[Piglit] [PATCH] ext_gpu_shader4: add compiler tests for everything

Marek Olšák maraeo at gmail.com
Sat Apr 6 19:05:05 UTC 2019


From: Marek Olšák <marek.olsak at amd.com>

---
 generated_tests/CMakeLists.txt                |  16 +
 generated_tests/gen_gpu_shader4_tests.py      | 376 ++++++++++++++++++
 .../gen_gpu_shader4_tests/binary.frag.mako    |  16 +
 .../gen_gpu_shader4_tests/binary.vert.mako    |  18 +
 .../gen_gpu_shader4_tests/binary_op.frag.mako |  16 +
 .../gen_gpu_shader4_tests/binary_op.vert.mako |  18 +
 .../gen_gpu_shader4_tests/ternary.frag.mako   |  16 +
 .../gen_gpu_shader4_tests/ternary.vert.mako   |  18 +
 .../gen_gpu_shader4_tests/tex.frag.mako       |  21 +
 .../gen_gpu_shader4_tests/tex.vert.mako       |  22 +
 .../gen_gpu_shader4_tests/tex_bias.frag.mako  |  22 +
 .../gen_gpu_shader4_tests/tex_grad.frag.mako  |  22 +
 .../gen_gpu_shader4_tests/tex_grad.vert.mako  |  24 ++
 .../gen_gpu_shader4_tests/tex_lod.frag.mako   |  22 +
 .../gen_gpu_shader4_tests/tex_lod.vert.mako   |  23 ++
 .../texel_fetch.frag.mako                     |  25 ++
 .../texel_fetch.vert.mako                     |  26 ++
 .../texture_size.frag.mako                    |  21 +
 .../texture_size.vert.mako                    |  22 +
 .../gen_gpu_shader4_tests/unary.frag.mako     |  15 +
 .../gen_gpu_shader4_tests/unary.vert.mako     |  17 +
 .../gen_gpu_shader4_tests/unary_op.frag.mako  |  15 +
 .../gen_gpu_shader4_tests/unary_op.vert.mako  |  17 +
 .../vec_compare.frag.mako                     |  15 +
 .../vec_compare.vert.mako                     |  18 +
 .../compiler/gl_InstanceID.vert               |  16 +
 .../compiler/gl_PrimitiveID.frag              |  13 +
 .../ext_gpu_shader4/compiler/gl_VertexID.vert |  16 +
 .../compiler/unsigned-int.vert                |  22 +
 .../compiler/varying-arrays.frag              |  22 +
 .../compiler/varying-out-float.frag           |  25 ++
 .../compiler/varying-out-int.frag             |  37 ++
 .../ext_gpu_shader4/compiler/varyings.frag    |  19 +
 33 files changed, 1011 insertions(+)
 create mode 100644 generated_tests/gen_gpu_shader4_tests.py
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/binary.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/binary.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/binary_op.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/binary_op.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/ternary.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/ternary.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/tex.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/tex.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/tex_bias.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/tex_grad.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/tex_grad.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/tex_lod.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/tex_lod.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/texture_size.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/texture_size.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/unary.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/unary.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/unary_op.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/unary_op.vert.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/vec_compare.frag.mako
 create mode 100644 generated_tests/templates/gen_gpu_shader4_tests/vec_compare.vert.mako
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/gl_InstanceID.vert
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/gl_PrimitiveID.frag
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/gl_VertexID.vert
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/unsigned-int.vert
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/varying-arrays.frag
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/varying-out-float.frag
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/varying-out-int.frag
 create mode 100644 tests/spec/ext_gpu_shader4/compiler/varyings.frag

diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index adec9b4cb..6d41dd28d 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -90,20 +90,35 @@ piglit_make_generated_tests(
 	templates/interpolation-qualifier-built-in-variable/vs-fs-flip.shader_test.mako
 	templates/interpolation-qualifier-built-in-variable/vs-fs.shader_test.mako
 	)
 piglit_make_generated_tests(
 	texture_lod_tests.list
 	gen_texture_lod_tests.py
 	templates/gen_texture_lod_tests/tex_grad.vert.mako
 	templates/gen_texture_lod_tests/tex_grad.frag.mako
 	templates/gen_texture_lod_tests/frag_lod.glsl_parser_test.mako
 	)
+piglit_make_generated_tests(
+	gpu_shader4_tests.list
+	gen_gpu_shader4_tests.py
+	templates/gen_texture_lod_tests/tex.frag.mako
+	templates/gen_texture_lod_tests/tex.vert.mako
+	templates/gen_texture_lod_tests/tex_bias.mako
+	templates/gen_texture_lod_tests/tex_grad.frag.mako
+	templates/gen_texture_lod_tests/tex_grad.vert.mako
+	templates/gen_texture_lod_tests/tex_lod.frag.mako
+	templates/gen_texture_lod_tests/tex_lod.vert.mako
+	templates/gen_texture_lod_tests/texel_fetch.frag.mako
+	templates/gen_texture_lod_tests/texel_fetch.vert.mako
+	templates/gen_texture_lod_tests/texture_size.frag.mako
+	templates/gen_texture_lod_tests/texture_size.vert.mako
+	)
 piglit_make_generated_tests(
 	outerproduct_invalid_params.list
 	gen_outerproduct_invalid_params.py
 	templates/gen_outerproduct_invalid_params/template.vert.mako
 	)
 piglit_make_generated_tests(
 	outerproduct_tests.list
 	gen_outerproduct_tests.py
 	templates/gen_outerproduct_tests/template.shader_test.mako
 	)
@@ -261,20 +276,21 @@ add_custom_target(gen-gl-tests
 			shader_precision_tests.list
 			shader_framebuffer_fetch_tests.list
 			shader_image_load_store_tests.list
 			shader_image_nv_image_formats_tests.list
 			shader_intel_conservative_rasterization.list
 			variable_index_read_tests.list
 			gen_extensions_defined.list
 			vp-tex.list
 			variable_index_write_tests.list
 			vs_in_fp64.list
+			gpu_shader4_tests.list
 )
 
