[Piglit] [PATCH v2 14/17] arb_gl_spirv: add simple ssbo tests with matrices
Alejandro PiƱeiro
apinheiro at igalia.com
Thu Sep 27 09:55:04 UTC 2018
v2: no expected final substractions/additions value of content, but
check for real values (Timothy)
---
.../execution/ssbo/matrix/column-major.shader_test | 188 +++++++++++++
.../ssbo/matrix/column-vs-row.shader_test | 291 +++++++++++++++++++++
.../ssbo/matrix/indirect-column-major.shader_test | 132 ++++++++++
.../ssbo/matrix/indirect-row-major.shader_test | 132 ++++++++++
.../execution/ssbo/matrix/row-major.shader_test | 194 ++++++++++++++
5 files changed, 937 insertions(+)
create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-major.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/row-major.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-major.shader_test b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-major.shader_test
new file mode 100644
index 000000000..f67caf78d
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-major.shader_test
@@ -0,0 +1,188 @@
+# UBO test using a matrix. One stage
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 76
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %color
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %_ ""
+ OpDecorate %color Location 0
+ OpMemberDecorate %ssbo 0 ColMajor
+ OpMemberDecorate %ssbo 0 Offset 0
+ OpMemberDecorate %ssbo 0 MatrixStride 16
+ OpDecorate %ssbo BufferBlock
+ OpDecorate %_ DescriptorSet 0
+ OpDecorate %_ Binding 5
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %float_1 = OpConstant %float 1
+ %float_0 = OpConstant %float 0
+ %12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color = OpVariable %_ptr_Output_v4float Output
+ %15 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
+%mat4v4float = OpTypeMatrix %v4float 4
+ %ssbo = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo
+ %_ = OpVariable %_ptr_Uniform_ssbo Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+%float_4575_7998 = OpConstant %float 4575.7998
+%float_14191_6123 = OpConstant %float 14191.6123
+%float_n30199_3086 = OpConstant %float -30199.3086
+%float_n31303_4219 = OpConstant %float -31303.4219
+ %29 = OpConstantComposite %v4float %float_4575_7998 %float_14191_6123 %float_n30199_3086 %float_n31303_4219
+ %bool = OpTypeBool
+ %v4bool = OpTypeVector %bool 4
+ %int_1 = OpConstant %int 1
+%float_16690_9727 = OpConstant %float 16690.9727
+%float_n30557_1582 = OpConstant %float -30557.1582
+%float_n16199_5928 = OpConstant %float -16199.5928
+%float_2088_69482 = OpConstant %float 2088.69482
+ %44 = OpConstantComposite %v4float %float_16690_9727 %float_n30557_1582 %float_n16199_5928 %float_2088_69482
+ %int_2 = OpConstant %int 2
+%float_n2747_33765 = OpConstant %float -2747.33765
+%float_n30325_041 = OpConstant %float -30325.041
+%float_19382_7812 = OpConstant %float 19382.7812
+%float_28998_5918 = OpConstant %float 28998.5918
+ %57 = OpConstantComposite %v4float %float_n2747_33765 %float_n30325_041 %float_19382_7812 %float_28998_5918
+ %int_3 = OpConstant %int 3
+%float_n5854_81055 = OpConstant %float -5854.81055
+%float_5217_75732 = OpConstant %float 5217.75732
+%float_26363_8359 = OpConstant %float 26363.8359
+%float_n29557_3516 = OpConstant %float -29557.3516
+ %70 = OpConstantComposite %v4float %float_n5854_81055 %float_5217_75732 %float_26363_8359 %float_n29557_3516
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %fail_color = OpVariable %_ptr_Function_v4float Function
+ OpStore %fail_color %12
+ OpStore %color %15
+ %23 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_0
