[Piglit] [PATCH] add GL_ARB_sample_locations

Brian Paul brianp at vmware.com
Mon May 7 15:34:25 UTC 2018


On 05/04/2018 06:08 AM, Rhys Perry wrote:
> Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
> ---
>   tests/all.py                                      |   6 +
>   tests/quick.py                                    |   7 +
>   tests/spec/CMakeLists.txt                         |   1 +
>   tests/spec/arb_sample_locations/CMakeLists.gl.txt |  11 +
>   tests/spec/arb_sample_locations/CMakeLists.txt    |   1 +
>   tests/spec/arb_sample_locations/test.c            | 290 ++++++++++++++++++++++
>   6 files changed, 316 insertions(+)
>   create mode 100644 tests/spec/arb_sample_locations/CMakeLists.gl.txt
>   create mode 100644 tests/spec/arb_sample_locations/CMakeLists.txt
>   create mode 100644 tests/spec/arb_sample_locations/test.c
> 
> diff --git a/tests/all.py b/tests/all.py

I think you'll have to rebase on ToT master since I think all.py is gone 
now.  When you post an updated patch, I'll test with NVIDIA's driver if 
you haven't already.

Otherwise, the test looks OK, though I didn't do a super detailed 
inspection.

Comment typo below...

-Brian


> index 7c8580ef0..dbafe7dc0 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4995,5 +4995,11 @@ with profile.test_list.group_manager(
>       g(['arb_bindless_texture-uint64_attribs'], 'uint64_attribs')
>       g(['arb_bindless_texture-uniform'], 'uniform')
>   
> +# Group ARB_sample_locations
> +with profile.test_list.group_manager(
> +	PiglitGLTest,
> +	grouptools.join('spec', 'ARB_sample_locations')) as g:
> +    g(['arb_sample_locations'], 'test')
> +
>   if platform.system() is 'Windows':
>       profile.filters.append(lambda p, _: not p.startswith('glx'))
> diff --git a/tests/quick.py b/tests/quick.py
> index 73c467852..81bcad68c 100644
> --- a/tests/quick.py
> +++ b/tests/quick.py
> @@ -75,6 +75,13 @@ with profile.test_list.group_manager(
>       with profile.test_list.allow_reassignment:
>           g(['gl-1.0-blend-func', '--quick'], 'gl-1.0-blend-func')
>   
> +# Set the --quick flag on the GL_ARB_sample_locations test
> +with profile.test_list.group_manager(
> +        PiglitGLTest,
> +        grouptools.join('spec', 'arb_sample_locations')) as g:
> +    with profile.test_list.allow_reassignment:
> +        g(['arb_sample_locations', '--quick'], 'test')
> +
>   # Limit texture size to 512x512 for some texture_multisample tests.
>   # The default (max supported size) can be pretty slow.
>   with profile.test_list.group_manager(
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index dc14beb4e..25270e9ee 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -45,6 +45,7 @@ add_subdirectory (arb_point_parameters)
>   add_subdirectory (arb_point_sprite)
>   add_subdirectory (arb_provoking_vertex)
>   add_subdirectory (arb_robustness)
> +add_subdirectory (arb_sample_locations)
>   add_subdirectory (arb_sample_shading)
>   add_subdirectory (arb_sampler_objects)
>   add_subdirectory (arb_seamless_cube_map)
> diff --git a/tests/spec/arb_sample_locations/CMakeLists.gl.txt b/tests/spec/arb_sample_locations/CMakeLists.gl.txt
> new file mode 100644
> index 000000000..c4652699f
> --- /dev/null
> +++ b/tests/spec/arb_sample_locations/CMakeLists.gl.txt
> @@ -0,0 +1,11 @@
> +include_directories(
> +	${GLEXT_INCLUDE_DIR}
> +	${OPENGL_INCLUDE_PATH}
> +)
> +
> +link_libraries (
> +	piglitutil_${piglit_target_api}
> +	${OPENGL_gl_LIBRARY}
> +)
> +
> +piglit_add_executable (arb_sample_locations test.c)
> diff --git a/tests/spec/arb_sample_locations/CMakeLists.txt b/tests/spec/arb_sample_locations/CMakeLists.txt
> new file mode 100644
> index 000000000..144a306f4
> --- /dev/null
> +++ b/tests/spec/arb_sample_locations/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> diff --git a/tests/spec/arb_sample_locations/test.c b/tests/spec/arb_sample_locations/test.c
> new file mode 100644
> index 000000000..50d9a1d00
> --- /dev/null
> +++ b/tests/spec/arb_sample_locations/test.c
> @@ -0,0 +1,290 @@
> +#include "piglit-util-gl.h"
> +
> +/**
> + * @file test.c
> + *
> + * This test verifies that GL_ARB_sample_locations is implemented correctly.
> + * It does so by retrieving the sample positions using gl_SamplePosition,
> + * interpolateAtSample() and a method described in
> + * https://mynameismjp.wordpress.com/2010/07/07/msaa-sample-pattern-detector/
> + * which draws a rectangle covering each possible sample location within a pixel.
> + * Each rectangle writes the it's position within the pixel, which is then read

