[Piglit] [PATCH v2 00/24] ARB_gl_spirv: support for loading SPIR-V binaries, plus first set of tests
Alejandro Piñeiro
apinheiro at igalia.com
Wed Jun 20 12:43:14 UTC 2018
I forgot to mention that you can find this series, rebased against today
master, here:
https://github.com/Igalia/piglit/tree/arb_gl_spirv-series1-uniforms-v2
On 20/06/18 14:40, Alejandro Piñeiro wrote:
> Hi,
>
> this is the second version of the first series of patches to add tests
> for the ARB_gl_spirv spec. This is basically a rebased against master
> version of the original series. You can find the details here:
>
> https://lists.freedesktop.org/archives/piglit/2018-April/024145.html
>
> Sending again as the there are the series on mesa that this piglit
> series provides tests to, is about to get fully reviewed
> ("ARB_gl_spirv: support for uniforms and some extras").
>
> It would be good to at least get some extra feedback on the SPIR-V
> loading, as it is adding a (soft) spirv-tools runtime dependency to
> piglit. Withougo spirv-tools, those tests would just fail, but it
> would be good if people thinks that's ok.
>
>
> Alejandro Piñeiro (9):
> framework: add --glsl option
> shader_runner/spirv: add vertex shader passthrough support on SPIR-V
> shader_runner: debug prints if running on SPIR-V mode.
> arb_gl_spirv: add really simple execution test
> arb_gl_spirv: add basic test with two uniforms
> arb_gl_spirv: add a small test with an array of uniforms
> arb_gl_spirv: add execution test for multi-dimensional (aoa) uniform
> arb_gl_spirv: uniform sampler2D
> arb_gl_spirv: add two linking tests for uniform multisample images
>
> Neil Roberts (12):
> util: Add a utility to stream data through an external process
> shader_runner/spirv: Add support for SPIR-V specializations
> arb_gl_spirv: Add a test using specializations
> arb_gl_spirv: Add tests for sampler2D uniform binding initialisers
> arb_gl_spirv: Add a test for a sampler within a struct
> arb_gl_spirv: Add a test for nonconst array of sampler structs
> arb_gl_spirv: Add 4 tests for uniform initializers
> arb_gl_spirv: Add a test for non-sequential explicit uniform locations
> arb_gl_spirv: Add a test for a struct uniform
> arb_gl_spirv: Add a test for a uniform struct with struct members
> arb_gl_spirv: Add a test for an array of structs uniform
> arb_gl_spirv: Add a fiddly test for uniform index calculation
>
> Nicolai Hähnle (3):
> shader_runner/spirv: support loading SPIR-V shaders
> arb_gl_spirv: basic uniform test with names still present
> arb_gl_spirv: add basic uniform test without names
>
> framework/options.py | 1 +
> framework/programs/run.py | 6 +
> framework/test/shader_test.py | 10 +-
> tests/shaders/shader_runner.c | 460 ++++++++++++++++++++-
> tests/shaders/shader_runner_vs_passthrough_spv.h | 45 ++
> .../execution/uniform/array.shader_test | 137 ++++++
> .../execution/uniform/arrays-of-arrays.shader_test | 77 ++++
> .../execution/uniform/embedded-structs.shader_test | 151 +++++++
> .../uniform/index-matches-location.shader_test | 100 +++++
> .../uniform/initializer-complex.shader_test | 180 ++++++++
> .../uniform/initializer-dvec4.shader_test | 68 +++
> .../uniform/initializer-mat4x3.shader_test | 83 ++++
> .../execution/uniform/initializer.shader_test | 66 +++
> .../uniform/nonsequential-locations.shader_test | 69 ++++
> .../uniform/sampler2d-binding-array.shader_test | 85 ++++
> .../uniform/sampler2d-binding.shader_test | 70 ++++
> .../sampler2d-nonconst-nested-array.shader_test | 225 ++++++++++
> .../execution/uniform/sampler2d-struct.shader_test | 98 +++++
> .../execution/uniform/sampler2d.shader_test | 70 ++++
> .../uniform/simple-without-names.shader_test | 111 +++++
> .../execution/uniform/simple.shader_test | 124 ++++++
> .../execution/uniform/struct-array.shader_test | 140 +++++++
> .../execution/uniform/struct.shader_test | 79 ++++
> .../execution/uniform/two-uniforms.shader_test | 132 ++++++
> .../execution/vs-ps-simple.shader_test | 119 ++++++
> .../execution/vs-ps-specializations.shader_test | 181 ++++++++
> .../linker/uniform/multisampler-array.shader_test | 68 +++
> .../linker/uniform/multisampler.shader_test | 67 +++
> tests/util/CMakeLists.txt | 1 +
> tests/util/piglit-subprocess.c | 207 ++++++++++
> tests/util/piglit-subprocess.h | 44 ++
> 31 files changed, 3262 insertions(+), 12 deletions(-)
> create mode 100644 tests/shaders/shader_runner_vs_passthrough_spv.h
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/arrays-of-arrays.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/embedded-structs.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/index-matches-location.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/initializer-complex.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/initializer-dvec4.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/initializer-mat4x3.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/initializer.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/nonsequential-locations.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/sampler2d-binding-array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/sampler2d-binding.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/sampler2d-nonconst-nested-array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/sampler2d-struct.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/sampler2d.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/simple-without-names.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/simple.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/struct-array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/struct.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/uniform/two-uniforms.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/linker/uniform/multisampler-array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/linker/uniform/multisampler.shader_test
> create mode 100644 tests/util/piglit-subprocess.c
> create mode 100644 tests/util/piglit-subprocess.h
>
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