+ %24 = OpLoad %v4float %23
+ %32 = OpFOrdNotEqual %v4bool %24 %29
+ %33 = OpAny %bool %32
+ OpSelectionMerge %35 None
+ OpBranchConditional %33 %34 %35
+ %34 = OpLabel
+ %36 = OpLoad %v4float %fail_color
+ OpStore %color %36
+ OpBranch %35
+ %35 = OpLabel
+ %38 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_1
+ %39 = OpLoad %v4float %38
+ %45 = OpFOrdNotEqual %v4bool %39 %44
+ %46 = OpAny %bool %45
+ OpSelectionMerge %48 None
+ OpBranchConditional %46 %47 %48
+ %47 = OpLabel
+ %49 = OpLoad %v4float %fail_color
+ OpStore %color %49
+ OpBranch %48
+ %48 = OpLabel
+ %51 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_2
+ %52 = OpLoad %v4float %51
+ %58 = OpFOrdNotEqual %v4bool %52 %57
+ %59 = OpAny %bool %58
+ OpSelectionMerge %61 None
+ OpBranchConditional %59 %60 %61
+ %60 = OpLabel
+ %62 = OpLoad %v4float %fail_color
+ OpStore %color %62
+ OpBranch %61
+ %61 = OpLabel
+ %64 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_3
+ %65 = OpLoad %v4float %64
+ %71 = OpFOrdNotEqual %v4bool %65 %70
+ %72 = OpAny %bool %71
+ OpSelectionMerge %74 None
+ OpBranchConditional %72 %73 %74
+ %73 = OpLabel
+ %75 = OpLoad %v4float %fail_color
+ OpStore %color %75
+ OpBranch %74
+ %74 = OpLabel
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 color;
+layout (std430, binding = 5, column_major) buffer ssbo
+ {
+ mat4 matrix;
+ };
+
+void main()
+{
+ vec4 fail_color = vec4(1.0, 0.0, 0.0, 1.0);
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ if (matrix[0] != vec4(4575.7996643, 14191.6120546, -30199.3084764, -31303.4210269)) {
+ color = fail_color;
+ }
+
+ if (matrix[1] != vec4(16690.9719539, -30557.1591211, -16199.592401, 2088.69494163)) {
+ color = fail_color;
+ }
+
+ if (matrix[2] != vec4(-2747.33765164, -30325.0400702, 19382.7803769, 28998.5927672)) {
+ color = fail_color;
+ }
+
+ if (matrix[3] != vec4(-5854.8105745, 5217.75729, 26363.8367742, -29557.3508507)) {
+ color = fail_color;
+ }
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+ssbo 5 64
+ssbo 5 subdata float 0 4575.7996643
+ssbo 5 subdata float 4 14191.6120546
+ssbo 5 subdata float 8 -30199.3084764
+ssbo 5 subdata float 12 -31303.4210269
+ssbo 5 subdata float 16 16690.9719539
+ssbo 5 subdata float 20 -30557.1591211
+ssbo 5 subdata float 24 -16199.592401
+ssbo 5 subdata float 28 2088.69494163
+ssbo 5 subdata float 32 -2747.33765164
+ssbo 5 subdata float 36 -30325.0400702
+ssbo 5 subdata float 40 19382.7803769
+ssbo 5 subdata float 44 28998.5927672
+ssbo 5 subdata float 48 -5854.8105745
+ssbo 5 subdata float 52 5217.75729
+ssbo 5 subdata float 56 26363.8367742
+ssbo 5 subdata float 60 -29557.3508507
+
+block binding 5
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 0
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row.shader_test b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row.shader_test
new file mode 100644
index 000000000..a9fdfb210
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row.shader_test
@@ -0,0 +1,291 @@
+# SSBO test comparing a matrix using row_major layout and another
+# using column_major layout, when the data used for both is the same.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 117
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %color
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %_ ""
+ OpName %__0 ""
+ OpDecorate %color Location 0
+ OpMemberDecorate %column_ssbo 0 ColMajor
+ OpMemberDecorate %column_ssbo 0 Offset 0
+ OpMemberDecorate %column_ssbo 0 MatrixStride 16
+ OpDecorate %column_ssbo BufferBlock
+ OpDecorate %_ DescriptorSet 0
