[Piglit] [PATCH] arb_shader_subroutine: add simple display list test

Marek Olšák maraeo at gmail.com
Thu Jun 21 02:40:57 UTC 2018


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Tue, Jun 19, 2018 at 9:13 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> ---
>  .../simple-subroutine-dlist.shader_test       | 92 +++++++++++++++++++
>  1 file changed, 92 insertions(+)
>  create mode 100644 tests/spec/arb_shader_subroutine/execution/simple-subroutine-dlist.shader_test
>
> diff --git a/tests/spec/arb_shader_subroutine/execution/simple-subroutine-dlist.shader_test b/tests/spec/arb_shader_subroutine/execution/simple-subroutine-dlist.shader_test
> new file mode 100644
> index 000000000..fb4926e6b
> --- /dev/null
> +++ b/tests/spec/arb_shader_subroutine/execution/simple-subroutine-dlist.shader_test
> @@ -0,0 +1,92 @@
> +# simple display list test using one shader subroutine.
> +
> +[require]
> +GL COMPAT >= 3.2
> +GLSL >= 1.50
> +GL_ARB_shader_subroutine
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_shader_subroutine: enable
> +
> +out vec4 color;
> +
> +subroutine vec4 getcolor();
> +subroutine uniform getcolor GetColor;
> +
> +subroutine(getcolor)
> +vec4 color_red()
> +{
> +       return vec4(1.0, 0.0, 0.0, 1.0);
> +}
> +
> +subroutine(getcolor)
> +vec4 color_green()
> +{
> +       return vec4(0.0, 1.0, 0.0, 1.0);
> +}
> +
> +subroutine(getcolor)
> +vec4 color_blue()
> +{
> +       return vec4(0.0, 0.0, 1.0, 1.0);
> +}
> +
> +void main()
> +{
> +       color = GetColor();
> +}
> +
> +
> +[test]
> +clear color 0.1 0.1 0.1 0.1
> +clear
> +
> +# Initialise subroutine to make sure call list is respected
> +subuniform GL_FRAGMENT_SHADER GetColor color_blue
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 0.0 1.0 1.0
> +
> +clear color 0.1 0.1 0.1 0.1
> +clear
> +
> +newlist GL_COMPILE
> +subuniform GL_FRAGMENT_SHADER GetColor color_red
> +draw rect -1 -1 2 2
> +endlist
> +
> +# make sure we haven't drawn anything yet
> +probe all rgba 0.1 0.1 0.1 0.1
> +
> +# Set wrong subroutine to make sure the call list is respected
> +subuniform GL_FRAGMENT_SHADER GetColor color_blue
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 0.0 1.0 1.0
> +
> +calllist
> +probe all rgba 1.0 0.0 0.0 1.0
> +
> +deletelist
> +
> +clear color 0.1 0.1 0.1 0.1
> +clear
> +
> +newlist GL_COMPILE_AND_EXECUTE
> +subuniform GL_FRAGMENT_SHADER GetColor color_green
> +draw rect -1 -1 2 2
> +endlist
> +
> +probe all rgba 0.0 1.0 0.0 1.0
> +
> +# Set wrong subroutine to make sure the call list is respected
> +subuniform GL_FRAGMENT_SHADER GetColor color_blue
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 0.0 1.0 1.0
> +
> +clear color 0.1 0.1 0.1 0.1
> +clear
> +
> +calllist
> +probe all rgba 0.0 1.0 0.0 1.0
> --
> 2.17.1
>
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