[Piglit] [PATCH] gl-3.0: test glUniform*ui{v} functions are compiled into display lists

Timothy Arceri tarceri at itsqueeze.com
Thu May 10 03:51:44 UTC 2018


Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78097
---
 tests/opengl.py                         |   2 +
 tests/spec/gl-3.0/CMakeLists.gl.txt     |   1 +
 tests/spec/gl-3.0/dlist-uint-uniforms.c | 305 ++++++++++++++++++++++++
 3 files changed, 308 insertions(+)
 create mode 100644 tests/spec/gl-3.0/dlist-uint-uniforms.c

diff --git a/tests/opengl.py b/tests/opengl.py
index 347e8c5d4..9c43d32c9 100644
--- a/tests/opengl.py
+++ b/tests/opengl.py
@@ -899,6 +899,8 @@ with profile.test_list.group_manager(
     g(['clearbuffer-invalid-buffer'])
     g(['clearbuffer-mixed-format'])
     g(['clearbuffer-stencil'])
+    g(['gl-3.0-dlist-uint-uniforms'],
+      'dlist-uint-uniforms')
     g(['genmipmap-errors'])
     g(['getfragdatalocation'])
     g(['integer-errors'])
diff --git a/tests/spec/gl-3.0/CMakeLists.gl.txt b/tests/spec/gl-3.0/CMakeLists.gl.txt
index 6e9635c9c..e9bcb3627 100644
--- a/tests/spec/gl-3.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.0/CMakeLists.gl.txt
@@ -9,6 +9,7 @@ link_libraries (
 )
 