+ OpDecorate %_ Binding 5
+ OpMemberDecorate %row_ssbo 0 RowMajor
+ OpMemberDecorate %row_ssbo 0 Offset 0
+ OpMemberDecorate %row_ssbo 0 MatrixStride 16
+ OpDecorate %row_ssbo BufferBlock
+ OpDecorate %__0 DescriptorSet 0
+ OpDecorate %__0 Binding 7
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %float_1 = OpConstant %float 1
+ %float_0 = OpConstant %float 0
+ %12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color = OpVariable %_ptr_Output_v4float Output
+ %15 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
+ %bool = OpTypeBool
+%mat4v4float = OpTypeMatrix %v4float 4
+%column_ssbo = OpTypeStruct %mat4v4float
+%_ptr_Uniform_column_ssbo = OpTypePointer Uniform %column_ssbo
+ %_ = OpVariable %_ptr_Uniform_column_ssbo Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+%float_29616_166 = OpConstant %float 29616.166
+%float_n21563_2676 = OpConstant %float -21563.2676
+%float_n3274_39771 = OpConstant %float -3274.39771
+%float_n7391_61914 = OpConstant %float -7391.61914
+ %30 = OpConstantComposite %v4float %float_29616_166 %float_n21563_2676 %float_n3274_39771 %float_n7391_61914
+ %v4bool = OpTypeVector %bool 4
+ %int_1 = OpConstant %int 1
+%float_29371_457 = OpConstant %float 29371.457
+%float_7793_47266 = OpConstant %float 7793.47266
+%float_n20661_791 = OpConstant %float -20661.791
+%float_n26402_4414 = OpConstant %float -26402.4414
+ %44 = OpConstantComposite %v4float %float_29371_457 %float_7793_47266 %float_n20661_791 %float_n26402_4414
+ %int_2 = OpConstant %int 2
+%float_11556_8564 = OpConstant %float 11556.8564
+%float_20357_9199 = OpConstant %float 20357.9199
+%float_15432_0186 = OpConstant %float 15432.0186
+%float_17385_4688 = OpConstant %float 17385.4688
+ %58 = OpConstantComposite %v4float %float_11556_8564 %float_20357_9199 %float_15432_0186 %float_17385_4688
+ %int_3 = OpConstant %int 3
+%float_21131_9121 = OpConstant %float 21131.9121
+%float_17015_2715 = OpConstant %float 17015.2715
+%float_n30233_4414 = OpConstant %float -30233.4414
+%float_n15875_874 = OpConstant %float -15875.874
+ %72 = OpConstantComposite %v4float %float_21131_9121 %float_17015_2715 %float_n30233_4414 %float_n15875_874
+%_ptr_Function_int = OpTypePointer Function %int
+ %int_4 = OpConstant %int 4
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %row_ssbo = OpTypeStruct %mat4v4float
+%_ptr_Uniform_row_ssbo = OpTypePointer Uniform %row_ssbo
+ %__0 = OpVariable %_ptr_Uniform_row_ssbo Uniform
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %fail_color = OpVariable %_ptr_Function_v4float Function
+ %column = OpVariable %_ptr_Function_int Function
+ %row = OpVariable %_ptr_Function_int Function
+ OpStore %fail_color %12
+ OpStore %color %15
+ %24 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_0
+ %25 = OpLoad %v4float %24
+ %32 = OpFOrdNotEqual %v4bool %25 %30
+ %33 = OpAny %bool %32
+ %34 = OpLogicalNot %bool %33
+ OpSelectionMerge %36 None
+ OpBranchConditional %34 %35 %36
+ %35 = OpLabel
+ %38 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_1
+ %39 = OpLoad %v4float %38
+ %45 = OpFOrdNotEqual %v4bool %39 %44
+ %46 = OpAny %bool %45
+ OpBranch %36
+ %36 = OpLabel
+ %47 = OpPhi %bool %33 %5 %46 %35
+ %48 = OpLogicalNot %bool %47
+ OpSelectionMerge %50 None
+ OpBranchConditional %48 %49 %50
+ %49 = OpLabel
+ %52 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_2
+ %53 = OpLoad %v4float %52
+ %59 = OpFOrdNotEqual %v4bool %53 %58
+ %60 = OpAny %bool %59
+ OpBranch %50
+ %50 = OpLabel
+ %61 = OpPhi %bool %47 %36 %60 %49
+ %62 = OpLogicalNot %bool %61
+ OpSelectionMerge %64 None
