[Piglit] [PATCH 1/4] glsl-1.50: Add missing out qualifier on gl_ClipDistance redeclaration
Ian Romanick
idr at freedesktop.org
Fri Oct 5 23:45:49 UTC 2018
From: Ian Romanick <ian.d.romanick at intel.com>
See https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
for the discussion.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Cc: Andrii Simiklit <andrii.simiklit at globallogic.com>
---
.../glsl-1.50/execution/geometry/clip-distance-out-values.shader_test | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test b/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
index 26ea096b9..262c2fedb 100644
--- a/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
+++ b/tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
@@ -20,7 +20,7 @@ void main()
layout(points) in;
layout(triangle_strip, max_vertices = 4) out;
-float gl_ClipDistance[8];
+out float gl_ClipDistance[8];
struct vertex_data {
vec4 position;
--
2.14.4
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