[Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: add another vertex ssbo check.
Dave Airlie
airlied at gmail.com
Fri Mar 9 05:17:30 UTC 2018
From: Dave Airlie <airlied at redhat.com>
This adds another checks for vertex ssbos
---
tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
index bb287f5..509d4e0 100644
--- a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
+++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
@@ -83,6 +83,8 @@ piglit_init(int argc, char **argv)
{
GLuint buffer, vertexBuffer;
double ssbo_values[SSBO_SIZE] = {0};
+ GLint num_vertex_ssbo;
+
// Vertex data
static const GLfloat vertexData[4 * 3] = {
-1.0f, -1.0f, -1.0f,
@@ -94,6 +96,9 @@ piglit_init(int argc, char **argv)
piglit_require_extension("GL_ARB_shader_storage_buffer_object");
piglit_require_GLSL_version(400);
+ glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo);
+ if (num_vertex_ssbo < 1)
+ piglit_report_result(PIGLIT_SKIP);
prog = piglit_build_simple_program(vs_source, fs_source);
glUseProgram(prog);
--
2.9.5
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