"this it's" -> "its" ?


> + * through a shader.
> + *
> + * The retrieved sample locations are then tested against expectations. This is
> + * done with various MSAA levels and sample locations.
> + *
> + * The test can be rather slow by default, but it can be made less exhaustive by
> + * passing the argument --quick.
> + *
> + * Sample locations are typically represented in this test as 0.4 fixed point
> + * integers where 0 is the top.
> + */
> +
> +/* new_locations in do_test_set() needs to be expanded when this is */
> +#define LOG2_MAX_SAMPLES 5
> +#define MAX_SAMPLES (1<<LOG2_MAX_SAMPLES)
> +
> +#define WIDTH 4
> +/* the height is 7 pixels to test pixel grid flipping */
> +#define HEIGHT 7
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 32;
> +
> +	config.window_width = 200;
> +	config.window_height = 200;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGB;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static bool quick;
> +
> +static GLuint draw_program;
> +static GLuint read_program;
> +static GLuint fb_textures[LOG2_MAX_SAMPLES+1];
> +static GLuint fbs[LOG2_MAX_SAMPLES+1];
> +
> +static unsigned cur_fb;
> +static GLint grid_width, grid_height, samples;
> +
> +static void
> +get_sample_locations(GLubyte *locations, unsigned count,
> +                     unsigned pixel_x, unsigned pixel_y)
> +{
> +	glViewport(pixel_x, pixel_y, 1, 1);
> +	glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]);
> +	glClearColor(1.0, 1.0, 1.0, 1.0);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +	glUseProgram(draw_program);
> +	for (int x = 0; x < 16; x++) {
> +		for (int y = 0; y < 16; y++) {
> +			float left = x/16.0 - (1.0/32.0);
> +			float bottom = (16-y)/16.0 - (1.0/32.0);
> +			float width = 1.0 / 16.0;
> +			float height = 1.0 / 16.0;
> +			glUniform2f(glGetUniformLocation(draw_program, "loc"), x/16.0, y/16.0);
> +			piglit_draw_rect(left, bottom, width, height);
> +		}
> +	}
> +
> +	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fb_textures[cur_fb]);
> +	glViewport(0, 0, count, 1);
> +	glBindFramebuffer(GL_FRAMEBUFFER, 0);
> +	glClearColor(0.5, 0.5, 0.5, 1.0);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +	glUseProgram(read_program);
> +	glUniform1i(glGetUniformLocation(read_program, "input"), 0);
> +	glUniform2i(glGetUniformLocation(read_program, "offset"), pixel_x, pixel_y);
> +	piglit_draw_rect(0.0, 0.0, 1.0, 1.0);
> +
> +	glReadPixels(0, 0, count, 1, GL_RGBA, GL_UNSIGNED_BYTE, locations);
> +}
> +
> +static enum piglit_result
> +test_pixel(const unsigned *expected, unsigned pixel_x, unsigned pixel_y)
> +{
> +	GLubyte actual_locations[32*4];
> +	get_sample_locations(actual_locations, samples, pixel_x, pixel_y);
> +
> +	unsigned grid_x = pixel_x % grid_width;
> +	unsigned grid_y = pixel_y % grid_height;
> +
> +	for (unsigned i = 0; i < samples; i++) {
> +		for (unsigned j = 0; j < 3; j++) {
> +			const char* src =
> +				(const char*[]){"Uniform", "gl_SamplePosition", "interpolateAtSample"}[j];
> +			unsigned x = actual_locations[i*4+j] & 0xf;
> +			unsigned y = actual_locations[i*4+j] >> 4;
> +			unsigned expected_x = expected ? expected[i*2] : 8;
> +			unsigned expected_y = expected ? expected[i*2+1] : 8;
> +
> +			if (x != expected_x) {
> +			   printf("Expected X coordinate of sample %u to be %u, got %u from %s (at pixel %u, %u and grid %u, %u)\n",
> +			          i, expected_x, x, src, pixel_x, pixel_y, grid_x, grid_y);
