[Piglit] [PATCH 07/10] nv_conditional_render: port copyteximage-test to gles3
Erik Faye-Lund
erik.faye-lund at collabora.com
Mon Nov 5 17:23:32 UTC 2018
This test can relatively easily be ported to gles3, so let's do that for
better test-coverage.
Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
---
.../CMakeLists.gles3.txt | 1 +
.../spec/nv_conditional_render/copyteximage.c | 52 +++++++++++++++++++
2 files changed, 53 insertions(+)
diff --git a/tests/spec/nv_conditional_render/CMakeLists.gles3.txt b/tests/spec/nv_conditional_render/CMakeLists.gles3.txt
index f1b515eb2..b3ed8a50e 100644
--- a/tests/spec/nv_conditional_render/CMakeLists.gles3.txt
+++ b/tests/spec/nv_conditional_render/CMakeLists.gles3.txt
@@ -4,5 +4,6 @@ piglit_add_executable (nv_conditional_render-begin-while-active_gles3 begin-whil
piglit_add_executable (nv_conditional_render-begin-zero_gles3 begin-zero.c)
piglit_add_executable (nv_conditional_render-blitframebuffer_gles3 blitframebuffer.c)
piglit_add_executable (nv_conditional_render-clear_gles3 clear.c)
+piglit_add_executable (nv_conditional_render-copyteximage_gles3 copyteximage.c)
# vim: ft=cmake:
diff --git a/tests/spec/nv_conditional_render/copyteximage.c b/tests/spec/nv_conditional_render/copyteximage.c
index f6667a409..2a85b03d8 100644
--- a/tests/spec/nv_conditional_render/copyteximage.c
+++ b/tests/spec/nv_conditional_render/copyteximage.c
@@ -36,12 +36,47 @@
PIGLIT_GL_TEST_CONFIG_BEGIN
+#ifdef PIGLIT_USE_OPENGL
config.supports_gl_compat_version = 10;
+#else // PIGLIT_USE_OPENGL_ES3
+ config.supports_gl_es_version = 30;
+#endif
+
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
config.khr_no_error_support = PIGLIT_NO_ERRORS;
PIGLIT_GL_TEST_CONFIG_END
+#ifndef PIGLIT_USE_OPENGL
+
+static const char *vs_source =
+ "attribute vec4 piglit_vertex;\n"
+ "attribute vec4 piglit_texcoord;\n"
+ "varying vec2 uv;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = piglit_vertex;\n"
+ " uv = piglit_texcoord.xy;\n"
+ "}\n";
+
+static const char *fs_source_green =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
+ "}\n";
+
+static const char *fs_source_tex =
+ "uniform sampler2D tex;\n"
+ "varying mediump vec2 uv;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, uv);\n"
+ "}\n";
+
+static GLint prog_green, prog_tex;
+
+#endif
+
static void
fill_tex(int level, int w, int h, const GLubyte *color)
{
@@ -72,9 +107,15 @@ piglit_display(void)
glClear(GL_COLOR_BUFFER_BIT);
/* Draw bottom half of window to green. */
+#ifdef PIGLIT_USE_OPENGL
glColor4fv(green);
+#else
+ glUseProgram(prog_green);
+#endif
piglit_draw_rect(-1, -1, 2, 1);
+#ifdef PIGLIT_USE_OPENGL
glColor4f(1, 1, 1, 1);
+#endif
/* Set up a red texture. */
glGenTextures(1, &texture);
@@ -99,10 +140,16 @@ piglit_display(void)
glEndConditionalRenderNV();
/* Draw the texture. */
+#ifdef PIGLIT_USE_OPENGL
glEnable(GL_TEXTURE_2D);
+#else
+ glUseProgram(prog_tex);
+#endif
piglit_draw_rect_tex(-1, 0, 2, 1,
0, 0, 1, 1);
+#ifdef PIGLIT_USE_OPENGL
glDisable(GL_TEXTURE_2D);
+#endif
pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
green);
@@ -118,4 +165,9 @@ void
piglit_init(int argc, char **argv)
{
piglit_require_extension("GL_NV_conditional_render");
+
+#ifndef PIGLIT_USE_OPENGL
+ prog_green = piglit_build_simple_program(vs_source, fs_source_green);
+ prog_tex = piglit_build_simple_program(vs_source, fs_source_tex);
+#endif
}
--
2.19.1
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