[Piglit] [PATCH 16/17] arb_gl_spirv: Add a test for SSBOs with an unsized array
Alejandro PiƱeiro
apinheiro at igalia.com
Sat Sep 15 16:22:54 UTC 2018
From: Neil Roberts <nroberts at igalia.com>
This tests handling of the OpTypeRuntimeArray opcode.
---
.../execution/ssbo/unsized-array.shader_test | 119 +++++++++++++++++++++
1 file changed, 119 insertions(+)
create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/unsized-array.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/ssbo/unsized-array.shader_test b/tests/spec/arb_gl_spirv/execution/ssbo/unsized-array.shader_test
new file mode 100644
index 000000000..67d93f0ef
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ssbo/unsized-array.shader_test
@@ -0,0 +1,119 @@
+# As SSBO with the last member being an unsized array.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 4.30
+GL_ARB_gl_spirv
+GL_ARB_shader_storage_buffer_object
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 27
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %color_out
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %_ ""
+ OpDecorate %color_out Location 0
+ OpDecorate %_runtimearr_v4float ArrayStride 16
+ OpMemberDecorate %ssbo 0 Offset 0
+ OpMemberDecorate %ssbo 1 Offset 16
+ OpDecorate %ssbo BufferBlock
+ OpDecorate %_ DescriptorSet 0
+ OpDecorate %_ Binding 0
+ OpDecorate %color_num Location 0
+ OpDecorate %color_num DescriptorSet 0
+ OpDecorate %color_num Binding 1
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color_out = OpVariable %_ptr_Output_v4float Output
+%_runtimearr_v4float = OpTypeRuntimeArray %v4float
+ %ssbo = OpTypeStruct %v4float %_runtimearr_v4float
+%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo
+ %_ = OpVariable %_ptr_Uniform_ssbo Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+ %int_1 = OpConstant %int 1
+ %uint = OpTypeInt 32 0
+%_ptr_UniformConstant_uint = OpTypePointer UniformConstant %uint
+ %color_num = OpVariable %_ptr_UniformConstant_uint UniformConstant
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %17 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0
+ %18 = OpLoad %v4float %17
+ %23 = OpLoad %uint %color_num
+ %24 = OpAccessChain %_ptr_Uniform_v4float %_ %int_1 %23
+ %25 = OpLoad %v4float %24
+ %26 = OpFAdd %v4float %18 %25
+ OpStore %color_out %26
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 430
+
+layout(location = 0) out vec4 color_out;
+
+layout(std430, binding = 0) buffer ssbo
+{
+ vec4 base_color;
+ vec4 other_colors[];
+};
+
+layout(location = 0) uniform uint color_num;
+
+void main()
+{
+ color_out = base_color + other_colors[color_num];
+}
+
+[test]
+clear color 1.0 0.0 0.0 0.0
+clear
+
+ssbo 0 128 # size, 8 vec4s
+
+ssbo 0 subdata float 0 -8
+ssbo 0 subdata float 4 6
+ssbo 0 subdata float 8 3
+ssbo 0 subdata float 12 1
+ssbo 0 subdata float 32 8
+ssbo 0 subdata float 36 -5.2
+ssbo 0 subdata float 40 -3
+ssbo 0 subdata float 44 0
+
+uniform uint 0 1
+draw rect -1 -1 1 2
+
+ssbo 0 subdata float 0 8
+ssbo 0 subdata float 4 42
+ssbo 0 subdata float 8 5
+ssbo 0 subdata float 12 9
+ssbo 0 subdata float 96 -8
+ssbo 0 subdata float 100 -41.2
+ssbo 0 subdata float 104 -5
+ssbo 0 subdata float 108 -8
+
+uniform uint 0 5
+draw rect 0 -1 1 2
+
+block binding 0
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_NUM_ACTIVE_VARIABLES 2
+
+verify program_query GL_ACTIVE_UNIFORMS 1
+
+probe all rgba 0.0 0.8 0.0 1.0
--
2.14.1
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