[Piglit] [PATCH] glsl-uniform-initializer-7: Fixed uninitialized uniform.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Thu May 10 07:01:35 UTC 2018


From: Mathias Fröhlich <Mathias.Froehlich at gmx.net>

Hi all,

please review, and push if ok!

best

Mathias




This fixes a valgrind error in executing shader_runner on this test.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 tests/shaders/glsl-uniform-initializer-7.shader_test | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/shaders/glsl-uniform-initializer-7.shader_test b/tests/shaders/glsl-uniform-initializer-7.shader_test
index 4d6f28f67..135b30853 100644
--- a/tests/shaders/glsl-uniform-initializer-7.shader_test
+++ b/tests/shaders/glsl-uniform-initializer-7.shader_test
@@ -24,6 +24,6 @@ void main()
 }
 
 [test]
-uniform vec4 color 1.0 0.0 0.5
+uniform vec4 color 1.0 0.0 0.5 1.0
 draw rect -1 -1 2 2
 probe all rgba 0.0 1.0 0.5 0.0
-- 
2.14.3



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