[Piglit] [PATCH] arb_gpu_shader_fp64: test display list support
Marek Olšák
maraeo at gmail.com
Thu Jun 21 02:42:00 UTC 2018
Acked-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Tue, Jun 19, 2018 at 6:07 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> ---
> tests/opengl.py | 1 +
> .../arb_gpu_shader_fp64/CMakeLists.gl.txt | 1 +
> .../arb_gpu_shader_fp64/dlist-fp64-uniforms.c | 406 ++++++++++++++++++
> 3 files changed, 408 insertions(+)
> create mode 100644 tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c
>
> diff --git a/tests/opengl.py b/tests/opengl.py
> index d1f6b99e4..98bfda71f 100644
> --- a/tests/opengl.py
> +++ b/tests/opengl.py
> @@ -1988,6 +1988,7 @@ with profile.test_list.group_manager(
> g(['arb_gpu_shader_fp64-fs-getuniformdv'])
> g(['arb_gpu_shader_fp64-gs-getuniformdv'])
> g(['arb_gpu_shader_fp64-wrong-type-setter'])
> + g(['arb_gpu_shader_fp64-dlist-uniforms'])
> g(['arb_gpu_shader_fp64-double_in_bool_uniform'])
> g(['arb_gpu_shader_fp64-uniform-invalid-operation'])
> g(['arb_gpu_shader_fp64-vs-non-uniform-control-flow-const'])
> diff --git a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
> index 209442f32..704da7f0e 100644
> --- a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
> +++ b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
> @@ -8,6 +8,7 @@ link_libraries (
> ${OPENGL_gl_LIBRARY}
> )
>
> +piglit_add_executable (arb_gpu_shader_fp64-dlist-uniforms dlist-fp64-uniforms.c)
> piglit_add_executable (arb_gpu_shader_fp64-double_in_bool_uniform double_in_bool_uniform.c)
> piglit_add_executable (arb_gpu_shader_fp64-fs-non-uniform-control-flow-ssbo fs-non-uniform-control-flow-ssbo.c)
> piglit_add_executable (arb_gpu_shader_fp64-vs-non-uniform-control-flow-ssbo vs-non-uniform-control-flow-ssbo.c)
> diff --git a/tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c b/tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c
> new file mode 100644
> index 000000000..b4f07d709
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c
> @@ -0,0 +1,406 @@
> +/*
> + * Copyright © 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Verify that unsigned glUniform* commands added in ARB_gpu_shader_fp64 are
> + * compiled into display lists.
> + *
> + * This test is adapted from tests/spec/arb_separate_shader_objects/dlist.c
> + */
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + /* No supports_gl_core_version setting because there are no display
> + * lists in core profile.
> + */
> + config.supports_gl_compat_version = 32;
> + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> + config.khr_no_error_support = PIGLIT_NO_ERRORS;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static bool Uniformd(void);
> +static bool UniformMatrixd(void);
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + bool pass = true;
> +
> + piglit_require_extension("GL_ARB_gpu_shader_fp64");
> +
> + pass = Uniformd() && pass;
> + pass = UniformMatrixd() && pass;
> +
> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum mode {
> + set_scalar,
> + set_vector,
> + get_and_compare
> +};
> +
> +#define NONMATRIX_UNIFORM(type, n, suffix) \
> + do { \
> + type inbuf[n]; \
> + type outbuf[n]; \
> + unsigned jjj; \
> + \
> + for (jjj = 0; jjj < n; jjj++) \
> + outbuf[jjj] = (type) value++; \
> + \
> + switch (m) { \
> + case set_scalar: \
> + switch (n) { \
> + case 1: \
> + glUniform1 ## suffix \
> + (loc, \
> + outbuf[0]); \
> + break; \
> + case 2: \
> + glUniform2 ## suffix \
> + (loc, \
> + outbuf[0], \
> + outbuf[1]); \
> + break; \
> + case 3: \
> + glUniform3 ## suffix \
> + (loc, \
> + outbuf[0], \
> + outbuf[1], \
> + outbuf[2]); \
> + break; \
> + case 4: \
> + glUniform4 ## suffix \
