[Piglit] [PATCH 12/15] arb_shader_ballot: add missing extension

Marek Olšák maraeo at gmail.com
Mon Mar 26 23:32:52 UTC 2018


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 tests/spec/arb_shader_ballot/execution/fs-ballot.shader_test | 1 +
 1 file changed, 1 insertion(+)

diff --git a/tests/spec/arb_shader_ballot/execution/fs-ballot.shader_test b/tests/spec/arb_shader_ballot/execution/fs-ballot.shader_test
index b16d7233b..704c2f9cb 100644
--- a/tests/spec/arb_shader_ballot/execution/fs-ballot.shader_test
+++ b/tests/spec/arb_shader_ballot/execution/fs-ballot.shader_test
@@ -1,19 +1,20 @@
 [require]
 GL >= 3.2
 GLSL >= 1.50
 GL_ARB_shader_ballot
 
 [vertex shader passthrough]
 
 [fragment shader]
 #version 150
+#extension GL_ARB_gpu_shader_int64 : require
 #extension GL_ARB_shader_ballot : require
 
 out vec4 outcolor;
 
 void main() {
 	if (ballotARB(false) != 0ul)
 		outcolor = vec4(1.0, 0.0, 0.0, 0.0);
 	else if (ballotARB(true) == 0ul)
 		outcolor = vec4(1.0, 0.1, 0.0, 0.0);
 	else
-- 
2.15.1



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