+ OpBranchConditional %62 %63 %64
+ %63 = OpLabel
+ %66 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_3
+ %67 = OpLoad %v4float %66
+ %73 = OpFOrdNotEqual %v4bool %67 %72
+ %74 = OpAny %bool %73
+ OpBranch %64
+ %64 = OpLabel
+ %75 = OpPhi %bool %61 %50 %74 %63
+ OpSelectionMerge %77 None
+ OpBranchConditional %75 %76 %77
+ %76 = OpLabel
+ %78 = OpLoad %v4float %fail_color
+ OpStore %color %78
+ OpBranch %77
+ %77 = OpLabel
+ OpStore %column %int_0
+ OpBranch %81
+ %81 = OpLabel
+ OpLoopMerge %83 %84 None
+ OpBranch %85
+ %85 = OpLabel
+ %86 = OpLoad %int %column
+ %88 = OpSLessThan %bool %86 %int_4
+ OpBranchConditional %88 %82 %83
+ %82 = OpLabel
+ OpStore %row %int_0
+ OpBranch %90
+ %90 = OpLabel
+ OpLoopMerge %92 %93 None
+ OpBranch %94
+ %94 = OpLabel
+ %95 = OpLoad %int %row
+ %96 = OpSLessThan %bool %95 %int_4
+ OpBranchConditional %96 %91 %92
+ %91 = OpLabel
+ %97 = OpLoad %int %column
+ %98 = OpLoad %int %row
+ %100 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %97 %98
+ %101 = OpLoad %float %100
+ %105 = OpLoad %int %row
+ %106 = OpLoad %int %column
+ %107 = OpAccessChain %_ptr_Uniform_float %__0 %int_0 %105 %106
+ %108 = OpLoad %float %107
+ %109 = OpFOrdNotEqual %bool %101 %108
+ OpSelectionMerge %111 None
+ OpBranchConditional %109 %110 %111
+ %110 = OpLabel
+ %112 = OpLoad %v4float %fail_color
+ OpStore %color %112
+ OpBranch %111
+ %111 = OpLabel
+ OpBranch %93
+ %93 = OpLabel
+ %113 = OpLoad %int %row
+ %114 = OpIAdd %int %113 %int_1
+ OpStore %row %114
+ OpBranch %90
+ %92 = OpLabel
+ OpBranch %84
+ %84 = OpLabel
+ %115 = OpLoad %int %column
+ %116 = OpIAdd %int %115 %int_1
+ OpStore %column %116
+ OpBranch %81
+ %83 = OpLabel
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 color;
+layout (std430, binding = 5, column_major) buffer column_ssbo
+ {
+ mat4 column_matrix;
+ };
+
+layout (std430, binding = 7, row_major) buffer row_ssbo
+ {
+ mat4 row_matrix;
+ };
+
+void main()
+{
+ vec4 fail_color = vec4(1.0, 0.0, 0.0, 1.0);
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ if (column_matrix[0] != vec4(29616.166598, -21563.2666972, -3274.39775692, -7391.61915007) ||
+ column_matrix[1] != vec4(29371.4563058, 7793.47278553, -20661.7912871, -26402.4415351) ||
+ column_matrix[2] != vec4(11556.8560616, 20357.9190661, 15432.018204, 17385.4694591) ||
+ column_matrix[3] != vec4(21131.9116045, 17015.271809, -30233.4408637, -15875.8741436)) {
+ color = fail_color;
+ }
+
+ /* shader_runner doesn't automatically re-arrange the ssbo
+ * matrix data for row-major columns as with ubos. So we could
+ * do that manually on the data section below, something that
+ * would be confusing, as the data used for both looks like
+ * different, or use the same data with the same arrangement,
+ * and compare both matrix taking that into account. We
+ * decided for the latter below. Note that we are verifying
+ * the real content with the previous check with the column
+ * major matrix
+ */
+ for (int column = 0; column < 4; column++) {
+ for (int row = 0; row < 4; row++) {
+ if (column_matrix[column][row] != row_matrix[row][column]) {
+ color = fail_color;
+ }
+ }
+ }
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+ssbo 5 64
+ssbo 5 subdata float 0 29616.166598
+ssbo 5 subdata float 4 -21563.2666972
+ssbo 5 subdata float 8 -3274.39775692
+ssbo 5 subdata float 12 -7391.61915007
+ssbo 5 subdata float 16 29371.4563058
+ssbo 5 subdata float 20 7793.47278553
+ssbo 5 subdata float 24 -20661.7912871
+ssbo 5 subdata float 28 -26402.4415351
+ssbo 5 subdata float 32 11556.8560616
+ssbo 5 subdata float 36 20357.9190661
