[Piglit] [PATCH 2/2] AMD_texture_texture4: new test
Ilia Mirkin
imirkin at alum.mit.edu
Fri Nov 30 14:38:58 UTC 2018
Figured as much, hence marked as "extra credit" :)
On Fri, Nov 30, 2018 at 12:02 AM Marek Olšák <maraeo at gmail.com> wrote:
>
> Yeah, I know you meant a different one. I'm not really so into writing tests for AMD_texture_texture4 though.
>
> Marek
>
> On Thu, Nov 29, 2018 at 6:02 PM Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>>
>> I meant the one in texturing/shaders/textureGather.c. That one uses
>> variable coordinates, but a single layer texture.
>> On Wed, Nov 28, 2018 at 10:05 PM Marek Olšák <maraeo at gmail.com> wrote:
>> >
>> > The test is the same as the textureGather shader test in shaders/. I didn't make any changes to it besides the texture function name and #extension. I didn't even bother figuring out how it works. :)
>> >
>> > Marek
>> >
>> > On Wed, Nov 28, 2018 at 8:49 PM Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> >>
>> >> On Wed, Nov 28, 2018 at 8:21 PM Marek Olšák <maraeo at gmail.com> wrote:
>> >> >
>> >> > From: Marek Olšák <marek.olsak at amd.com>
>> >> >
>> >> > based on some ARB_texture_gather5 test.
>> >> > ---
>> >> > .../execution/texture4.shader_test | 84 +++++++++++++++++++
>> >> > 1 file changed, 84 insertions(+)
>> >> > create mode 100644 tests/spec/amd_texture_texture4/execution/texture4.shader_test
>> >> >
>> >> > diff --git a/tests/spec/amd_texture_texture4/execution/texture4.shader_test b/tests/spec/amd_texture_texture4/execution/texture4.shader_test
>> >> > new file mode 100644
>> >> > index 000000000..b27974d7a
>> >> > --- /dev/null
>> >> > +++ b/tests/spec/amd_texture_texture4/execution/texture4.shader_test
>> >> > @@ -0,0 +1,84 @@
>> >> > +[require]
>> >> > +GLSL >= 1.10
>> >> > +GL_AMD_texture_texture4
>> >> > +
>> >> > +[vertex shader]
>> >>
>> >> I think just doing
>> >>
>> >> [vertex shader passthrough]
>> >>
>> >> gets you this shader without having to specify it.
>> >>
>> >> > +void main()
>> >> > +{
>> >> > + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
>> >> > +}
>> >> > +
>> >> > +[fragment shader]
>> >> > +#extension GL_AMD_texture_texture4 : require
>> >> > +/* Verify that gather4 always samples from the base level of a mipmapped texture */
>> >> > +
>> >> > +uniform sampler2D tex;
>> >> > +
>> >> > +void main()
>> >> > +{
>> >> > + gl_FragColor = texture4(tex, vec2(0.5, 0.5));
>> >> > +}
>> >> > +
>> >> > +[test]
>> >> > +uniform int tex 0
>> >> > +texture miptree 0
>> >>
>> >> IMHO this deserves a comment to remind the reader that level 0 = red,
>> >> 1 = green, 2 = blue, 3 = white.
>> >>
>> >> With these, small fixes,
>> >>
>> >> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> >>
>> >> For extra credit, adjust shaders/textureGather.c to allow to use
>> >> texture4 instead. Probably too complicated though.
>> >>
>> >> > +texparameter 2D min linear_mipmap_linear
>> >> > +texparameter 2D mag nearest
>> >> > +
>> >> > +texparameter 2D base_level 0
>> >> > +
>> >> > +texparameter 2D swizzle_r red
>> >> > +draw rect -1 -1 0.5 0.5
>> >> > +relative probe rgb (0.125, 0.125) (1.0, 1.0, 1.0)
>> >> > +texparameter 2D swizzle_r green
>> >> > +draw rect -0.5 -1 0.5 0.5
>> >> > +relative probe rgb (0.375, 0.125) (0.0, 0.0, 0.0)
>> >> > +texparameter 2D swizzle_r blue
>> >> > +draw rect 0 -1 0.5 0.5
>> >> > +relative probe rgb (0.625, 0.125) (0.0, 0.0, 0.0)
>> >> > +texparameter 2D swizzle_r alpha
>> >> > +draw rect 0.5 -1 0.5 0.5
>> >> > +relative probe rgb (0.875, 0.125) (1.0, 1.0, 1.0)
>> >> > +
>> >> > +texparameter 2D base_level 1
>> >> > +
>> >> > +texparameter 2D swizzle_r red
>> >> > +draw rect -1 -0.5 0.5 0.5
>> >> > +relative probe rgb (0.125, 0.375) (0.0, 0.0, 0.0)
>> >> > +texparameter 2D swizzle_r green
>> >> > +draw rect -0.5 -0.5 0.5 0.5
>> >> > +relative probe rgb (0.375, 0.375) (1.0, 1.0, 1.0)
>> >> > +texparameter 2D swizzle_r blue
>> >> > +draw rect 0 -0.5 0.5 0.5
>> >> > +relative probe rgb (0.625, 0.375) (0.0, 0.0, 0.0)
>> >> > +texparameter 2D swizzle_r alpha
>> >> > +draw rect 0.5 -0.5 0.5 0.5
>> >> > +relative probe rgb (0.875, 0.375) (1.0, 1.0, 1.0)
>> >> > +
>> >> > +texparameter 2D base_level 2
>> >> > +texparameter 2D swizzle_r red
>> >> > +draw rect -1 0 0.5 0.5
>> >> > +relative probe rgb (0.125, 0.625) (0.0, 0.0, 0.0)
>> >> > +texparameter 2D swizzle_r green
>> >> > +draw rect -0.5 0 0.5 0.5
>> >> > +relative probe rgb (0.375, 0.625) (0.0, 0.0, 0.0)
>> >> > +texparameter 2D swizzle_r blue
>> >> > +draw rect 0 0 0.5 0.5
>> >> > +relative probe rgb (0.625, 0.625) (1.0, 1.0, 1.0)
>> >> > +texparameter 2D swizzle_r alpha
>> >> > +draw rect 0.5 0 0.5 0.5
>> >> > +relative probe rgb (0.875, 0.625) (1.0, 1.0, 1.0)
>> >> > +
>> >> > +texparameter 2D base_level 3
>> >> > +texparameter 2D swizzle_r red
>> >> > +draw rect -1 0.5 0.5 0.5
>> >> > +relative probe rgb (0.125, 0.875) (1.0, 1.0, 1.0)
>> >> > +texparameter 2D swizzle_r green
>> >> > +draw rect -0.5 0.5 0.5 0.5
>> >> > +relative probe rgb (0.375, 0.875) (1.0, 1.0, 1.0)
>> >> > +texparameter 2D swizzle_r blue
>> >> > +draw rect 0 0.5 0.5 0.5
>> >> > +relative probe rgb (0.625, 0.875) (1.0, 1.0, 1.0)
>> >> > +texparameter 2D swizzle_r alpha
>> >> > +draw rect 0.5 0.5 0.5 0.5
>> >> > +relative probe rgb (0.875, 0.875) (1.0, 1.0, 1.0)
>> >> > --
>> >> > 2.17.1
>> >> >
>> >> > _______________________________________________
>> >> > Piglit mailing list
>> >> > Piglit at lists.freedesktop.org
>> >> > https://lists.freedesktop.org/mailman/listinfo/piglit
More information about the Piglit
mailing list