[Piglit] [PATCH 2/3] ext_window_rectangles/render: make the test more thorough
Marek Olšák
maraeo at gmail.com
Mon Oct 29 23:38:15 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
---
tests/spec/ext_window_rectangles/render.c | 93 +++++++++++++++--------
1 file changed, 61 insertions(+), 32 deletions(-)
diff --git a/tests/spec/ext_window_rectangles/render.c b/tests/spec/ext_window_rectangles/render.c
index 87435b23c..0062399f0 100644
--- a/tests/spec/ext_window_rectangles/render.c
+++ b/tests/spec/ext_window_rectangles/render.c
@@ -26,20 +26,21 @@
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 30;
config.supports_gl_es_version = 30;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
GLint prog, color;
GLuint fb;
+static int max_rectangles;
enum piglit_result
piglit_display(void)
{
static const float blue[4] = {0, 0, 1, 1};
static const float green[4] = {0, 1, 0, 1};
static const int rect[4 * 8] = {
0, 0, 1, 1,
2, 0, 1, 1,
4, 0, 1, 1,
@@ -50,56 +51,82 @@ piglit_display(void)
2, 2, 1, 1,
};
bool pass = true;
glBindFramebuffer(GL_FRAMEBUFFER, fb);
glUseProgram(prog);
glViewport(0, 0, 20, 20);
- glClearColor(0, 0, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glWindowRectanglesEXT(GL_EXCLUSIVE_EXT, 8, rect);
- glUniform4fv(color, 1, green);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- for (int i = 0; i < 20; i++) {
- for (int j = 0; j < 20; j++) {
- // excluded
- if ((i == 0 && (j == 0 || j == 2 || j == 4)) ||
- (i == 1 && (j == 1 || j == 3 || j == 5)) ||
- (i == 2 && (j == 0 || j == 2)))
- pass &= piglit_probe_pixel_rgba(j, i, blue);
- else
- pass &= piglit_probe_pixel_rgba(j, i, green);
+ for (int num_rectangles = 1; num_rectangles <= max_rectangles; num_rectangles++) {
+ glClearColor(0, 0, 1, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glWindowRectanglesEXT(GL_EXCLUSIVE_EXT, num_rectangles, rect);
+ glUniform4fv(color, 1, green);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ bool subresult = true;
+
+ for (int y = 0; y < 20; y++) {
+ for (int x = 0; x < 20; x++) {
+ bool excluded = false;
+
+ for (int i = 0; i < num_rectangles; i++) {
+ if (rect[i*4+0] == x &&
+ rect[i*4+1] == y) {
+ excluded = true;
+ break;
+ }
+ }
+ if (excluded)
+ subresult &= piglit_probe_pixel_rgba(x, y, blue);
+ else
+ subresult &= piglit_probe_pixel_rgba(x, y, green);
+ }
}
+ piglit_report_subtest_result(subresult ? PIGLIT_PASS : PIGLIT_FAIL,
+ "exclusive, num rectangles = %u", num_rectangles);
+ pass &= subresult;
}
- glClearColor(0, 0, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glWindowRectanglesEXT(GL_INCLUSIVE_EXT, 8, rect);
- glUniform4fv(color, 1, green);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
- for (int i = 0; i < 20; i++) {
- for (int j = 0; j < 20; j++) {
- // included
- if ((i == 0 && (j == 0 || j == 2 || j == 4)) ||
- (i == 1 && (j == 1 || j == 3 || j == 5)) ||
- (i == 2 && (j == 0 || j == 2)))
- pass &= piglit_probe_pixel_rgba(j, i, green);
- else
- pass &= piglit_probe_pixel_rgba(j, i, blue);
+ for (int num_rectangles = 1; num_rectangles <= max_rectangles; num_rectangles++) {
+ glClearColor(0, 0, 1, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glWindowRectanglesEXT(GL_INCLUSIVE_EXT, num_rectangles, rect);
+ glUniform4fv(color, 1, green);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ bool subresult = true;
+
+ for (int y = 0; y < 20; y++) {
+ for (int x = 0; x < 20; x++) {
+ bool included = false;
+
+ for (int i = 0; i < num_rectangles; i++) {
+ if (rect[i*4+0] == x &&
+ rect[i*4+1] == y) {
+ included = true;
+ break;
+ }
+ }
+ if (included)
+ subresult &= piglit_probe_pixel_rgba(x, y, green);
+ else
+ subresult &= piglit_probe_pixel_rgba(x, y, blue);
+ }
}
+ piglit_report_subtest_result(subresult ? PIGLIT_PASS : PIGLIT_FAIL,
+ "inclusive, num rectangles = %u", num_rectangles);
+ pass &= subresult;
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBlitFramebuffer(0, 0, 20, 20,
0, 0, piglit_width, piglit_height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
@@ -112,20 +139,22 @@ piglit_init(int argc, char **argv)
/* x y z w */
{ -1, -1, 1.0, 1 },
{ 1, -1, 1.0, 1 },
{ -1, 1, 0.1, 1 },
{ 1, 1, 0.1, 1 }
};
GLuint bo, rb;
piglit_require_extension("GL_EXT_window_rectangles");
+ glGetIntegerv(GL_MAX_WINDOW_RECTANGLES_EXT, &max_rectangles);
+ assert(max_rectangles <= 8);
prog = piglit_build_simple_program(
#ifdef PIGLIT_USE_OPENGL
"#version 130\n"
#else
"#version 300 es\n"
"precision highp float;\n"
#endif
"in vec4 piglit_vertex;\n"
"void main() { gl_Position = piglit_vertex; }\n",
--
2.17.1
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