[Piglit] [PATCH 21/24] arb_gl_spirv: Add a test for a struct uniform
Alejandro PiƱeiro
apinheiro at igalia.com
Wed Jun 20 12:40:56 UTC 2018
From: Neil Roberts <nroberts at igalia.com>
---
.../execution/uniform/struct.shader_test | 79 ++++++++++++++++++++++
1 file changed, 79 insertions(+)
create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/struct.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/uniform/struct.shader_test b/tests/spec/arb_gl_spirv/execution/uniform/struct.shader_test
new file mode 100644
index 000000000..f68120512
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/uniform/struct.shader_test
@@ -0,0 +1,79 @@
+# Test using a simple struct uniform with a non-zero explicit location
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 4.50
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 4
+; Bound: 22
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outcolor
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %outcolor "outcolor"
+ OpName %parts "parts"
+ OpMemberName %parts 0 "part1"
+ OpMemberName %parts 1 "part2"
+ OpName %fsin "fsin"
+ OpDecorate %outcolor Location 0
+ OpDecorate %fsin Location 4
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outcolor = OpVariable %_ptr_Output_v4float Output
+ %parts = OpTypeStruct %v4float %v4float
+%_ptr_UniformConstant_parts = OpTypePointer UniformConstant %parts
+ %fsin = OpVariable %_ptr_UniformConstant_parts UniformConstant
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_UniformConstant_v4float = OpTypePointer UniformConstant %v4float
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %16 = OpAccessChain %_ptr_UniformConstant_v4float %fsin %int_0
+ %17 = OpLoad %v4float %16
+ %19 = OpAccessChain %_ptr_UniformConstant_v4float %fsin %int_1
+ %20 = OpLoad %v4float %19
+ %21 = OpFAdd %v4float %17 %20
+ OpStore %outcolor %21
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 450
+
+struct parts {
+ vec4 part1;
+ vec4 part2;
+};
+
+layout(location = 4) uniform parts fsin;
+
+layout(location = 0) out vec4 outcolor;
+
+void main() {
+ outcolor = fsin.part1 + fsin.part2;
+}
+
+[test]
+clear color 1.0 0.0 0.0 0.0
+clear
+
+uniform vec4 4 0.1 0.15 0.2 0.25
+uniform vec4 5 0.3 0.35 0.4 0.45
+
+draw rect -1 -1 2 2
+probe all rgba 0.4 0.5 0.6 0.7
--
2.14.1
More information about the Piglit
mailing list