> + (loc, \
> + outbuf[0], \
> + outbuf[1], \
> + outbuf[2], \
> + outbuf[3]); \
> + break; \
> + default: \
> + printf("internal error - " \
> + "cannot set_scalar a " \
> + "%d count\n", n); \
> + pass = false; \
> + break; \
> + } \
> + break; \
> + \
> + case set_vector: \
> + glUniform ## n ## suffix ## v \
> + (loc, 1, outbuf); \
> + break; \
> + \
> + case get_and_compare: \
> + glGetUniform ## suffix ## v \
> + (prog, loc, inbuf); \
> + if (memcmp(inbuf, outbuf, \
> + sizeof(type) * n) != 0) { \
> + printf(" %s data " \
> + "does not match.\n", \
> + name); \
> + pass = false; \
> + } \
> + break; \
> + } \
> + } while (0)
> +
> +#define glUniformMatrix2x2dv glUniformMatrix2dv
> +#define glUniformMatrix3x3dv glUniformMatrix3dv
> +#define glUniformMatrix4x4dv glUniformMatrix4dv
> +
> +#define MATRIX_UNIFORM(type, r, c, suffix) \
> + do { \
> + type inbuf[r * c]; \
> + type outbuf[r * c]; \
> + unsigned jjj; \
> + \
> + for (jjj = 0; jjj < (r * c); jjj++) \
> + outbuf[jjj] = (type) value++; \
> + \
> + switch (m) { \
> + case set_scalar: \
> + printf("internal error - cannot set_scalar a " \
> + "matrix\n"); \
> + pass = false; \
> + break; \
> + \
> + case set_vector: \
> + glUniformMatrix ## r ## x ## c ## suffix ## v \
> + (loc, 1, GL_FALSE, outbuf); \
> + break; \
> + \
> + case get_and_compare: \
> + glGetUniform ## suffix ## v \
> + (prog, loc, inbuf); \
> + if (memcmp(inbuf, outbuf, \
> + sizeof(type) * r * c) != 0) { \
> + printf(" %s data " \
> + "does not match.\n", \
> + name); \
> + pass = false; \
> + } \
> + break; \
> + } \
> + } while (0)
> +
> +/**
> + * Set or get/verify all the active uniforms in a program
> + *
> + * \param prog Program to operate on
> + * \param base_value Value set (or expected) for the first element of the
> + * first uniform. Each element expects a successively
> + * incremented value.
> + * \param m Mode of operation. Set using scalars (e.g., using
> + * \c glUniform4f), set using vectors (e.g., using
> + * \c glUniform4fv), or get and verify.
> + */
> +bool
> +process_program_uniforms(GLuint prog, unsigned base_value, enum mode m)
> +{
> + unsigned num_uniforms;
> + unsigned i;
> + unsigned value;
> + bool pass = true;
> +
> + glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, (GLint *) &num_uniforms);
> +
> + value = base_value;
> + for (i = 0; i < num_uniforms; i++) {
> + GLint size;
> + GLenum type;
> + char name[64];
> + GLuint loc;
> +
> + glGetActiveUniform(prog, i, sizeof(name), NULL,
> + &size, &type, name);
> +
> + loc = glGetUniformLocation(prog, name);
> + if (loc == -1) {
> + printf("%s was active, but could not get location.\n",
> + name);
> + pass = false;
> + continue;
> + }
> +
> + switch (type) {
> + case GL_DOUBLE:
> + NONMATRIX_UNIFORM(double, 1, d);
> + break;
> + case GL_DOUBLE_VEC2:
> + NONMATRIX_UNIFORM(double, 2, d);
> + break;
> + case GL_DOUBLE_VEC3:
> + NONMATRIX_UNIFORM(double, 3, d);
> + break;
> + case GL_DOUBLE_VEC4:
> + NONMATRIX_UNIFORM(double, 4, d);
> + break;
> +
> + case GL_DOUBLE_MAT2:
> + MATRIX_UNIFORM(double, 2, 2, d);
> + break;
> + case GL_DOUBLE_MAT2x3:
> + MATRIX_UNIFORM(double, 2, 3, d);
> + break;
> + case GL_DOUBLE_MAT2x4:
> + MATRIX_UNIFORM(double, 2, 4, d);
> + break;
> + case GL_DOUBLE_MAT3x2:
> + MATRIX_UNIFORM(double, 3, 2, d);
> + break;
> + case GL_DOUBLE_MAT3:
> + MATRIX_UNIFORM(double, 3, 3, d);
> + break;
> + case GL_DOUBLE_MAT3x4:
> + MATRIX_UNIFORM(double, 3, 4, d);
> + break;
> + case GL_DOUBLE_MAT4x2:
> + MATRIX_UNIFORM(double, 4, 2, d);
> + break;
> + case GL_DOUBLE_MAT4x3:
> + MATRIX_UNIFORM(double, 4, 3, d);
> + break;
> + case GL_DOUBLE_MAT4:
> + MATRIX_UNIFORM(double, 4, 4, d);
> + break;
