[Piglit] [PATCH] add GL_ARB_sample_locations
Rhys Perry
pendingchaos02 at gmail.com
Mon May 7 16:19:11 UTC 2018
I have already tested it with NVIDIA's driver. It fails because
gl_SamplePosition does not reflect the programmed sample locations due to a
bug in the driver.
It also fails because and 16x and 32x MSAA tests fail. I could not find
anything wrong with the test itself, so I assumed it was a bug in the driver
or because of some detail in how the MSAA modes are implemented.
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