+ssbo 5 subdata float 40 15432.018204
+ssbo 5 subdata float 44 17385.4694591
+ssbo 5 subdata float 48 21131.9116045
+ssbo 5 subdata float 52 17015.271809
+ssbo 5 subdata float 56 -30233.4408637
+ssbo 5 subdata float 60 -15875.8741436
+
+
+ssbo 7 64
+ssbo 7 subdata float 0 29616.166598
+ssbo 7 subdata float 4 -21563.2666972
+ssbo 7 subdata float 8 -3274.39775692
+ssbo 7 subdata float 12 -7391.61915007
+ssbo 7 subdata float 16 29371.4563058
+ssbo 7 subdata float 20 7793.47278553
+ssbo 7 subdata float 24 -20661.7912871
+ssbo 7 subdata float 28 -26402.4415351
+ssbo 7 subdata float 32 11556.8560616
+ssbo 7 subdata float 36 20357.9190661
+ssbo 7 subdata float 40 15432.018204
+ssbo 7 subdata float 44 17385.4694591
+ssbo 7 subdata float 48 21131.9116045
+ssbo 7 subdata float 52 17015.271809
+ssbo 7 subdata float 56 -30233.4408637
+ssbo 7 subdata float 60 -15875.8741436
+
+block binding 6
+block binding 5
+verify program_interface_query GL_SHADER_STORAGE_BLOCK column_ssbo GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_SHADER_STORAGE_BLOCK column_ssbo GL_BUFFER_DATA_SIZE 64
+
+block binding 7
+verify program_interface_query GL_SHADER_STORAGE_BLOCK row_ssbo GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_SHADER_STORAGE_BLOCK row_ssbo GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 0
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major.shader_test b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major.shader_test
new file mode 100644
index 000000000..f9fa16cf8
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major.shader_test
@@ -0,0 +1,132 @@
+# SSBO test using a matrix. One stage. Using indirect indexing to
+# print all the rows.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %color
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %_ ""
+ OpDecorate %color Location 0
+ OpMemberDecorate %ssbo 0 ColMajor
+ OpMemberDecorate %ssbo 0 Offset 0
+ OpMemberDecorate %ssbo 0 MatrixStride 16
+ OpDecorate %ssbo BufferBlock
+ OpDecorate %_ DescriptorSet 0
+ OpDecorate %_ Binding 5
+ OpDecorate %u_idx Location 10
+ OpDecorate %u_idx DescriptorSet 0
+ OpDecorate %u_idx Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color = OpVariable %_ptr_Output_v4float Output
+%mat4v4float = OpTypeMatrix %v4float 4
+ %ssbo = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo
+ %_ = OpVariable %_ptr_Uniform_ssbo Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_UniformConstant_int = OpTypePointer UniformConstant %int
+ %u_idx = OpVariable %_ptr_UniformConstant_int UniformConstant
+ %uint = OpTypeInt 32 0
+ %uint_0 = OpConstant %uint 0
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %uint_1 = OpConstant %uint 1
+ %uint_2 = OpConstant %uint 2
+ %uint_3 = OpConstant %uint 3
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %int %u_idx
+ %22 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %18 %uint_0
+ %23 = OpLoad %float %22
+ %24 = OpLoad %int %u_idx
+ %26 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %24 %uint_1
+ %27 = OpLoad %float %26
+ %28 = OpLoad %int %u_idx
+ %30 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %28 %uint_2
+ %31 = OpLoad %float %30
+ %32 = OpLoad %int %u_idx
+ %34 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %32 %uint_3
+ %35 = OpLoad %float %34
+ %36 = OpCompositeConstruct %v4float %23 %27 %31 %35
+ OpStore %color %36
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+layout (location = 10) uniform int u_idx;
+layout (location = 0) out vec4 color;
+layout (std430, binding = 5, column_major) buffer ssbo
+ {
