[Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: add another vertex ssbo check.

Dave Airlie airlied at gmail.com
Fri Mar 9 05:17:30 UTC 2018


From: Dave Airlie <airlied at redhat.com>

This adds another checks for vertex ssbos
---
 tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
index bb287f5..509d4e0 100644
--- a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
@@ -83,6 +83,8 @@ piglit_init(int argc, char **argv)
 {
 	GLuint buffer, vertexBuffer;
 	double ssbo_values[SSBO_SIZE] = {0};
+	GLint num_vertex_ssbo;
+
 	// Vertex data
 	static const GLfloat vertexData[4 * 3] = {
 		-1.0f,  -1.0f,  -1.0f,
@@ -94,6 +96,9 @@ piglit_init(int argc, char **argv)
 	piglit_require_extension("GL_ARB_shader_storage_buffer_object");
 	piglit_require_GLSL_version(400);
 
+	glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo);
+	if (num_vertex_ssbo < 1)
+		piglit_report_result(PIGLIT_SKIP);
 	prog = piglit_build_simple_program(vs_source, fs_source);
 	glUseProgram(prog);
 
-- 
2.9.5



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