[Piglit] [PATCH 2/2] Specify an explicit window size in builtin uniform tests.

Lionel Landwerlin lionel.g.landwerlin at intel.com
Wed May 16 10:53:16 UTC 2018


Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

On 10/05/18 00:12, Kenneth Graunke wrote:
> Currently, these tests assume a 250x250 window size, but don't specify
> SIZE 250x250, which means they can break when using PIGLIT_DEFAULT_SIZE.
>
> The tests draw multiple 4x4 rectangles side by side, and lay them out
> based on the window size.  We bump the window width to 256 so that it's
> a multiple of 4, and shrink y to fit the number of rows.
> ---
>   generated_tests/gen_builtin_uniform_tests.py | 17 +++++++++--------
>   1 file changed, 9 insertions(+), 8 deletions(-)
>
> diff --git a/generated_tests/gen_builtin_uniform_tests.py b/generated_tests/gen_builtin_uniform_tests.py
> index ac09a64fc..8001f7123 100644
> --- a/generated_tests/gen_builtin_uniform_tests.py
> +++ b/generated_tests/gen_builtin_uniform_tests.py
> @@ -48,6 +48,7 @@ from __future__ import print_function, division, absolute_import
>   from builtin_function import *
>   import abc
>   import numpy
> +import math
>   import optparse
>   import os
>   import os.path
> @@ -357,15 +358,14 @@ class ShaderTest(object):
>           # Size of the rectangles drawn by the test.
>           self.rect_width = 4
>           self.rect_height = 4
> -        # shader_runner currently defaults to a 250x250 window.  We
> -        # could reduce window size to cut test time, but there are
> -        # platform-dependent limits we haven't really characterized
> -        # (smaller on Linux than Windows, but still present in some
> -        # window managers).
> -        self.win_width = 250
> -        self.win_height = 250
> +
> +        # Use a 256xN window.  Make it at least 160 pixels tall to avoid
> +        # window manager issues with small window sizes (see comments in
> +        # piglit_gl_test_config_init() for details).
> +        self.win_width = 256
>           self.tests_per_row = (self.win_width // self.rect_width)
> -        self.test_rows = (self.win_height // self.rect_height)
> +        self.test_rows = math.ceil(len(test_vectors) / self.tests_per_row)
> +        self.win_height = max(self.test_rows * self.rect_height, 160)
>   
>           if use_if:
>               self._comparator = BoolIfComparator(signature)
> @@ -560,6 +560,7 @@ class ShaderTest(object):
>           shader_test = '[require]\n'
>           shader_test += 'GLSL >= {0:1.2f}\n'.format(
>               float(self.glsl_version()) / 100)
> +        shader_test += 'SIZE {0}x{1}'.format(self.win_width, self.win_height)
>           for extension in self.extensions():
>               shader_test += 'GL_{}\n'.format(extension)
>           shader_test += self.make_additional_requirements()




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