+ mat4 matrix;
+ };
+
+void main()
+{
+ color = vec4(matrix[u_idx][0], matrix[u_idx][1], matrix[u_idx][2], matrix[u_idx][3]);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+ssbo 5 64
+ssbo 5 subdata float 0 0.11
+ssbo 5 subdata float 4 0.12
+ssbo 5 subdata float 8 0.13
+ssbo 5 subdata float 12 0.14
+ssbo 5 subdata float 16 0.21
+ssbo 5 subdata float 20 0.22
+ssbo 5 subdata float 24 0.23
+ssbo 5 subdata float 28 0.24
+ssbo 5 subdata float 32 0.31
+ssbo 5 subdata float 36 0.32
+ssbo 5 subdata float 40 0.33
+ssbo 5 subdata float 44 0.34
+ssbo 5 subdata float 48 0.41
+ssbo 5 subdata float 52 0.42
+ssbo 5 subdata float 56 0.43
+ssbo 5 subdata float 60 0.44
+
+block binding 5
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 1
+
+uniform int 10 0
+draw rect -1 -1 2 2
+probe all rgba 0.11 0.12 0.13 0.14
+
+uniform int 10 1
+draw rect -1 -1 2 2
+probe all rgba 0.21 0.22 0.23 0.24
+
+uniform int 10 2
+draw rect -1 -1 2 2
+probe all rgba 0.31 0.32 0.33 0.34
+
+uniform int 10 3
+draw rect -1 -1 2 2
+probe all rgba 0.41 0.42 0.43 0.44
diff --git a/tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major.shader_test b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major.shader_test
new file mode 100644
index 000000000..0b476f76f
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major.shader_test
@@ -0,0 +1,132 @@
+# SSBO test using a matrix. One stage. Using indirect indexing to
+# print all the rows.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 37
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outColor
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %_ ""
+ OpDecorate %outColor Location 0
+ OpMemberDecorate %ssbo 0 RowMajor
+ OpMemberDecorate %ssbo 0 Offset 0
+ OpMemberDecorate %ssbo 0 MatrixStride 16
+ OpDecorate %ssbo BufferBlock
+ OpDecorate %_ DescriptorSet 0
+ OpDecorate %_ Binding 5
+ OpDecorate %u_idx Location 10
+ OpDecorate %u_idx DescriptorSet 0
+ OpDecorate %u_idx Binding 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outColor = OpVariable %_ptr_Output_v4float Output
+%mat4v4float = OpTypeMatrix %v4float 4
+ %ssbo = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo
+ %_ = OpVariable %_ptr_Uniform_ssbo Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_UniformConstant_int = OpTypePointer UniformConstant %int
+ %u_idx = OpVariable %_ptr_UniformConstant_int UniformConstant
+ %uint = OpTypeInt 32 0
+ %uint_0 = OpConstant %uint 0
+%_ptr_Uniform_float = OpTypePointer Uniform %float
+ %uint_1 = OpConstant %uint 1
+ %uint_2 = OpConstant %uint 2
+ %uint_3 = OpConstant %uint 3
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %int %u_idx
+ %22 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %18 %uint_0
+ %23 = OpLoad %float %22
+ %24 = OpLoad %int %u_idx
+ %26 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %24 %uint_1
+ %27 = OpLoad %float %26
+ %28 = OpLoad %int %u_idx
+ %30 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %28 %uint_2
+ %31 = OpLoad %float %30
+ %32 = OpLoad %int %u_idx
+ %34 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %32 %uint_3
+ %35 = OpLoad %float %34
+ %36 = OpCompositeConstruct %v4float %23 %27 %31 %35
+ OpStore %outColor %36
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+layout (location = 10) uniform int u_idx;
+layout (location = 0) out vec4 outColor;
+layout (std430, binding = 5, row_major) buffer ssbo
+ {
+ mat4 matrix;
+ };
+
+void main()
+{
+ outColor = vec4(matrix[u_idx][0], matrix[u_idx][1], matrix[u_idx][2], matrix[u_idx][3]);
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+ssbo 5 64
