[Piglit] [PATCH] arb_gpu_shader_fp64: Test the sign() function with abs() and negation of its argument

Ian Romanick idr at freedesktop.org
Wed Jun 27 07:28:40 UTC 2018


From: Ian Romanick <ian.d.romanick at intel.com>

The saturate version hits an assertion failure in the Mesa i965 driver:

src/intel/compiler/brw_fs.cpp:2377: bool fs_visitor::opt_algebraic(): Assertion `!"unimplemented: saturate mixed types"' failed.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 .../built-in-functions/fs-sign-neg-abs.shader_test | 33 +++++++++++++++++
 .../built-in-functions/fs-sign-neg.shader_test     | 31 ++++++++++++++++
 .../fs-sign-sat-neg-abs.shader_test                | 27 ++++++++++++++
 .../built-in-functions/vs-sign-neg-abs.shader_test | 43 ++++++++++++++++++++++
 .../built-in-functions/vs-sign-neg.shader_test     | 41 +++++++++++++++++++++
 .../vs-sign-sat-neg-abs.shader_test                | 37 +++++++++++++++++++
 6 files changed, 212 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test

diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test
new file mode 100644
index 000000000..642bf3d78
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg-abs.shader_test
@@ -0,0 +1,33 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64: require
+
+uniform dvec4 arg0;
+uniform dvec4 arg1;
+uniform dvec4 expect;
+
+out vec4 piglit_fragcolor;
+
+void main()
+{
+	if (sign(-abs(arg0)) != -sign(abs(arg1)))
+		piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0);
+	else if (sign(-abs(arg0)) != -abs(sign(arg1)))
+		piglit_fragcolor = vec4(0.5, 0.0, 0.5, 1.0);
+	else if (sign(-abs(arg0)) != expect)
+		piglit_fragcolor = vec4(0.0, 0.0, 1.0, 1.0);
+	else
+		piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+uniform dvec4 arg0 -5.0 5.0 0.0 0.0
+uniform dvec4 arg1 -2.0 2.0 0.0 0.0
+uniform dvec4 expect -1.0 -1.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test
new file mode 100644
index 000000000..a8f49874e
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-neg.shader_test
@@ -0,0 +1,31 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64: require
+
+uniform dvec4 arg0;
+uniform dvec4 arg1;
+uniform dvec4 expect;
+
+out vec4 piglit_fragcolor;
+
+void main()
+{
+	if (sign(-arg0) != -sign(arg1))
+		piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0);
+	else if (sign(-arg0) != expect)
+		piglit_fragcolor = vec4(0.0, 0.0, 1.0, 1.0);
+	else
+		piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+uniform dvec4 arg0 -5.0 5.0 0.0 0.0
+uniform dvec4 arg1 -2.0 2.0 0.0 0.0
+uniform dvec4 expect 1.0 -1.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test
new file mode 100644
index 000000000..81ae2d441
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-sign-sat-neg-abs.shader_test
@@ -0,0 +1,27 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64: require
+
+uniform dvec4 arg0;
+uniform dvec4 expect;
+
+out vec4 piglit_fragcolor;
+
+void main()
+{
+	if (clamp(sign(-abs(arg0)), 0.0, 1.0) != expect)
+		piglit_fragcolor = vec4(1.0, 0.0, 0.0, 1.0);
+	else
+		piglit_fragcolor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+uniform dvec4 arg0 -5.0 5.0 0.0 0.0
+uniform dvec4 expect 0.0 0.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test
new file mode 100644
index 000000000..a292f2621
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg-abs.shader_test
@@ -0,0 +1,43 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#extension GL_ARB_gpu_shader_fp64: require
+
+uniform dvec4 arg0;
+uniform dvec4 arg1;
+uniform dvec4 expect;
+
+out vec4 color;
+in vec4 piglit_vertex;
+
+void main()
+{
+	if (sign(-abs(arg0)) != -sign(abs(arg1)))
+		color = vec4(1.0, 0.0, 0.0, 1.0);
+	else if (sign(-abs(arg0)) != -abs(sign(arg1)))
+		color = vec4(0.5, 0.0, 0.5, 1.0);
+	else if (sign(-abs(arg0)) != expect)
+		color = vec4(0.0, 0.0, 1.0, 1.0);
+	else
+		color = vec4(0.0, 1.0, 0.0, 1.0);
+
+	gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 piglit_fragcolor;
+
+void main()
+{
+	piglit_fragcolor = color;
+}
+
+[test]
+uniform dvec4 arg0 -5.0 5.0 0.0 0.0
+uniform dvec4 arg1 -2.0 2.0 0.0 0.0
+uniform dvec4 expect -1.0 -1.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test
new file mode 100644
index 000000000..fdf87ea1a
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-neg.shader_test
@@ -0,0 +1,41 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#extension GL_ARB_gpu_shader_fp64: require
+
+uniform dvec4 arg0;
+uniform dvec4 arg1;
+uniform dvec4 expect;
+
+out vec4 color;
+in vec4 piglit_vertex;
+
+void main()
+{
+	if (sign(-arg0) != -sign(arg1))
+		color = vec4(1.0, 0.0, 0.0, 1.0);
+	else if (sign(-arg0) != expect)
+		color = vec4(0.0, 0.0, 1.0, 1.0);
+	else
+		color = vec4(0.0, 1.0, 0.0, 1.0);
+
+	gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 piglit_fragcolor;
+
+void main()
+{
+	piglit_fragcolor = color;
+}
+
+[test]
+uniform dvec4 arg0 -5.0 5.0 0.0 0.0
+uniform dvec4 arg1 -2.0 2.0 0.0 0.0
+uniform dvec4 expect 1.0 -1.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test
new file mode 100644
index 000000000..b70afdd94
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-sign-sat-neg-abs.shader_test
@@ -0,0 +1,37 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#extension GL_ARB_gpu_shader_fp64: require
+
+uniform dvec4 arg0;
+uniform dvec4 expect;
+
+out vec4 color;
+in vec4 piglit_vertex;
+
+void main()
+{
+
+	if (clamp(sign(-abs(arg0)), 0.0, 1.0) != expect)
+		color = vec4(1.0, 0.0, 0.0, 1.0);
+	else
+		color = vec4(0.0, 1.0, 0.0, 1.0);
+	gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 piglit_fragcolor;
+
+void main()
+{
+	piglit_fragcolor = color;
+}
+
+[test]
+uniform dvec4 arg0 -5.0 5.0 0.0 0.0
+uniform dvec4 expect 0.0 0.0 0.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
-- 
2.14.4



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