[Piglit] [PATCH 07/17] arb_gl_spirv: add simple ubo tests with matrices
Alejandro PiƱeiro
apinheiro at igalia.com
Sat Sep 15 16:22:45 UTC 2018
---
.../execution/ubo/matrix/column-major.shader_test | 96 +++++++++++
.../execution/ubo/matrix/column-vs-row.shader_test | 176 +++++++++++++++++++++
.../ubo/matrix/indirect-column-major.shader_test | 119 ++++++++++++++
.../ubo/matrix/indirect-row-major.shader_test | 119 ++++++++++++++
.../execution/ubo/matrix/row-major.shader_test | 96 +++++++++++
5 files changed, 606 insertions(+)
create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/column-major.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/row-major.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/ubo/matrix/column-major.shader_test b/tests/spec/arb_gl_spirv/execution/ubo/matrix/column-major.shader_test
new file mode 100644
index 000000000..5928bd2ec
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ubo/matrix/column-major.shader_test
@@ -0,0 +1,96 @@
+# UBO test using a matrix. One stage
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 32
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outColor
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpDecorate %outColor Location 0
+ OpMemberDecorate %ComponentsBlock 0 ColMajor
+ OpMemberDecorate %ComponentsBlock 0 Offset 0
+ OpMemberDecorate %ComponentsBlock 0 MatrixStride 16
+ OpDecorate %ComponentsBlock Block
+ OpDecorate %components DescriptorSet 0
+ OpDecorate %components Binding 5
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outColor = OpVariable %_ptr_Output_v4float Output
+%mat4v4float = OpTypeMatrix %v4float 4
+%ComponentsBlock = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ComponentsBlock = OpTypePointer Uniform %ComponentsBlock
+ %components = OpVariable %_ptr_Uniform_ComponentsBlock Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %int_3 = OpConstant %int 3
+ %uint = OpTypeInt 32 0
+ %uint_0 = OpConstant %uint 0
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %uint_1 = OpConstant %uint 1
+ %uint_2 = OpConstant %uint 2
+ %uint_3 = OpConstant %uint 3
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %20 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_0
+ %21 = OpLoad %float %20
+ %23 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_1
+ %24 = OpLoad %float %23
+ %26 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_2
+ %27 = OpLoad %float %26
+ %29 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_3
+ %30 = OpLoad %float %29
+ %31 = OpCompositeConstruct %v4float %21 %24 %27 %30
+ OpStore %outColor %31
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 outColor;
+layout (std140, binding = 5, column_major) uniform ComponentsBlock
+ {
+ mat4 matrix;
+ } components;
+
+void main()
+{
+ outColor = vec4(components.matrix[3][0], components.matrix[3][1], components.matrix[3][2], components.matrix[3][3]);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+block binding 5
+block offset 0
+block matrix stride 16
+block row major 0
+uniform mat4 ComponentsBlock.matrix 0.11 0.12 0.13 0.14 0.21 0.22 0.23 0.24 0.31 0.32 0.33 0.34 0.41 0.42 0.43 0.44
+
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 1
+
+draw rect -1 -1 2 2
+probe all rgba 0.41 0.42 0.43 0.44
diff --git a/tests/spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row.shader_test b/tests/spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row.shader_test
new file mode 100644
index 000000000..338221b48
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row.shader_test
@@ -0,0 +1,176 @@
+# UBO test comparing a matrix using row_major layout and another using
+# column_major layout, when the data used for both is the same.