+ssbo 5 subdata float 0 0.11
+ssbo 5 subdata float 4 0.12
+ssbo 5 subdata float 8 0.13
+ssbo 5 subdata float 12 0.14
+ssbo 5 subdata float 16 0.21
+ssbo 5 subdata float 20 0.22
+ssbo 5 subdata float 24 0.23
+ssbo 5 subdata float 28 0.24
+ssbo 5 subdata float 32 0.31
+ssbo 5 subdata float 36 0.32
+ssbo 5 subdata float 40 0.33
+ssbo 5 subdata float 44 0.34
+ssbo 5 subdata float 48 0.41
+ssbo 5 subdata float 52 0.42
+ssbo 5 subdata float 56 0.43
+ssbo 5 subdata float 60 0.44
+
+block binding 5
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 1
+
+uniform int 10 0
+draw rect -1 -1 2 2
+probe all rgba 0.11 0.21 0.31 0.41
+
+uniform int 10 1
+draw rect -1 -1 2 2
+probe all rgba 0.12 0.22 0.32 0.42
+
+uniform int 10 2
+draw rect -1 -1 2 2
+probe all rgba 0.13 0.23 0.33 0.43
+
+uniform int 10 3
+draw rect -1 -1 2 2
+probe all rgba 0.14 0.24 0.34 0.44
diff --git a/tests/spec/arb_gl_spirv/execution/ssbo/matrix/row-major.shader_test b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/row-major.shader_test
new file mode 100644
index 000000000..800eda88d
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/ssbo/matrix/row-major.shader_test
@@ -0,0 +1,194 @@
+# SSBO test using a matrix. One stage
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_gl_spirv
+
+[vertex shader passthrough]
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 76
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %color
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %_ ""
+ OpDecorate %color Location 0
+ OpMemberDecorate %ssbo 0 RowMajor
+ OpMemberDecorate %ssbo 0 Offset 0
+ OpMemberDecorate %ssbo 0 MatrixStride 16
+ OpDecorate %ssbo BufferBlock
+ OpDecorate %_ DescriptorSet 0
+ OpDecorate %_ Binding 5
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %float_1 = OpConstant %float 1
+ %float_0 = OpConstant %float 0
+ %12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color = OpVariable %_ptr_Output_v4float Output
+ %15 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
+%mat4v4float = OpTypeMatrix %v4float 4
+ %ssbo = OpTypeStruct %mat4v4float
+%_ptr_Uniform_ssbo = OpTypePointer Uniform %ssbo
+ %_ = OpVariable %_ptr_Uniform_ssbo Uniform
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+%float_4575_7998 = OpConstant %float 4575.7998
+%float_16690_9727 = OpConstant %float 16690.9727
+%float_n2747_33765 = OpConstant %float -2747.33765
+%float_n5854_81055 = OpConstant %float -5854.81055
+ %29 = OpConstantComposite %v4float %float_4575_7998 %float_16690_9727 %float_n2747_33765 %float_n5854_81055
+ %bool = OpTypeBool
+ %v4bool = OpTypeVector %bool 4
+ %int_1 = OpConstant %int 1
+%float_14191_6123 = OpConstant %float 14191.6123
+%float_n30557_1582 = OpConstant %float -30557.1582
+%float_n30325_041 = OpConstant %float -30325.041
+%float_5217_75732 = OpConstant %float 5217.75732
+ %44 = OpConstantComposite %v4float %float_14191_6123 %float_n30557_1582 %float_n30325_041 %float_5217_75732
+ %int_2 = OpConstant %int 2
+%float_n30199_3086 = OpConstant %float -30199.3086
+%float_n16199_5928 = OpConstant %float -16199.5928
+%float_19382_7812 = OpConstant %float 19382.7812
+%float_26363_8359 = OpConstant %float 26363.8359
+ %57 = OpConstantComposite %v4float %float_n30199_3086 %float_n16199_5928 %float_19382_7812 %float_26363_8359
+ %int_3 = OpConstant %int 3
+%float_n31303_4219 = OpConstant %float -31303.4219
+%float_2088_69482 = OpConstant %float 2088.69482
+%float_28998_5918 = OpConstant %float 28998.5918
+%float_n29557_3516 = OpConstant %float -29557.3516
+ %70 = OpConstantComposite %v4float %float_n31303_4219 %float_2088_69482 %float_28998_5918 %float_n29557_3516
