[Piglit] [PATCH 0/7] New preemption test.

Tapani Pälli tapani.palli at intel.com
Thu Oct 11 04:53:57 UTC 2018



On 10/9/18 8:49 PM, Rafael Antognolli wrote:
> On Tue, Oct 09, 2018 at 12:59:00PM +0300, Tapani Pälli wrote:
>> Hi Rafael;
>>
>> This looks very much along the lines of what thoughts I had when writing
>> this test:
>>
>> https://patchwork.freedesktop.org/patch/156779/
> 
> Oh, I think I missed that, otherwise I would definitely used it as a
> starting point.
> 
>> I think I may have somewhere a GL_TIMESTAMP version attempt about that one
>> :) but your test looks much more complete, thanks for doing this!
> 
> No problem :)
> 
>  From the description of your series, it looks like the tests would
> compare how much time was given to each of the contexts, which might
> still be a good thing to do too (my test doesn't do any of that). So it
> might still be good to get it merged.
> 
> Is there any reason why it never landed?

Well, I was not 100% sure I'm doing the right thing and I received zero 
comments for that RFC patch :) But will check if it would still make sense!

> And thanks a lot for the review!
> 
>>
>> On 10/4/18 6:35 PM, Rafael Antognolli wrote:
>>> This series attempts to test that we get a fine grained preemption
>>> level when using the EGL_IMG_context_priority extension. Particularly,
>>> if the context priority is set to high in a given context, it should
>>> preempt lower priority contexts if they are still executing when the
>>> higher priority one is dispatch.
>>>
>>> This test attemps to confirm that some preemption actually happened. It
>>> does so by first starting a draw call that is supposed to take a long
>>> time to finish, due to the size of the render buffer and instanced
>>> rendering with a high number of instances. Then it starts a new thread
>>> and creates a new, high priority context. This context then dispatch a
>>> bunch of draw calls, and expects that the first one to start after the
>>> main draw call (using GL_TIMESTAMP for that) should still finish before
>>> that one too.
>>>
>>> However, checking through the GL_TIMESTAMP is not always guaranteed, and
>>> sometimes we get reports that the first high priority draw that started
>>> after the medium priority one also finished earlier, even if preemption
>>> is not supported. For that, we check the second high priority draw that
>>> started after the main one, which apparently will not report finished
>>> before the medium priority one.
>>>
>>> Even though the method reported above might not be ideal for testing
>>> preemption, hopefully this test provides a framework that can be tweaked
>>> to test things correctly at some point.
>>>
>>> Cc: Kenneth Graunke <kenneth at whitecape.org>
>>>
>>> Rafael Antognolli (7):
>>>     tests: Add base test for mid-command preemption.
>>>     egl-context-preemption: Add check for high priority contexts.
>>>     egl-context-preemption: Add a high priority thread/context.
>>>     egl-context-preemption: check that preemption actually happened.
>>>     egl-context-preemption: Add a subtest to reuse the same display.
>>>     egl-context-preemption: Check that the rendering was correct.
>>>     tests: Add preemption test to the opengl profile.
>>>
>>>    tests/egl/CMakeLists.gl.txt        |   2 +
>>>    tests/egl/egl-context-preemption.c | 799 +++++++++++++++++++++++++++++
>>>    tests/opengl.py                    |   2 +
>>>    3 files changed, 803 insertions(+)
>>>    create mode 100644 tests/egl/egl-context-preemption.c
>>>


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