+
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 59
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outColor
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpDecorate %outColor Location 0
+ OpMemberDecorate %ColumnBlock 0 ColMajor
+ OpMemberDecorate %ColumnBlock 0 Offset 0
+ OpMemberDecorate %ColumnBlock 0 MatrixStride 16
+ OpDecorate %ColumnBlock Block
+ OpDecorate %my_column_major DescriptorSet 0
+ OpDecorate %my_column_major Binding 5
+ OpMemberDecorate %RowBlock 0 RowMajor
+ OpMemberDecorate %RowBlock 0 Offset 0
+ OpMemberDecorate %RowBlock 0 MatrixStride 16
+ OpDecorate %RowBlock Block
+ OpDecorate %my_row_major DescriptorSet 0
+ OpDecorate %my_row_major Binding 7
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outColor = OpVariable %_ptr_Output_v4float Output
+ %float_0 = OpConstant %float 0
+ %float_1 = OpConstant %float 1
+ %12 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_0
+ %int = OpTypeInt 32 1
+%_ptr_Function_int = OpTypePointer Function %int
+ %int_0 = OpConstant %int 0
+ %int_4 = OpConstant %int 4
+ %bool = OpTypeBool
+%mat4v4float = OpTypeMatrix %v4float 4
+%ColumnBlock = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ColumnBlock = OpTypePointer Uniform %ColumnBlock
+%my_column_major = OpVariable %_ptr_Uniform_ColumnBlock Uniform
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %RowBlock = OpTypeStruct %mat4v4float
+%_ptr_Uniform_RowBlock = OpTypePointer Uniform %RowBlock
+%my_row_major = OpVariable %_ptr_Uniform_RowBlock Uniform
+ %53 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_0
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %column = OpVariable %_ptr_Function_int Function
+ %row = OpVariable %_ptr_Function_int Function
+ OpStore %outColor %12
+ OpStore %column %int_0
+ OpBranch %17
+ %17 = OpLabel
+ OpLoopMerge %19 %20 None
+ OpBranch %21
+ %21 = OpLabel
+ %22 = OpLoad %int %column
+ %25 = OpSLessThan %bool %22 %int_4
+ OpBranchConditional %25 %18 %19
+ %18 = OpLabel
+ OpStore %row %int_0
+ OpBranch %27
+ %27 = OpLabel
+ OpLoopMerge %29 %30 None
+ OpBranch %31
+ %31 = OpLabel
+ %32 = OpLoad %int %row
+ %33 = OpSLessThan %bool %32 %int_4
+ OpBranchConditional %33 %28 %29
+ %28 = OpLabel
+ %38 = OpLoad %int %column
+ %39 = OpLoad %int %row
+ %41 = OpAccessChain %_ptr_Uniform_float %my_column_major %int_0 %38 %39
+ %42 = OpLoad %float %41
+ %46 = OpLoad %int %column
+ %47 = OpLoad %int %row
+ %48 = OpAccessChain %_ptr_Uniform_float %my_row_major %int_0 %46 %47
+ %49 = OpLoad %float %48
+ %50 = OpFOrdNotEqual %bool %42 %49
+ OpSelectionMerge %52 None
+ OpBranchConditional %50 %51 %52
+ %51 = OpLabel
+ OpStore %outColor %53
+ OpBranch %52
+ %52 = OpLabel
+ OpBranch %30
+ %30 = OpLabel
+ %54 = OpLoad %int %row
+ %56 = OpIAdd %int %54 %int_1
+ OpStore %row %56
+ OpBranch %27
+ %29 = OpLabel
+ OpBranch %20
+ %20 = OpLabel
+ %57 = OpLoad %int %column
+ %58 = OpIAdd %int %57 %int_1
+ OpStore %column %58
+ OpBranch %17
+ %19 = OpLabel
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 outColor;
+layout (std140, binding = 5, column_major) uniform ColumnBlock
+ {
+ mat4 matrix;
+ } my_column_major;
+
+layout (std140, binding = 7, row_major) uniform RowBlock
+ {
+ mat4 matrix;
+ } my_row_major;
+
+void main()
+{
+ outColor = vec4(0.0, 1.0, 0.0, 0.0);
+
+ for (int column = 0; column < 4; column++)
+ for (int row = 0; row < 4; row++) {
+
+ //Note that here we compare exactly the same position because
+ // shader_runner already re-layout the data below if the matrix is in
+ // row_major layout
+ if (my_column_major.matrix[column][row] != my_row_major.matrix[column][row])
+ outColor = vec4(1.0, 0.0, 0.0, 0.0);
+ }
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+block binding 5
+block offset 0
+block matrix stride 16
+block row major 0
+uniform mat4 ColumnBlock.matrix 0.11 0.12 0.13 0.14 0.21 0.22 0.23 0.24 0.31 0.32 0.33 0.34 0.41 0.42 0.43 0.44
+
+block binding 7
+block offset 0
+block matrix stride 16
+block row major 1
+uniform mat4 RowBlock.matrix 0.11 0.12 0.13 0.14 0.21 0.22 0.23 0.24 0.31 0.32 0.33 0.34 0.41 0.42 0.43 0.44
+
+block binding 5
+verify program_interface_query GL_UNIFORM_BLOCK ColumnBlock GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_UNIFORM_BLOCK ColumnBlock GL_BUFFER_DATA_SIZE 64
+
+block binding 7
+verify program_interface_query GL_UNIFORM_BLOCK RowBlock GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_UNIFORM_BLOCK RowBlock GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 2