> +			   return PIGLIT_FAIL;
> +			}
> +
> +			if (y != expected_y) {
> +			   printf("Expected Y coordinate of sample %u to be %u, got %u from %s (at pixel %u, %u and grid %u, %u)\n",
> +			          i, expected_y, y, src, pixel_x, pixel_y, grid_x, grid_y);
> +			   return PIGLIT_FAIL;
> +			}
> +		}
> +	}
> +
> +	return PIGLIT_PASS;
> +}
> +
> +static enum piglit_result
> +do_test(const unsigned *locations, unsigned pixel_x, unsigned pixel_y, bool grid)
> +{
> +	if (!fbs[cur_fb]) return PIGLIT_SKIP;
> +
> +	glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]);
> +
> +	GLint table_size;
> +	glGetIntegerv(GL_SAMPLES, &samples);
> +	glGetIntegerv(GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, &grid_width);
> +	glGetIntegerv(GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, &grid_height);
> +	glGetIntegerv(GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB, &table_size);
> +
> +	unsigned grid_x = pixel_x % grid_width;
> +	unsigned grid_y = pixel_y % grid_height;
> +
> +	glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB, grid);
> +	glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, 1);
> +
> +	for (GLint i = 0; i < table_size; i++) {
> +		GLfloat loc[2] = {0.5f, 0.5f};
> +		glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, i, 1, loc);
> +	}
> +
> +	for (GLint i = 0; i < samples; i++) {
> +		GLfloat loc[2] = {locations[i*2] / 16.0f, 1.0f - locations[i*2+1] / 16.0f};
> +		unsigned index = i;
> +		if (grid)
> +			index += (grid_y*grid_width+grid_x) * samples;
> +		glFramebufferSampleLocationsfvARB(GL_FRAMEBUFFER, index, 1, loc);
> +	}
> +
> +	enum piglit_result result = PIGLIT_PASS;
> +	if (quick) {
> +		piglit_merge_result(&result, test_pixel(locations, grid_x, grid_y));
> +	} else {
> +		for (unsigned x = 0; x < WIDTH; x++) {
> +			for (unsigned y = 0; y < HEIGHT; y++) {
> +				const unsigned *expected = locations;
> +				unsigned grid_x_2 = x % grid_width;
> +				unsigned grid_y_2 = y % grid_height;
> +				if ((grid_x_2 != grid_x || grid_y_2 != grid_y) && grid)
> +					expected = NULL;
> +				piglit_merge_result(&result, test_pixel(expected, x, y));
> +			}
> +		}
> +	}
> +
> +	return result;
> +}
> +
> +static enum piglit_result
> +do_test_set(unsigned x, unsigned y, bool grid)
> +{
> +	static const unsigned new_locations[32][2] = {
> +		{1, 3}, {4, 1}, {2, 5}, {5, 5}, {3, 5}, {5, 2}, {1, 6}, {2, 6},
> +		{7, 2}, {5, 7}, {4, 8}, {2, 8}, {8, 1}, {8, 6}, {8, 3}, {9, 8},
> +		{2, 9}, {9, 3}, {1, 10}, {9, 10}, {10, 1}, {1, 11}, {6, 11}, {11, 6},
> +		{12, 5}, {10, 12}, {8, 13}, {13, 8}, {13, 12}, {6, 13}, {4, 14}, {14, 8}};
> +	enum piglit_result result = do_test(&new_locations[0][0], x, y, grid);
> +
> +	piglit_report_subtest_result(result, "MSAA: %u, X: %u, Y: %u, Grid: %s",
> +	                             1<<cur_fb, x, y, grid?"true":"false");
> +	
> +	return result;
> +}
> +
> +static void
> +create_shader_sources(char *vertex, char *fragment)
> +{
> +	static const char *fragment_exts =
> +		"#extension GL_ARB_gpu_shader5 : enable\n"
> +		"#extension GL_ARB_sample_shading : enable\n";
> +	static const char *fragment_main =
> +		"uniform vec2 loc;\n"
> +		"in vec2 pos;\n"
> +		"out vec4 color;\n"
> +		"float encode_location(in vec2 loc) { return (loc.x*16.0 + loc.y*256.0) / 255.0; }\n"
> +		"void main() {\n"
> +		"	color.xyz = vec3(encode_location(loc));\n";
