[Piglit] [PATCH 03/24] framework: add --glsl option

Dylan Baker dylan at pnwbakers.com
Mon Jun 25 15:59:57 UTC 2018

Quoting Alejandro Piñeiro (2018-06-23 04:26:33)
> On 22/06/18 19:14, Dylan Baker wrote:
> > Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
> >> So when executing shader tests, they will be executed with -glsl. This
> >> is the force GLSL mode, that is only relevant if the shader test
> >> includes SPIR-V shaders.
> > I'm not sure I understand what you're doing. It looks like you're planning to
> > build tests that can be run in either SPIRV or GLSL mode, that they can be
> > forced into GLSL mode using a switch, or use SPIRV mode if available. Is that
> > correct?
> Yes. Perhaps the commit message is not really clear, as all the details
> are included on the previous commit "shader_runner/spirv: support
> loading SPIR-V shaders". On that commit we explain that we add a -glsl
> option to shader_runner, that is mostly a debugging option. What this
> commits adds is adding the -glsl option when running the tests in a
> batch. With this series, the -glsl option would only make sense with the
> ARB_gl_spirv tests we are adding.
> Do you think that I should update the commit message to be more clear?
> BR

My concern is that you could end up with two tests with the same name that
aren't the same (I think), since the --glsl option won't change the name of the

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