[Piglit] [PATCH] arb_tessellation_shader: test GL_PATCHES with immediate mode
Marek Olšák
maraeo at gmail.com
Thu Jun 21 04:05:36 UTC 2018
On Mon, Jun 18, 2018 at 12:50 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> ---
> tests/opengl.py | 1 +
> .../arb_tessellation_shader/CMakeLists.gl.txt | 1 +
> .../immediate-mode-draw-patches.c | 111 ++++++++++++++++++
> 3 files changed, 113 insertions(+)
> create mode 100644 tests/spec/arb_tessellation_shader/immediate-mode-draw-patches.c
>
> diff --git a/tests/opengl.py b/tests/opengl.py
> index 6a6d71fb4..d1f6b99e4 100644
> --- a/tests/opengl.py
> +++ b/tests/opengl.py
> @@ -1517,6 +1517,7 @@ with profile.test_list.group_manager(
> g(['arb_tessellation_shader-get-tcs-params'])
> g(['arb_tessellation_shader-get-tes-params'])
> g(['arb_tessellation_shader-minmax'])
> + g(['arb_tessellation_shader-immediate-mode-draw-patches'])
> g(['arb_tessellation_shader-invalid-get-program-params'])
> g(['arb_tessellation_shader-invalid-patch-vertices-range'])
> g(['arb_tessellation_shader-invalid-primitive'])
> diff --git a/tests/spec/arb_tessellation_shader/CMakeLists.gl.txt b/tests/spec/arb_tessellation_shader/CMakeLists.gl.txt
> index c87e0d57d..d70b00f3f 100644
> --- a/tests/spec/arb_tessellation_shader/CMakeLists.gl.txt
> +++ b/tests/spec/arb_tessellation_shader/CMakeLists.gl.txt
> @@ -11,6 +11,7 @@ link_libraries (
>
> piglit_add_executable (arb_tessellation_shader-get-tcs-params get-tcs-params.c)
> piglit_add_executable (arb_tessellation_shader-get-tes-params get-tes-params.c)
> +piglit_add_executable (arb_tessellation_shader-immediate-mode-draw-patches immediate-mode-draw-patches.c)
> piglit_add_executable (arb_tessellation_shader-invalid-get-program-params invalid-get-program-params.c)
> piglit_add_executable (arb_tessellation_shader-invalid-patch-vertices-range invalid-patch-vertices-range.c)
> piglit_add_executable (arb_tessellation_shader-invalid-primitive invalid-primitive.c)
> diff --git a/tests/spec/arb_tessellation_shader/immediate-mode-draw-patches.c b/tests/spec/arb_tessellation_shader/immediate-mode-draw-patches.c
> new file mode 100644
> index 000000000..a2bdc5157
> --- /dev/null
> +++ b/tests/spec/arb_tessellation_shader/immediate-mode-draw-patches.c
> @@ -0,0 +1,111 @@
> +/*
> + * Copyright © 2018 Timothy Arceri
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test immediate mode can draw GL_PATCHES.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> + config.supports_gl_compat_version = 32;
> + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> + config.khr_no_error_support = PIGLIT_NO_ERRORS;
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +unsigned int prog;
> +
> +static const char *const vs_source =
> +"#version 150 compatibility\n"
> +"in vec4 piglit_vertex;\n"
> +"void main() { gl_Position = piglit_vertex; }\n";
> +
> +static const char *const tcs_source =
> +"#version 150 compatibility\n"
> +"#extension GL_ARB_tessellation_shader: require\n"
> +"layout(vertices = 3) out;\n"
> +"out vec4 color[];\n"
> +"void main() {\n"
> +" gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n"
> +" gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 0.0);\n"
> +" gl_TessLevelInner = float[2](0.0, 0.0);\n"
Does the test pass? As far as I know, if you put 0 into any of the
tess factors, the primitives are killed before the tessellator.
Marek
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