[Piglit] [PATCH] glsl-1.10: add a 'initialization-incompatible-type-propagation' test

Danylo Piliaiev danylo.piliaiev at gmail.com
Mon Sep 17 09:56:39 UTC 2018



On 9/17/18 12:28 PM, Timothy Arceri wrote:
> On 16/8/18 12:23 am, Danylo Piliaiev wrote:
>> This tests the case when initialising with incompatible type
>> changed a type of the variable being initialized.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107547
>>
>> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
>> ---
>> I'm not sure if it's a proper way to test this. The compilation is 
>> intended to
>> fail but the difference is in the error messages. The correct message 
>> is an
>> error in initialization line and no errors in accessing to the 
>> variables,
>> incorrect - additional errors where variables are accessed.
>> At the moment it tests only that compiler wouldn't crash which happened
>> in the mentioned bug and fix proposed in
>> https://patchwork.freedesktop.org/series/48256/
>>
>>   ...ization-incompatible-type-propagation.frag | 27 +++++++++++++++++++
>>   1 file changed, 27 insertions(+)
>>   create mode 100644 
>> tests/spec/glsl-1.10/compiler/initialization-incompatible-type-propagation.frag
>>
>> diff --git 
>> a/tests/spec/glsl-1.10/compiler/initialization-incompatible-type-propagation.frag 
>> b/tests/spec/glsl-1.10/compiler/initialization-incompatible-type-propagation.frag 
>>
>> new file mode 100644
>> index 000000000..0a1873489
>> --- /dev/null
>> +++ 
>> b/tests/spec/glsl-1.10/compiler/initialization-incompatible-type-propagation.frag
>> @@ -0,0 +1,27 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.10
>> +// [end config]
>> +//
>> +// Initializing a variable using the variable with a wrong type
>> +// should not affect the type of the variable being initialized.
>> +// At least it should not crash, see bug:
>> +// https://bugs.freedesktop.org/show_bug.cgi?id=107547
>> +//
>> +// From section 5.8 of the GLSL 1.10 spec:
>> +//     The assignment operator stores the value of expression into 
>> lvalue.
>> +//     It will compile only if expression and lvalue have the same 
>> type.
>> +
>> +#version 110
>> +
>> +uniform struct {
>> +        float field;
>> +} data;
>> +
>> +int f() {
>> +    vec4 a = vec2(0.0);
>> +    a.w -= 1.0; > +
>> +    vec2 b = data;
>> +    b.x -= 1.0;
>
> This looks like it should be split into two different tests. Is there 
> any reason you included both tests together?
The reason was is that the only thing that is tested here is that Mesa 
doesn't crash when compiling the shader.
Testing whether the assignment of an incompatible type produces an error 
is on the other tests.
I'm not sure at this moment if that was a good reason. I can split it 
into two tests if you find it necessary.
>
>> +}
>>



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