[Piglit] [PATCH 2/4] glsl-1.20/fs-deref-literal-array-of-structs-with-multiple-members-large-array: Fix it

Nicolai Hähnle nhaehnle at gmail.com
Thu Sep 13 18:10:47 UTC 2018


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Hard to believe that this was never noticed...
---
 ...f-structs-with-multiple-members-large-array.shader_test | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

diff --git a/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test b/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
index ff2b34da7..96cf0bfa6 100644
--- a/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
+++ b/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
@@ -12,21 +12,21 @@ GLSL >= 1.20
 [vertex shader]
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
 struct Foo {
   int value;
 
-  /* A second member of a differnt size ensures we calculate member offsets
+  /* A second member of a different size ensures we calculate member offsets
    * correctly.
    */
   ivec2 value2;
 };
 
 uniform int i;
 uniform ivec2 expected_value;
 
 void main()
 {
@@ -40,18 +40,17 @@ void main()
     gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
 }
 
 [test]
 uniform int i 0
 uniform ivec2 expected_value 200 300
 draw rect -1 -1 1 1
 uniform int i 1
 uniform ivec2 expected_value 500 600
 draw rect 0 -1 1 1
-probe all rgba 0.0 1.0 0.0 1.0
-uniform int i 0
+uniform int i 2
 uniform ivec2 expected_value 800 900
 draw rect -1 0 1 1
-uniform int i 1
+uniform int i 3
 uniform ivec2 expected_value 1100 1200
 draw rect 0 0 1 1
 probe all rgba 0.0 1.0 0.0 1.0
-- 
2.17.1



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