> +	static const char *fragment_gl_sample_position =
> +		"color.y = encode_location(vec2(gl_SamplePosition.x, 1.0-gl_SamplePosition.y));\n";
> +	static const char *fragment_interpolate_at_sample =
> +		"color.z = encode_location(vec2(interpolateAtSample(pos, gl_SampleID).x, 1.0-interpolateAtSample(pos, gl_SampleID).y));\n";
> +	static const char *vertex_main =
> +		"in vec2 piglit_vertex;\n"
> +		"out vec2 pos;\n"
> +		"void main() { gl_Position = vec4(piglit_vertex*2.0-1.0, 0.0, 1.0); pos = piglit_vertex; }\n";
> +
> +	int glsl_major, glsl_minor, glsl_ver;
> +	bool use_gl_sample_position, use_interpolate_at_sample;
> +
> +	piglit_get_glsl_version(NULL, &glsl_major, &glsl_minor);
> +	glsl_ver = glsl_major*100 + glsl_minor;
> +
> +	if (glsl_ver>=400)
> +		use_gl_sample_position = use_interpolate_at_sample = true;
> +	if (piglit_is_extension_supported("GL_ARB_gpu_shader5"))
> +		use_interpolate_at_sample = true;
> +	if (piglit_is_extension_supported("GL_ARB_sample_shading"))
> +		use_gl_sample_position = true;
> +
> +	sprintf(fragment, "#version %u\n%s", glsl_ver, fragment_exts);
> +	strcat(fragment, fragment_main);
> +	if (use_gl_sample_position)
> +		strcat(fragment, fragment_gl_sample_position);
> +	if (use_interpolate_at_sample)
> +		strcat(fragment, fragment_interpolate_at_sample);
> +	strcat(fragment, "}");
> +
> +	sprintf(vertex, "#version %u\n%s", glsl_ver, fragment_exts);
> +	strcat(vertex, vertex_main);
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	char vertex_source[1024];
> +	char fragment_source[1024];
> +	piglit_require_extension("GL_ARB_sample_locations");
> +
> +	if (argc > 1 && strcmp(argv[1], "--quick") == 0)
> +		quick = true;
> +
> +	create_shader_sources(vertex_source, fragment_source);
> +
> +	draw_program = piglit_build_simple_program(vertex_source, fragment_source);
> +
> +	read_program = piglit_build_simple_program(
> +			"#version 150\n"
> +			"in vec2 piglit_vertex;\n"
> +			"void main() { gl_Position = vec4(piglit_vertex*2.0-1.0, 0.0, 1.0); }\n",
> +			"#version 150\n"
> +			"uniform sampler2DMS tex;\n"
> +			"uniform ivec2 offset;\n"
> +			"out vec4 color;\n"
> +			"void main() { color = texelFetch(tex, offset, int(gl_FragCoord.x)); }\n");
> +
> +	GLint count;
> +	glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &count);
> +	if (count > MAX_SAMPLES)
> +		count = MAX_SAMPLES;
> +	count = log2u(count) + 1;
> +
> +	glGenTextures(count, fb_textures);
> +	glGenFramebuffers(count, fbs);
> +	for (cur_fb = 0; cur_fb < count; cur_fb++) {
> +		glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fb_textures[cur_fb]);
> +		glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1<<cur_fb, GL_RGBA8, WIDTH, HEIGHT, GL_TRUE);
> +		glBindFramebuffer(GL_FRAMEBUFFER, fbs[cur_fb]);
> +		glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, fb_textures[cur_fb], 0);
> +	}
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	enum piglit_result result = PIGLIT_PASS;
> +	for (cur_fb = 0; cur_fb < sizeof(fb_textures)/sizeof(fb_textures[0]); cur_fb++) {
> +		for (unsigned x = 0; x < WIDTH; x++) {
> +			for (unsigned y = 0; y < HEIGHT; y++) {
> +				piglit_merge_result(&result, do_test_set(x, y, false));
> +				piglit_merge_result(&result, do_test_set(x, y, true));
> +			}
> +		}
> +	}
> +
> +	piglit_present_results();
> +
> +	return result;
> +}
> 



More information about the Piglit mailing list