[Piglit] [PATCH] glsl-uniform-initializer-7: Fixed uninitialized uniform.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Thu May 10 07:01:35 UTC 2018
From: Mathias Fröhlich <Mathias.Froehlich at gmx.net>
Hi all,
please review, and push if ok!
best
Mathias
This fixes a valgrind error in executing shader_runner on this test.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
tests/shaders/glsl-uniform-initializer-7.shader_test | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shaders/glsl-uniform-initializer-7.shader_test b/tests/shaders/glsl-uniform-initializer-7.shader_test
index 4d6f28f67..135b30853 100644
--- a/tests/shaders/glsl-uniform-initializer-7.shader_test
+++ b/tests/shaders/glsl-uniform-initializer-7.shader_test
@@ -24,6 +24,6 @@ void main()
}
[test]
-uniform vec4 color 1.0 0.0 0.5
+uniform vec4 color 1.0 0.0 0.5 1.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.5 0.0
--
2.14.3
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