[Piglit] [PATCH] builtin_packing: Add swizzles to the sources of packing functions

Ian Romanick idr at freedesktop.org
Wed Oct 10 18:45:03 UTC 2018


These changes look good, but I'm wondering why. :)  Did you find some
bug, or ... ?

On 10/04/2018 10:42 AM, Jason Ekstrand wrote:
> ---
>  .../fs_pack.shader_test.mako                       | 14 +++++++++++---
>  .../fs_unpack.shader_test.mako                     |  6 +++---
>  .../vs_pack.shader_test.mako                       | 14 +++++++++++---
>  .../vs_unpack.shader_test.mako                     |  6 +++---
>  4 files changed, 28 insertions(+), 12 deletions(-)
> 
> diff --git a/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako
> index 4c053bf89..86c63061e 100644
> --- a/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako
> +++ b/generated_tests/templates/gen_builtin_packing_tests/fs_pack.shader_test.mako
> @@ -21,7 +21,7 @@ precision highp float;
>  const vec4 red = vec4(1, 0, 0, 1);
>  const vec4 green = vec4(0, 1, 0, 1);
>  
> -uniform ${func.vector_type} func_input;
> +uniform vec4 func_input;
>  
>  % for i in range(func.num_valid_outputs):
>  uniform ${func.result_precision} uint expect${i};
> @@ -31,7 +31,11 @@ out vec4 frag_color;
>  
>  void main()
>  {
> -    ${func.result_precision} uint actual = ${func.name}(func_input);
> +% if func.vector_type == 'vec2':
> +    ${func.result_precision} uint actual = ${func.name}(func_input.wx);
> +% else:
> +    ${func.result_precision} uint actual = ${func.name}(func_input.wxzy);
> +% endif
>  
>      if (false
>          % for i in range(func.num_valid_outputs):
> @@ -53,7 +57,11 @@ vertex/float/2
>  
>  [test]
>  % for io in func.inout_seq:
> -uniform ${func.vector_type} func_input ${" ".join(io.input)}
> +% if func.vector_type == 'vec2':
> +uniform vec4 func_input ${io.input[1]} 0.0 0.0 ${io.input[0]}
> +% else:
> +uniform vec4 func_input ${io.input[1]} ${io.input[3]} ${io.input[2]} ${io.input[0]}
> +% endif
>  % for i in range(func.num_valid_outputs):
>  uniform uint expect${i} ${io.valid_outputs[i]}
>  % endfor
> diff --git a/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako
> index ee610bbfb..8e3f12a58 100644
> --- a/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako
> +++ b/generated_tests/templates/gen_builtin_packing_tests/fs_unpack.shader_test.mako
> @@ -21,7 +21,7 @@ precision highp float;
>  const vec4 red = vec4(1, 0, 0, 1);
>  const vec4 green = vec4(0, 1, 0, 1);
>  
> -uniform highp uint func_input;
> +uniform highp uvec4 func_input;
>  
>  uniform bool exact;
>  
> @@ -33,7 +33,7 @@ out vec4 frag_color;
>  
>  void main()
>  {
> -    ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input);
> +    ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input.y);
>  
>      if (false
>          % for i in range(func.num_valid_outputs):
> @@ -56,7 +56,7 @@ vertex/float/2
>  
>  [test]
>  % for io in func.inout_seq:
> -uniform uint func_input ${io.input}
> +uniform uvec4 func_input 0 ${io.input} 0 0
>  % if func.exact:
>  uniform int exact 1
>  % else:
> diff --git a/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako
> index 5f37d7eaf..81c725846 100644
> --- a/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako
> +++ b/generated_tests/templates/gen_builtin_packing_tests/vs_pack.shader_test.mako
> @@ -11,7 +11,7 @@ ${func.requirements}
>  const vec4 red = vec4(1, 0, 0, 1);
>  const vec4 green = vec4(0, 1, 0, 1);
>  
> -uniform ${func.vector_type} func_input;
> +uniform vec4 func_input;
>  
>  % for j in range(func.num_valid_outputs):
>  uniform ${func.result_precision} uint expect${j};
> @@ -23,7 +23,11 @@ out vec4 vert_color;
>  void main()
>  {
>      gl_Position = vertex;
> -    ${func.result_precision} uint actual = ${func.name}(func_input);
> +% if func.vector_type == 'vec2':
> +    ${func.result_precision} uint actual = ${func.name}(func_input.zy);
> +% else:
> +    ${func.result_precision} uint actual = ${func.name}(func_input.wyzx);
> +% endif
>  
>      if (false
>          % for j in range(func.num_valid_outputs):
> @@ -58,7 +62,11 @@ vertex/float/2
>  
>  [test]
>  % for io in func.inout_seq:
> -uniform ${func.vector_type} func_input ${" ".join(io.input)}
> +% if func.vector_type == 'vec2':
> +uniform vec4 func_input 0.0 ${io.input[1]} ${io.input[0]} 0.0
> +% else:
> +uniform vec4 func_input ${io.input[3]} ${io.input[1]} ${io.input[2]} ${io.input[0]}
> +% endif
>  % for j in range(func.num_valid_outputs):
>  uniform uint expect${j} ${io.valid_outputs[j]}
>  % endfor
> diff --git a/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako b/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako
> index 5f2a39125..c14fd35a0 100644
> --- a/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako
> +++ b/generated_tests/templates/gen_builtin_packing_tests/vs_unpack.shader_test.mako
> @@ -11,7 +11,7 @@ ${func.requirements}
>  const vec4 red = vec4(1, 0, 0, 1);
>  const vec4 green = vec4(0, 1, 0, 1);
>  
> -uniform highp uint func_input;
> +uniform highp uvec4 func_input;
>  
>  uniform bool exact;
>  
> @@ -26,7 +26,7 @@ void main()
>  {
>      gl_Position = vertex;
>  
> -    ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input);
> +    ${func.result_precision} ${func.vector_type} actual = ${func.name}(func_input.z);
>  
>      if (false
>          % for i in range(func.num_valid_outputs):
> @@ -61,7 +61,7 @@ vertex/float/2
>  
>  [test]
>  % for io in func.inout_seq:
> -uniform uint func_input ${io.input}
> +uniform uvec4 func_input 0 0 ${io.input} 0
>  % if func.exact:
>  uniform int exact 1
>  % else:
> 



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