[Piglit] [PATCH 1/2] glsl-1.50: test gs interaction with fixed function fragment shader
Timothy Arceri
tarceri at itsqueeze.com
Mon Jun 18 02:46:05 UTC 2018
---
.../compatibility/gs-ff-frag.shader_test | 42 ++++++++++++++++++
.../compatibility/vs-gs-ff-frag.shader_test | 43 +++++++++++++++++++
2 files changed, 85 insertions(+)
create mode 100644 tests/spec/glsl-1.50/execution/compatibility/gs-ff-frag.shader_test
create mode 100644 tests/spec/glsl-1.50/execution/compatibility/vs-gs-ff-frag.shader_test
diff --git a/tests/spec/glsl-1.50/execution/compatibility/gs-ff-frag.shader_test b/tests/spec/glsl-1.50/execution/compatibility/gs-ff-frag.shader_test
new file mode 100644
index 000000000..6adbea828
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/compatibility/gs-ff-frag.shader_test
@@ -0,0 +1,42 @@
+[require]
+GL COMPAT >= 3.2
+GLSL >= 1.50
+
+[vertex shader]
+#version 150 compatibility
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[geometry shader]
+#version 150 compatibility
+
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 3) out;
+
+varying float v;
+
+void main()
+{
+ for (int i = 0; i < 3; i++) {
+ gl_Position = gl_in[i].gl_Position;
+ gl_FrontColor = vec4(0.0, 1.0, 0.5, 1.0);
+
+ /* Verify that a geometry shader that writes a
+ * non-fixed-function varying is compatible with
+ * fixed-function fragment processing.
+ */
+ v = 0.0;
+
+ EmitVertex();
+ }
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+ortho
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.5
diff --git a/tests/spec/glsl-1.50/execution/compatibility/vs-gs-ff-frag.shader_test b/tests/spec/glsl-1.50/execution/compatibility/vs-gs-ff-frag.shader_test
new file mode 100644
index 000000000..4622d6303
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/compatibility/vs-gs-ff-frag.shader_test
@@ -0,0 +1,43 @@
+[require]
+GL COMPAT >= 3.2
+GLSL >= 1.50
+
+[vertex shader]
+#version 150 compatibility
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[geometry shader]
+#version 150 compatibility
+
+layout(triangles) in;
+layout(triangle_strip, max_vertices = 3) out;
+
+varying float v;
+
+void main()
+{
+ for (int i = 0; i < 3; i++) {
+ gl_Position = gl_in[i].gl_Position;
+ gl_FrontColor = gl_in[i].gl_FrontColor;
+
+ /* Verify that a geometry shader that writes a
+ * non-fixed-function varying is compatible with
+ * fixed-function fragment processing.
+ */
+ v = 0.0;
+
+ EmitVertex();
+ }
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+ortho
+draw rect 10 10 10 10
+probe rgb 15 15 0.0 1.0 0.0
--
2.17.1
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