2 2
+
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 0
+probe all rgba 0.5 0.0 0.0 0.0
+fb tex 2d 1
+probe all rgba 0.0 0.5 0.0 0.0
diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test
new file mode 100644
index 000000000..bb0396f2c
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test
@@ -0,0 +1,50 @@
+# Same as basic-arithmetic-uvec2-imageStore.shader_test, but with bound images
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: enable
+
+uniform vec4 color;
+writeonly uniform image2D tex;
+uniform uvec2 handleOffset;
+out vec4 outcolor;
+
+void main()
+{
+ uvec2 handle = uvec2(tex);
+ handle.x -= 0x12345678u;
+ handle.y -= 0x9abcdef0u;
+
+ image2D fixedTex = image2D(handle + handleOffset);
+
+ imageStore(fixedTex, ivec2(gl_FragCoord.xy), color);
+ outcolor = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+# Texture 0 is the imageStore output.
+texture rgbw 0 (16, 16) GL_RGBA8
+image texture 0 GL_RGBA8
+uniform int tex 0
+uniform uvec2 handleOffset 0x12345678 0x9abcdef0
+
+# Texture 1 is the rendering output. We don't care about this.
+texture rgbw 1 (16, 16) GL_RGBA8
+
+# Store red using imageStore
+uniform vec4 color 0.5 0.0 0.0 1.0
+fb tex 2d 1
+draw rect -1 -1 2 2
+
+# Test the result of imageStore
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 0
+probe all rgba 0.5 0.0 0.0 1.0
diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test
new file mode 100644
index 000000000..9946147e1
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test
@@ -0,0 +1,31 @@
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: require
+
+writeonly uniform image2D img0;
+writeonly uniform image2D img1;
+
+void main()
+{
+ imageStore((img0, img1), ivec2(0), vec4(0.0, 0.5, 0.0, 0.0));
+}
+
+[test]
+texture rgbw 1 (1, 1) GL_RGBA8
+image texture 1 GL_RGBA8
+uniform int img1 1
+
+draw rect -1 -1 2 2
+
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 1
+probe all rgba 0.0 0.5 0.0 0.0
diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test
new file mode 100644
index 000000000..f3b4b80ab
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test
@@ -0,0 +1,59 @@
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: require
+
+writeonly uniform image2D img0;
+writeonly uniform image2D img1;
+out vec4 outcolor;
+
+void foo(out image2D bar, in image2D baz, in image2D qux, in vec4 val)
+{
+ /* Since the variables supplied to out parameters are only updated once the
+ * funciton returns, foo(b, a, b, ...) should call imageStore with b, not a
+ * Such errors can occur with incorrect variable replacement during
+ * function inlining. */
+ bar = baz;
+ imageStore(qux, ivec2(0), val);
+}
+
+void main()
+{
+ /* write vec4(0.5, 0.0, 0.0, 0.0) to img0 */
+ image2D a = img1, b = img0;
+ foo(b, a, b, vec4(0.5, 0.0, 0.0, 0.0));
+ outcolor.r = uvec2(b) == uvec2(a) ? 0.5 : 0.0;
+
+ /* write vec4(0.0, 0.5, 0.0, 0.0) to img1 */
+ a = img0;
+ b = img1;
+ foo(b, a, b, vec4(0.0, 0.5, 0.0, 0.0));
+ outcolor.g = uvec2(b) == uvec2(a) ? 0.5 : 0.0;
+
+ outcolor.ba = vec2(0.0);
+}
+
+[test]
+texture rgbw 0 (1, 1) GL_RGBA8
+texture rgbw 1 (1, 1) GL_RGBA8
+image texture 0 GL_RGBA8
+image texture 1 GL_RGBA8
+uniform int img0 0
+uniform int img1 1
+
+draw rect -1 -1 2 2
+probe all rgba 0.5 0.5 0.0 0.0
+
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 0
+probe all rgba 0.5 0.0 0.0 0.0
+fb tex 2d 1
+probe all rgba 0.0 0.5 0.0 0.0
diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test
new file mode 100644
index 000000000..f1eca9824
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test
@@ -0,0 +1,46 @@
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: require
+
+uniform bool cond;
+uniform vec4 color;
+writeonly uniform image2D img0;
+writeonly uniform image2D img1;
+out vec4 outcolor;
+
+void main()
+{
+ imageStore(cond ? img1 : img0, ivec2(0), color);
+ outcolor = vec4(0.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+texture rgbw 0 (1, 1) GL_RGBA8
+texture rgbw 1 (1, 1) GL_RGBA8
+image texture 0 GL_RGBA8
+image texture 1 GL_RGBA8
+uniform int img0 0
+uniform int img1 1
+
+uniform int cond 0
+uniform vec4 color 0.5 0.0 0.0 0.0
+draw rect -1 -1 2 2
+
+uniform int cond 1
+uniform vec4 color 0.0 0.5 0.0 0.0
+draw rect -1 -1 2 2
+
+memory barrier GL_FRAMEBUFFER_BARRIER_BIT
+fb tex 2d 0
+probe all rgba 0.5 0.0 0.0 0.0
+fb tex 2d 1
+probe all rgba 0.0 0.5 0.0 0.0
diff --git a/tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test b/tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test
new file mode 100644
index 000000000..b530e83c7
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test
@@ -0,0 +1,39 @@
+# Tests that an image handle can be constructed from a constant
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_bindless_texture
+GL_ARB_shader_image_load_store
+
+[vertex shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: require
+
+in vec4 piglit_vertex;
+flat out image2D img;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ img = image2D(uvec2(0x12345678, 0x9abcdef0));
+}
+
+[fragment shader]
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: require
+
+flat in image2D img;
+out vec4 outcolor;
+
+void main()
+{
+ outcolor.g = uvec2(img) == uvec2(0x12345678, 0x9abcdef0) ? 1.0 : 0.0;
+ outcolor.r = 1.0 - outcolor.g;
+ outcolor = vec4(outcolor.rg * 0.5, 0.0, 1.0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 0.5 0.0 1.0
--
2.14.4
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