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major.shader_test b/tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major.shader_test
new file mode 100644
index 000000000..f0fff29c0
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major.shader_test
@@ -0,0 +1,119 @@
+# UBO test using a matrix. One stage. Using indirect indexing.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outColor
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpDecorate %outColor Location 0
+ OpMemberDecorate %ComponentsBlock 0 ColMajor
+ OpMemberDecorate %ComponentsBlock 0 Offset 0
+ OpMemberDecorate %ComponentsBlock 0 MatrixStride 16
+ OpDecorate %ComponentsBlock Block
+ OpDecorate %components DescriptorSet 0
+ OpDecorate %components Binding 5
+ OpDecorate %u_idx Location 10
+ OpDecorate %u_idx DescriptorSet 0
+ OpDecorate %u_idx Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outColor = OpVariable %_ptr_Output_v4float Output
+%mat4v4float = OpTypeMatrix %v4float 4
+%ComponentsBlock = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ComponentsBlock = OpTypePointer Uniform %ComponentsBlock
+ %components = OpVariable %_ptr_Uniform_ComponentsBlock Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_UniformConstant_int = OpTypePointer UniformConstant %int
+ %u_idx = OpVariable %_ptr_UniformConstant_int UniformConstant
+ %uint = OpTypeInt 32 0
+ %uint_0 = OpConstant %uint 0
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %uint_1 = OpConstant %uint 1
+ %uint_2 = OpConstant %uint 2
+ %uint_3 = OpConstant %uint 3
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %int %u_idx
+ %22 = OpAccessChain %_ptr_Uniform_float %components %int_0 %18 %uint_0
+ %23 = OpLoad %float %22
+ %24 = OpLoad %int %u_idx
+ %26 = OpAccessChain %_ptr_Uniform_float %components %int_0 %24 %uint_1
+ %27 = OpLoad %float %26
+ %28 = OpLoad %int %u_idx
+ %30 = OpAccessChain %_ptr_Uniform_float %components %int_0 %28 %uint_2
+ %31 = OpLoad %float %30
+ %32 = OpLoad %int %u_idx
+ %34 = OpAccessChain %_ptr_Uniform_float %components %int_0 %32 %uint_3
+ %35 = OpLoad %float %34
+ %36 = OpCompositeConstruct %v4float %23 %27 %31 %35
+ OpStore %outColor %36
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 outColor;
+layout (location = 10) uniform int u_idx;
+layout (std140, binding = 5, column_major) uniform ComponentsBlock
+ {
+ mat4 matrix;
+ } components;
+
+void main()
+{
+ outColor = vec4(components.matrix[u_idx][0], components.matrix[u_idx][1], components.matrix[u_idx][2], components.matrix[u_idx][3]);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+block binding 5
+block offset 0
+block matrix stride 16
+block row major 0
+uniform mat4 ComponentsBlock.matrix 0.11 0.12 0.13 0.14 0.21 0.22 0.23 0.24 0.31 0.32 0.33 0.34 0.41 0.42 0.43 0.44
+
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 2
+
+uniform int 10 0
+draw rect -1 -1 2 2
+probe all rgba 0.11 0.12 0.13 0.14
+
+uniform int 10 1
+draw rect -1 -1 2 2
+probe all rgba 0.21 0.22 0.23 0.24
+
+uniform int 10 2
+draw rect -1 -1 2 2
+probe all rgba 0.31 0.32 0.33 0.34
+
+uniform int 10 3
+draw rect -1 -1 2 2
+probe all rgba 0.41 0.42 0.43 0.44
+
diff --git a/tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major.shader_test b/tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major.shader_test
new file mode 100644
index 000000000..650419ef0
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major.shader_test
@@ -0,0 +1,119 @@
+# UBO test using a matrix. One stage. Using indirect indexing.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outColor
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpDecorate %outColor Location 0
+ OpMemberDecorate %ComponentsBlock 0 RowMajor
+ OpMemberDecorate %ComponentsBlock 0 Offset 0
+ OpMemberDecorate %ComponentsBlock 0 MatrixStride 16
+ OpDecorate %ComponentsBlock Block
+ OpDecorate %components DescriptorSet 0
+ OpDecorate %components Binding 5
+ OpDecorate %u_idx Location 10
+ OpDecorate %u_idx DescriptorSet 0
+ OpDecorate %u_idx Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outColor = OpVariable %_ptr_Output_v4float Output
+%mat4v4float = OpTypeMatrix %v4float 4
+%ComponentsBlock = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ComponentsBlock = OpTypePointer Uniform %ComponentsBlock
+ %components = OpVariable %_ptr_Uniform_ComponentsBlock Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_UniformConstant_int = OpTypePointer UniformConstant %int
+ %u_idx = OpVariable %_ptr_UniformConstant_int UniformConstant
+ %uint = OpTypeInt 32 0
