[Piglit] [PATCH] nv_fog_distance: Simple rendering test

Ian Romanick idr at freedesktop.org
Thu May 3 21:55:11 UTC 2018


From: Ian Romanick <ian.d.romanick at intel.com>

A heavily modified version of this test passes on a Geforce3 (NV20)
running NVIDIA's 71.86.15 drivers.  These are the last drivers that
support NV10 through NV2x, and they are shipped in 2011.

v2: Use piglit_draw_rect_z instead of the VBO complexity.  Cuts about 80
lines of code.  Suggested by Eric.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 tests/all.py                                 |   3 +
 tests/spec/nv_fog_distance/CMakeLists.gl.txt |   1 +
 tests/spec/nv_fog_distance/simple-draw.c     | 161 +++++++++++++++++++++++++++
 3 files changed, 165 insertions(+)
 create mode 100644 tests/spec/nv_fog_distance/simple-draw.c

diff --git a/tests/all.py b/tests/all.py
index 41e9dda10..70698ba10 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3918,6 +3918,9 @@ with profile.test_list.group_manager(
         PiglitGLTest,
         grouptools.join('spec', 'nv_fog_distance')) as g:
     g(['nv_fog_distance-coverage'], 'coverage')
+    g(['nv_fog_distance-simple-draw', 'radial'], 'simple draw - GL_EYE_RADIAL_NV')
+    g(['nv_fog_distance-simple-draw', 'eye-plane'], 'simple draw - GL_EYE_PLANE')
+    g(['nv_fog_distance-simple-draw', 'eye-plane-absolute'], 'simple draw - GL_EYE_PLANE_ABSOLUTE_NV')
 
 with profile.test_list.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/nv_fog_distance/CMakeLists.gl.txt b/tests/spec/nv_fog_distance/CMakeLists.gl.txt
index 9abea3bef..6a4300e8c 100644
--- a/tests/spec/nv_fog_distance/CMakeLists.gl.txt
+++ b/tests/spec/nv_fog_distance/CMakeLists.gl.txt
@@ -9,3 +9,4 @@ link_libraries (
 )
 
 piglit_add_executable (nv_fog_distance-coverage coverage.c)
+piglit_add_executable (nv_fog_distance-simple-draw simple-draw.c)
diff --git a/tests/spec/nv_fog_distance/simple-draw.c b/tests/spec/nv_fog_distance/simple-draw.c
new file mode 100644
index 000000000..6d6c3c9e8
--- /dev/null
+++ b/tests/spec/nv_fog_distance/simple-draw.c
@@ -0,0 +1,161 @@
+/* Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file simple-draw.c
+ * Simple rendering tests of GL_NV_fog_distance
+ */
+
+#include "piglit-util-gl.h"
+#include "minmax-test.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLenum distance_mode = GL_EYE_RADIAL_NV;
+
+enum piglit_result
+piglit_display(void)
+{
+	static const float fog_color[4] = { 0.0, 1.0, 0.0, 1.0 };
+	static const float draw_color[4] = { 1.0, 0.0, 0.0, 1.0 };
+	static const float mix_color[4] = { 0.5, 0.5, 0.0, 1.0 };
+	bool pass = true;
+
+	glViewport(0, 0, piglit_width, piglit_height);
+
+	/* Pick a Z value for the mesh.  Select fog start and stop distances
+	 * such that the middle of the window (the closest point) will have
+	 * zero fog and the corners (the farthest points) will have full fog.
+	 */
+	float z = 0.5;
+	float fog_start;
+	float fog_end;
+
+	switch (distance_mode) {
+	case GL_EYE_RADIAL_NV:
+		fog_start = z;
+		fog_end = sqrt(1.0 + 1.0 + (z * z));
+		break;
+	case GL_EYE_PLANE:
+		fog_start = 0.0;
+		fog_end = 1.0;
+		break;
+	case GL_EYE_PLANE_ABSOLUTE_NV:
+		/* For eye-plane absolute, set Z such that the eye-plane
+		 * distance is negative.
+		 */
+		z = -0.5;
+		fog_start = 0.0;
+		fog_end = 1.0;
+		break;
+	default:
+		assert(!"Impossible distance mode.");
+	}
+
+	glFogi(GL_FOG_DISTANCE_MODE_NV, distance_mode);
+	glFogf(GL_FOG_START, fog_start);
+	glFogf(GL_FOG_END, fog_end);
+	glFogfv(GL_FOG_COLOR, fog_color);
+
+	const unsigned n = MAX2(2, (piglit_width + 1) / 2);
+	const unsigned m = MAX2(2, (piglit_height + 1) / 2);
+	const float height = 2.0 / (m - 1);
+	const float width = 2.0 / (n - 1);
+
+	glColor3fv(draw_color);
+	for (unsigned i = 0; i < m; i++) {
+		const float y = i * height - 1.0;
+
+		for (unsigned j = 0; j < n; j++) {
+			const float x = j * width - 1.0;
+
+			piglit_draw_rect_z(z, x, y, width, height);
+		}
+	}
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	switch (distance_mode) {
+	case GL_EYE_RADIAL_NV:
+		pass = piglit_probe_pixel_rgb(0, 0, fog_color) && pass;
+		pass = piglit_probe_pixel_rgb(piglit_width / 2,
+					      piglit_height / 2,
+					      draw_color) && pass;
+		break;
+	case GL_EYE_PLANE:
+	case GL_EYE_PLANE_ABSOLUTE_NV:
+		pass = piglit_probe_pixel_rgb(0, 0, mix_color) && pass;
+		pass = piglit_probe_pixel_rgb(piglit_width / 2,
+					      piglit_height / 2,
+					      mix_color) && pass;
+		break;
+	default:
+		assert(!"Impossible distance mode.");
+	}
+
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	static const struct {
+		const char *name;
+		GLenum mode;
+	} modes[] = {
+		{ "radial", GL_EYE_RADIAL_NV },
+		{ "eye-plane", GL_EYE_PLANE },
+		{ "eye-plane-absolute", GL_EYE_PLANE_ABSOLUTE_NV }
+	};
+
+	piglit_require_extension("GL_NV_fog_distance");
+	piglit_require_extension("GL_EXT_fog_coord");
+	piglit_require_extension("GL_ARB_vertex_buffer_object");
+
+	if (argc > 1) {
+		unsigned i;
+
+		for (i = 0; i < ARRAY_SIZE(modes); i++) {
+			if (strcmp(modes[i].name, argv[1]) == 0) {
+				distance_mode = modes[i].mode;
+				break;
+			}
+		}
+
+		if (i == ARRAY_SIZE(modes)) {
+			printf("Unknown distance mode \"%s\".\n",
+			       argv[1]);
+			piglit_report_result(PIGLIT_FAIL);
+		}
+	}
+
+     	glEnable(GL_FOG);
+	glFogi(GL_FOG_MODE, GL_LINEAR);
+	glFogi(GL_FOG_COORD_SRC, GL_FRAGMENT_DEPTH);
+}
-- 
2.14.3



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