 piglit_add_executable (gl-3.0-bound-resource-limits bound-resource-limits.c)
+piglit_add_executable (gl-3.0-dlist-uint-uniforms dlist-uint-uniforms.c)
 piglit_add_executable (gl-3.0-multidrawarrays-vertexid multidrawarrays-vertexid.c)
 piglit_add_executable (gl-3.0-minmax minmax.c)
 piglit_add_executable (gl-3.0-render-integer render-integer.c)
diff --git a/tests/spec/gl-3.0/dlist-uint-uniforms.c b/tests/spec/gl-3.0/dlist-uint-uniforms.c
new file mode 100644
index 000000000..b1f52c98c
--- /dev/null
+++ b/tests/spec/gl-3.0/dlist-uint-uniforms.c
@@ -0,0 +1,305 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Verify that unsigned glUniform* commands added in GL 3.0 are compiled into
+ * display lists.
+ *
+ * This test is adapted from tests/spec/arb_separate_shader_objects/dlist.c
+ */
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	/* No supports_gl_core_version setting because there are no display
+	 * lists in core profile.
+	 */
+	config.supports_gl_compat_version = 30;
+	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+	config.khr_no_error_support = PIGLIT_NO_ERRORS;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool Uniformui(void);
+
+void
+piglit_init(int argc, char **argv)
+{
+	unsigned glsl_version;
+	bool pass = true;
+
+	pass = Uniformui() && pass;
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum mode {
+	set_scalar,
+	set_vector,
+	get_and_compare
+};
+
+#define UINT_UNIFORM(type, n, suffix)				\
+	do {							\
+		type inbuf[n];					\
+		type outbuf[n];					\
+		unsigned jjj;					\
+								\
+		for (jjj = 0; jjj < n; jjj++)			\
+			outbuf[jjj] = (type) value++;		\
+								\
+		switch (m) {					\
+		case set_scalar:				\
+			switch (n) {				\
+			case 1:					\
+				glUniform1 ## suffix		\
+					(loc,			\
+					 outbuf[0]);		\
+				break;				\
+			case 2:					\
+				glUniform2 ## suffix		\
+					(loc,			\
+					 outbuf[0],		\
+					 outbuf[1]);		\
+				break;				\
+			case 3:					\
+				glUniform3 ## suffix		\
+					(loc,			\
+					 outbuf[0],		\
+					 outbuf[1],		\
+					 outbuf[2]);		\
+				break;				\
+			case 4:					\
+				glUniform4 ## suffix		\
+					(loc,			\
+					 outbuf[0],		\
+					 outbuf[1],		\
+					 outbuf[2],		\
+					 outbuf[3]);		\
+				break;				\
+			default:				\
+				printf("internal error - "	\
+				       "cannot set_scalar a "	\
+				       "%d count\n", n);	\
+				pass = false;			\
+				break;				\
+			}					\
+			break;					\
+								\
+		case set_vector:				\
+			glUniform ## n ## suffix ## v		\
+				(loc, 1, outbuf);		\
+			break;					\
+								\
+		case get_and_compare:				\
+			glGetUniform ## suffix ## v		\
+				(prog, loc, inbuf);		\
+			if (memcmp(inbuf, outbuf,		\
+				   sizeof(type) * n) != 0) {	\
+				printf("            %s data "	\
+				       "does not match.\n",	\
+				       name);			\
+				pass = false;			\
+			}					\
+			break;					\
+		}						\
+	} while (0)
+
+/**
+ * Set or get/verify all the active uniforms in a program
+ *
+ * \param prog        Program to operate on
+ * \param base_value  Value set (or expected) for the first element of the
+ *                    first uniform.  Each element expects a successively
+ *                    incremented value.
+ * \param m           Mode of operation.  Set using scalars (e.g., using
+ *                    \c glUniform4f), set using vectors (e.g., using
+ *                    \c glUniform4fv), or get and verify.
+ */
+bool
+process_program_uniforms(GLuint prog, unsigned base_value, enum mode m)
+{
+	unsigned num_uniforms;
+	unsigned i;
+	unsigned value;
+	bool pass = true;
+
+	glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, (GLint *) &num_uniforms);
+
+	value = base_value;
+	for (i = 0; i < num_uniforms; i++) {
+		GLint size;
+		GLenum type;
+		char name[64];
+		GLuint loc;
+
+		glGetActiveUniform(prog, i, sizeof(name), NULL,
+				   &size, &type, name);
+
+		loc = glGetUniformLocation(prog, name);
+		if (loc == -1) {
+			printf("%s was active, but could not get location.\n",
+			       name);
+			pass = false;
+			continue;
+		}
+
+		switch (type) {
+
+		case GL_UNSIGNED_INT:
+			UINT_UNIFORM(unsigned, 1, ui);
+			break;
+		case GL_UNSIGNED_INT_VEC2:
+			UINT_UNIFORM(unsigned, 2, ui);
+			break;
+		case GL_UNSIGNED_INT_VEC3:
+			UINT_UNIFORM(unsigned, 3, ui);
+			break;
+		case GL_UNSIGNED_INT_VEC4:
+			UINT_UNIFORM(unsigned, 4, ui);
+			break;
+		}
+	}
+
+	return pass;
+}
+
+static bool
+process_shader(const char *func, const char *source)
+{
+	static const struct {
+		GLenum list_mode;
+		enum mode setter_mode;
+		const char *setter_mode_name;
+		unsigned base_value;
+	} tests[] = {
+		{
+			GL_COMPILE,
+			set_scalar, "scalar",
+			5
+		},
+		{
+			GL_COMPILE,
+			set_vector, "vector",
+			7
+		},
+		{
+			GL_COMPILE_AND_EXECUTE,
+			set_scalar, "scalar",
+			11
+		},
+		{
+			GL_COMPILE_AND_EXECUTE,
+			set_vector, "vector",
+			13
+		}
+	};
+
+	bool pass = true;
+
+	printf("Testing gl%s\n", func);
+
+	GLuint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, source);
+	GLuint prog = piglit_link_simple_program(vs, 0);
+
+	glUseProgram(prog);
+
+	GLuint list = glGenLists(1);
+
+	for (unsigned i = 0; i < ARRAY_SIZE(tests); i++) {
+		const unsigned post_compile_base_value =
+			(tests[i].list_mode == GL_COMPILE)
+			? 0 : tests[i].base_value;
+
+		printf("    %s: %s mode\n",
+		       piglit_get_gl_enum_name(tests[i].list_mode),
+		       tests[i].setter_mode_name);
+
+		printf("        pre-initialize\n");
+		pass = process_program_uniforms(prog, 0, tests[i].setter_mode)
+			&& pass;
+		pass = process_program_uniforms(prog, 0, get_and_compare)
+			&& pass;
+
+		glNewList(list, tests[i].list_mode);
+		printf("        compiling\n");
+		pass = process_program_uniforms(prog,
+						tests[i].base_value,
+						tests[i].setter_mode)
+			&& pass;
+		glEndList();
+
+		printf("        post-compile verify\n");
+		pass = process_program_uniforms(prog, post_compile_base_value,
+						get_and_compare)
+			&& pass;
+
+		/* Reset the values back.  This is useful if GL_COMPILE
+		 * executed the commands and for GL_COMPILE_AND_EXECUTE.  We
+		 * want to know that glCallList changed things.
+		 */
+		printf("        restore original values\n");
+		pass = process_program_uniforms(prog, 0, tests[i].setter_mode)
+			&& pass;
+		pass = process_program_uniforms(prog, 0, get_and_compare)
+			&& pass;
+
+		printf("        post-glCallList verify\n");
+		glCallList(list);
+		pass = process_program_uniforms(prog, tests[i].base_value,
+						get_and_compare)
+			&& pass;
+	}
+
+	glDeleteLists(list, 1);
+
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	return pass;
+}
+
+bool
+Uniformui(void)
+{
+	const char *source =
+		"#version 130\n"
+		"uniform uint s;\n"
+		"uniform uvec2 v2;\n"
+		"uniform uvec3 v3;\n"
+		"uniform uvec4 v4;\n"
+		"\n"
+		"void main()\n"
+		"{\n"
+		"    gl_Position = vec4(v3, s) + vec4(v2, v2) + vec4(v4);\n"
+		"}\n"
+		;
+
+	return process_shader(__func__, source);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	/* NOTREACHED */
+	return PIGLIT_FAIL;
+}
-- 
2.17.0



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