> + }
> + }
> +
> + return pass;
> +}
> +
> +static bool
> +process_shader(const char *func, const char *source, bool matrix)
> +{
> + static const struct {
> + GLenum list_mode;
> + enum mode setter_mode;
> + const char *setter_mode_name;
> + unsigned base_value;
> + } tests[] = {
> + {
> + GL_COMPILE,
> + set_scalar, "scalar",
> + 5
> + },
> + {
> + GL_COMPILE,
> + set_vector, "vector",
> + 7
> + },
> + {
> + GL_COMPILE_AND_EXECUTE,
> + set_scalar, "scalar",
> + 11
> + },
> + {
> + GL_COMPILE_AND_EXECUTE,
> + set_vector, "vector",
> + 13
> + }
> + };
> +
> + bool pass = true;
> +
> + printf("Testing gl%s\n", func);
> +
> + GLuint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, source);
> + GLuint prog = piglit_link_simple_program(vs, 0);
> +
> + glUseProgram(prog);
> +
> + GLuint list = glGenLists(1);
> +
> + for (unsigned i = 0; i < ARRAY_SIZE(tests); i++) {
> + const unsigned post_compile_base_value =
> + (tests[i].list_mode == GL_COMPILE)
> + ? 0 : tests[i].base_value;
> +
> + if (matrix && tests[i].setter_mode == set_scalar)
> + continue;
> +
> + printf(" %s: %s mode\n",
> + piglit_get_gl_enum_name(tests[i].list_mode),
> + tests[i].setter_mode_name);
> +
> + printf(" pre-initialize\n");
> + pass = process_program_uniforms(prog, 0, tests[i].setter_mode)
> + && pass;
> + pass = process_program_uniforms(prog, 0, get_and_compare)
> + && pass;
> +
> + glNewList(list, tests[i].list_mode);
> + printf(" compiling\n");
> + pass = process_program_uniforms(prog,
> + tests[i].base_value,
> + tests[i].setter_mode)
> + && pass;
> + glEndList();
> +
> + printf(" post-compile verify\n");
> + pass = process_program_uniforms(prog, post_compile_base_value,
> + get_and_compare)
> + && pass;
> +
> + /* Reset the values back. This is useful if GL_COMPILE
> + * executed the commands and for GL_COMPILE_AND_EXECUTE. We
> + * want to know that glCallList changed things.
> + */
> + printf(" restore original values\n");
> + pass = process_program_uniforms(prog, 0, tests[i].setter_mode)
> + && pass;
> + pass = process_program_uniforms(prog, 0, get_and_compare)
> + && pass;
> +
> + printf(" post-glCallList verify\n");
> + glCallList(list);
> + pass = process_program_uniforms(prog, tests[i].base_value,
> + get_and_compare)
> + && pass;
> + }
> +
> + glDeleteLists(list, 1);
> +
> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> + return pass;
> +}
> +
> +bool
> +Uniformd(void)
> +{
> + const char *source =
> + "#version 150\n"
> + "#extension GL_ARB_gpu_shader_fp64: require\n"
> + "uniform double s;\n"
> + "uniform dvec2 v2;\n"
> + "uniform dvec3 v3;\n"
> + "uniform dvec4 v4;\n"
> + "\n"
> + "void main()\n"
> + "{\n"
> + " gl_Position = vec4(v3, s) + vec4(v2, v2) + vec4(v4);\n"
> + "}\n"
> + ;
> +
> + return process_shader(__func__, source, false);
> +}
> +
> +bool
> +UniformMatrixd(void)
> +{
> + const char *source =
> + "#version 150\n"
> + "#extension GL_ARB_gpu_shader_fp64: require\n"
> + "uniform dmat2x2 m22;\n"
> + "uniform dmat2x3 m23;\n"
> + "uniform dmat2x4 m24;\n"
> + "uniform dmat3x2 m32;\n"
> + "uniform dmat3x3 m33;\n"
> + "uniform dmat3x4 m34;\n"
> + "uniform dmat4x2 m42;\n"
> + "uniform dmat4x3 m43;\n"
> + "uniform dmat4x4 m44;\n"
> + "\n"
> + "void main()\n"
> + "{\n"
> + " gl_Position = "
> + "vec4(m22[0], 0, 0) + vec4(m32[0], 0, 0) + vec4(m42[0], 0, 0) "
> + "+ vec4(m23[0], 0) + vec4(m33[0], 0) + vec4(m43[0], 0) "
> + "+ vec4(m24[0]) + vec4(m34[0]) + vec4(m44[0]);\n"
> + "}\n"
> + ;
> +
> + return process_shader(__func__, source, true);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + /* NOTREACHED */
> + return PIGLIT_FAIL;
> +}
> --
> 2.17.1
>
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