[Piglit] [PATCH] glsl-1.10: Test the sign() function with abs() and negation of its argument

Timothy Arceri tarceri at itsqueeze.com
Wed Jun 27 00:15:36 UTC 2018


On 27/06/18 07:44, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> The fsign(-abs(x)) tests tickle a bug in the Mesa i965 driver that was
> found by inspection.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>   .../execution/fs-sign-neg-abs.shader_test          | 28 ++++++++++++++++
>   .../glsl-1.10/execution/fs-sign-neg.shader_test    | 26 +++++++++++++++
>   .../execution/vs-sign-neg-abs.shader_test          | 38 ++++++++++++++++++++++
>   .../glsl-1.10/execution/vs-sign-neg.shader_test    | 36 ++++++++++++++++++++
>   4 files changed, 128 insertions(+)
>   create mode 100644 tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test
> 
> diff --git a/tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test b/tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test
> new file mode 100644
> index 000000000..285c6e749
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/fs-sign-neg-abs.shader_test
> @@ -0,0 +1,28 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +uniform vec4 arg0;
> +uniform vec4 arg1;
> +uniform vec4 expect;
> +
> +void main()
> +{
> +	if (sign(-abs(arg0)) != -sign(abs(arg1)))
> +		gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
> +	else if (sign(-abs(arg0)) != -abs(sign(arg1)))
> +		gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0);
> +	else if (sign(-abs(arg0)) != expect)
> +		gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
> +	else
> +		gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
> +}
> +
> +[test]
> +uniform vec4 arg0 -5.0 5.0 0.0 0.0
> +uniform vec4 arg1 -2.0 2.0 0.0 0.0
> +uniform vec4 expect 1.0 -1.0 0.0 0.0

Shouldn't this be:

uniform vec4 expect -1.0 -1.0 0.0 0.0

> +draw rect -1 -1 2 2
> +probe rgb 1 1 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test b/tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test
> new file mode 100644
> index 000000000..a881fc80f
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/fs-sign-neg.shader_test
> @@ -0,0 +1,26 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +uniform vec4 arg0;
> +uniform vec4 arg1;
> +uniform vec4 expect;
> +
> +void main()
> +{
> +	if (sign(-arg0) != -sign(arg1))
> +		gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
> +	else if (sign(-arg0) != expect)
> +		gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
> +	else
> +		gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
> +}
> +
> +[test]
> +uniform vec4 arg0 -5.0 5.0 0.0 0.0
> +uniform vec4 arg1 -2.0 2.0 0.0 0.0
> +uniform vec4 expect 1.0 -1.0 0.0 0.0
> +draw rect -1 -1 2 2
> +probe rgb 1 1 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test b/tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test
> new file mode 100644
> index 000000000..e7f0546f3
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-sign-neg-abs.shader_test
> @@ -0,0 +1,38 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +uniform vec4 arg0;
> +uniform vec4 arg1;
> +uniform vec4 expect;
> +
> +varying vec4 color;
> +
> +void main()
> +{
> +	if (sign(-abs(arg0)) != -sign(abs(arg1)))
> +		color = vec4(1.0, 0.0, 0.0, 1.0);
> +	else if (sign(-abs(arg0)) != -abs(sign(arg1)))
> +		color = vec4(0.5, 0.0, 0.5, 1.0);
> +	else if (sign(-abs(arg0)) != expect)
> +		color = vec4(0.0, 0.0, 1.0, 1.0);
> +	else
> +		color = vec4(0.0, 1.0, 0.0, 1.0);
> +
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +varying vec4 color;
> +
> +void main()
> +{
> +	gl_FragColor = color;
> +}
> +
> +[test]
> +uniform vec4 arg0 -5.0 5.0 0.0 0.0
> +uniform vec4 arg1 -2.0 2.0 0.0 0.0
> +uniform vec4 expect 1.0 -1.0 0.0 0.0
> +draw rect -1 -1 2 2
> +probe rgb 1 1 0.0 1.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test b/tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test
> new file mode 100644
> index 000000000..0f7526d63
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-sign-neg.shader_test
> @@ -0,0 +1,36 @@
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +uniform vec4 arg0;
> +uniform vec4 arg1;
> +uniform vec4 expect;
> +
> +varying vec4 color;
> +
> +void main()
> +{
> +	if (sign(-arg0) != -sign(arg1))
> +		color = vec4(1.0, 0.0, 0.0, 1.0);
> +	else if (sign(-arg0) != expect)
> +		color = vec4(0.0, 0.0, 1.0, 1.0);
> +	else
> +		color = vec4(0.0, 1.0, 0.0, 1.0);
> +
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +varying vec4 color;
> +
> +void main()
> +{
> +	gl_FragColor = color;
> +}
> +
> +[test]
> +uniform vec4 arg0 -5.0 5.0 0.0 0.0
> +uniform vec4 arg1 -2.0 2.0 0.0 0.0
> +uniform vec4 expect 1.0 -1.0 0.0 0.0
> +draw rect -1 -1 2 2
> +probe rgb 1 1 0.0 1.0 0.0
> 


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