+ %uint_0 = OpConstant %uint 0
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %uint_1 = OpConstant %uint 1
+ %uint_2 = OpConstant %uint 2
+ %uint_3 = OpConstant %uint 3
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %int %u_idx
+ %22 = OpAccessChain %_ptr_Uniform_float %components %int_0 %18 %uint_0
+ %23 = OpLoad %float %22
+ %24 = OpLoad %int %u_idx
+ %26 = OpAccessChain %_ptr_Uniform_float %components %int_0 %24 %uint_1
+ %27 = OpLoad %float %26
+ %28 = OpLoad %int %u_idx
+ %30 = OpAccessChain %_ptr_Uniform_float %components %int_0 %28 %uint_2
+ %31 = OpLoad %float %30
+ %32 = OpLoad %int %u_idx
+ %34 = OpAccessChain %_ptr_Uniform_float %components %int_0 %32 %uint_3
+ %35 = OpLoad %float %34
+ %36 = OpCompositeConstruct %v4float %23 %27 %31 %35
+ OpStore %outColor %36
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 outColor;
+layout (location = 10) uniform int u_idx;
+layout (std140, binding = 5, row_major) uniform ComponentsBlock
+ {
+ mat4 matrix;
+ } components;
+
+void main()
+{
+ outColor = vec4(components.matrix[u_idx][0], components.matrix[u_idx][1], components.matrix[u_idx][2], components.matrix[u_idx][3]);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+block binding 5
+block offset 0
+block matrix stride 16
+block row major 1
+uniform mat4 ComponentsBlock.matrix 0.11 0.12 0.13 0.14 0.21 0.22 0.23 0.24 0.31 0.32 0.33 0.34 0.41 0.42 0.43 0.44
+
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 2
+
+uniform int 10 0
+draw rect -1 -1 2 2
+probe all rgba 0.11 0.12 0.13 0.14
+
+uniform int 10 1
+draw rect -1 -1 2 2
+probe all rgba 0.21 0.22 0.23 0.24
+
+uniform int 10 2
+draw rect -1 -1 2 2
+probe all rgba 0.31 0.32 0.33 0.34
+
+uniform int 10 3
+draw rect -1 -1 2 2
+probe all rgba 0.41 0.42 0.43 0.44
+
diff --git a/tests/spec/arb_gl_spirv/execution/ubo/matrix/row-major.shader_test b/tests/spec/arb_gl_spirv/execution/ubo/matrix/row-major.shader_test
new file mode 100644
index 000000000..7ba9e61e1
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ubo/matrix/row-major.shader_test
@@ -0,0 +1,96 @@
+# UBO test using a matrix. One stage
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 32
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outColor
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpDecorate %outColor Location 0
+ OpMemberDecorate %ComponentsBlock 0 RowMajor
+ OpMemberDecorate %ComponentsBlock 0 Offset 0
+ OpMemberDecorate %ComponentsBlock 0 MatrixStride 16
+ OpDecorate %ComponentsBlock Block
+ OpDecorate %components DescriptorSet 0
+ OpDecorate %components Binding 5
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outColor = OpVariable %_ptr_Output_v4float Output
+%mat4v4float = OpTypeMatrix %v4float 4
+%ComponentsBlock = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ComponentsBlock = OpTypePointer Uniform %ComponentsBlock
+ %components = OpVariable %_ptr_Uniform_ComponentsBlock Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %int_3 = OpConstant %int 3
+ %uint = OpTypeInt 32 0
+ %uint_0 = OpConstant %uint 0
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %uint_1 = OpConstant %uint 1
+ %uint_2 = OpConstant %uint 2
+ %uint_3 = OpConstant %uint 3
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %20 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_0
+ %21 = OpLoad %float %20
+ %23 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_1
+ %24 = OpLoad %float %23
+ %26 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_2
+ %27 = OpLoad %float %26
+ %29 = OpAccessChain %_ptr_Uniform_float %components %int_0 %int_3 %uint_3
+ %30 = OpLoad %float %29
+ %31 = OpCompositeConstruct %v4float %21 %24 %27 %30
+ OpStore %outColor %31
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 outColor;
+layout (std140, binding = 5, row_major) uniform ComponentsBlock
+ {
+ mat4 matrix;
+ } components;
+
+void main()
+{
+ outColor = vec4(components.matrix[3][0], components.matrix[3][1], components.matrix[3][2], components.matrix[3][3]);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+block binding 5
+block offset 0
+block matrix stride 16
+block row major 1
+uniform mat4 ComponentsBlock.matrix 0.11 0.12 0.13 0.14 0.21 0.22 0.23 0.24 0.31 0.32 0.33 0.34 0.41 0.42 0.43 0.44
+
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_UNIFORM_BLOCK ComponentsBlock GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 1
+
+draw rect -1 -1 2 2
+probe all rgba 0.41 0.42 0.43 0.44
--
2.14.1
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