[Piglit] [PATCH] shader_runner: Take spirv_replaces_glsl into account for current_config
Michel Dänzer
michel at daenzer.net
Wed Sep 5 16:44:39 UTC 2018
On 2018-09-05 6:29 p.m., Alejandro Piñeiro wrote:
> On 04/09/18 17:24, Michel Dänzer wrote:
>> From: Michel Dänzer <michel.daenzer at amd.com>
>>
>> Without this, validate_current_gl_context never returns true if
>> spirv_replaces_glsl == true, resulting in repeatedly calling
>> recreate_gl_context indefinitely after the first subtest.
>
> Hi, could you provide some extra details? From "indefinitely" I'm
> understanding that shader_runs hangs.
Right (and after some time crashes on my development machine).
> How I can reproduce this bug?
Either something like
./piglit run --process-isolation false gpu
or just manually running multiple SPIR-V tests in a single shader_runner
invocation, e.g.
.../piglit/bin/shader_runner .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-simple.shader_test .../piglit/tests/spec/arb_gl_spirv/execution/vs-ps-specializations.shader_test -auto -report-subtests
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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