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %fail_color = OpVariable %_ptr_Function_v4float Function
+ OpStore %fail_color %12
+ OpStore %color %15
+ %23 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_0
+ %24 = OpLoad %v4float %23
+ %32 = OpFOrdNotEqual %v4bool %24 %29
+ %33 = OpAny %bool %32
+ OpSelectionMerge %35 None
+ OpBranchConditional %33 %34 %35
+ %34 = OpLabel
+ %36 = OpLoad %v4float %fail_color
+ OpStore %color %36
+ OpBranch %35
+ %35 = OpLabel
+ %38 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_1
+ %39 = OpLoad %v4float %38
+ %45 = OpFOrdNotEqual %v4bool %39 %44
+ %46 = OpAny %bool %45
+ OpSelectionMerge %48 None
+ OpBranchConditional %46 %47 %48
+ %47 = OpLabel
+ %49 = OpLoad %v4float %fail_color
+ OpStore %color %49
+ OpBranch %48
+ %48 = OpLabel
+ %51 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_2
+ %52 = OpLoad %v4float %51
+ %58 = OpFOrdNotEqual %v4bool %52 %57
+ %59 = OpAny %bool %58
+ OpSelectionMerge %61 None
+ OpBranchConditional %59 %60 %61
+ %60 = OpLabel
+ %62 = OpLoad %v4float %fail_color
+ OpStore %color %62
+ OpBranch %61
+ %61 = OpLabel
+ %64 = OpAccessChain %_ptr_Uniform_v4float %_ %int_0 %int_3
+ %65 = OpLoad %v4float %64
+ %71 = OpFOrdNotEqual %v4bool %65 %70
+ %72 = OpAny %bool %71
+ OpSelectionMerge %74 None
+ OpBranchConditional %72 %73 %74
+ %73 = OpLabel
+ %75 = OpLoad %v4float %fail_color
+ OpStore %color %75
+ OpBranch %74
+ %74 = OpLabel
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+
+#version 450
+
+layout (location = 0) out vec4 color;
+layout (std430, binding = 5, row_major) buffer ssbo
+ {
+ mat4 matrix;
+ };
+
+void main()
+{
+ vec4 fail_color = vec4(1.0, 0.0, 0.0, 1.0);
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ /* Note that shader_runner doesn't rearrange automatically the
+ * data for row_major matrices on ssbo, as ubo does. It just
+ * put the data on the proper offsets. So take into account
+ * that if you compare the values compared here with the
+ * values at the data section
+ */
+ if (matrix[0] != vec4(4575.7996643, 16690.9719539, -2747.33765164, -5854.8105745)) {
+ color = fail_color;
+ }
+
+ if (matrix[1] != vec4(14191.6120546, -30557.1591211, -30325.0400702, 5217.75729)) {
+ color = fail_color;
+ }
+
+ if (matrix[2] != vec4(-30199.3084764, -16199.592401, 19382.7803769, 26363.8367742)) {
+ color = fail_color;
+ }
+
+ if (matrix[3] != vec4(-31303.4210269, 2088.69494163, 28998.5927672, -29557.3508507)) {
+ color = fail_color;
+ }
+}
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+
+ssbo 5 64
+ssbo 5 subdata float 0 4575.7996643
+ssbo 5 subdata float 4 14191.6120546
+ssbo 5 subdata float 8 -30199.3084764
+ssbo 5 subdata float 12 -31303.4210269
+ssbo 5 subdata float 16 16690.9719539
+ssbo 5 subdata float 20 -30557.1591211
+ssbo 5 subdata float 24 -16199.592401
+ssbo 5 subdata float 28 2088.69494163
+ssbo 5 subdata float 32 -2747.33765164
+ssbo 5 subdata float 36 -30325.0400702
+ssbo 5 subdata float 40 19382.7803769
+ssbo 5 subdata float 44 28998.5927672
+ssbo 5 subdata float 48 -5854.8105745
+ssbo 5 subdata float 52 5217.75729
+ssbo 5 subdata float 56 26363.8367742
+ssbo 5 subdata float 60 -29557.3508507
+
+block binding 5
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_NUM_ACTIVE_VARIABLES 1
+verify program_interface_query GL_SHADER_STORAGE_BLOCK ssbo GL_BUFFER_DATA_SIZE 64
+
+verify program_query GL_ACTIVE_UNIFORMS 0
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
--
2.14.1
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