 # Create a custom target for generating OpenCL tests
 # This is not added to the default target, instead it is added
 # as a dependency of gen-tests if OpenCL tests are enabled
 add_custom_target(gen-cl-tests
 	DEPENDS builtin_cl_int_tests.list
 			builtin_cl_math_tests.list
 			builtin_cl_relational_tests.list
 			builtin_cl_common_tests.list
diff --git a/generated_tests/gen_gpu_shader4_tests.py b/generated_tests/gen_gpu_shader4_tests.py
new file mode 100644
index 000000000..c78824bc1
--- /dev/null
+++ b/generated_tests/gen_gpu_shader4_tests.py
@@ -0,0 +1,376 @@
+# coding=utf-8
+# Copyright (c) 2014 Intel Corporation
+# Copyright (c) 2018 Advanced Micro Devices, Inc.
+
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+""" Generate spec/EXT_gpu_shader4 tests """
+
+from __future__ import print_function, division, absolute_import
+import os
+import collections
+
+from templates import template_dir
+from modules import utils
+
+TEMPLATES = template_dir(os.path.basename(os.path.splitext(__file__)[0]))
+
+vec = ['vec2', 'vec3', 'vec4']
+ivec = ['ivec2', 'ivec3', 'ivec4']
+uvec = ['uvec2', 'uvec3', 'uvec4']
+
+genType = ['float'] + vec
+genIType = ['int'] + ivec
+genUType = ['unsigned int'] + uvec
+
+ShiftOpTypes = [
+    ('int', 'int'), ('unsigned int', 'unsigned int'),
+    ('ivec2', 'ivec2'), ('ivec3', 'ivec3'), ('ivec4', 'ivec4'),
+    ('uvec2', 'uvec2'), ('uvec3', 'uvec3'), ('uvec4', 'uvec4'),
+
+    ('ivec2', 'int'), ('ivec3', 'int'), ('ivec4', 'int'),
+    ('uvec2', 'unsigned int'), ('uvec3', 'unsigned int'), ('uvec4', 'unsigned int'),
+]
+
+BinaryOpTypes = ShiftOpTypes + [
+    ('int', 'ivec2'), ('int', 'ivec3'), ('int', 'ivec4'),
+    ('unsigned int', 'uvec2'), ('unsigned int', 'uvec3'), ('unsigned int', 'uvec4'),
+]
+
+OperatorParams = collections.namedtuple(
+    'OperatorParams', ['name', 'op', 'types'])
+
+UNARY_OP_TESTS = [
+    OperatorParams('bitwise-not', '~', genIType + genUType),
+]
+
+BINARY_OP_TESTS = [
+    OperatorParams('mod', '%', BinaryOpTypes),
+    OperatorParams('bitwise-and', '&', BinaryOpTypes),
+    OperatorParams('bitwise-or', '|', BinaryOpTypes),
+    OperatorParams('xor', '^', BinaryOpTypes),
+    OperatorParams('lshift', '<<', ShiftOpTypes),
+    OperatorParams('rshift', '>>', ShiftOpTypes),
+]
+
+
+Type1Params = collections.namedtuple(
+    'Type1Params', ['func', 'type1'])
+Type2Params = collections.namedtuple(
+    'Type2Params', ['func', 'type1', 'type2'])
+
+UNARY_TESTS = [
+    Type1Params('abs', genIType),
+    Type1Params('sign', genIType),
+    Type1Params('truncate', genType),
+    Type1Params('round', genType),
+]
+
+BINARY_TESTS = [
+    Type1Params('min', genIType),
+    Type2Params('min', ivec, 'int'),
+    Type1Params('min', genUType),
+    Type2Params('min', uvec, 'unsigned int'),
+
+    Type1Params('max', genIType),
+    Type2Params('max', ivec, 'int'),
+    Type1Params('max', genUType),
+    Type2Params('max', uvec, 'unsigned int'),
+]
+
+TERNARY_TESTS = [
+    Type1Params('clamp', genIType),
+    Type2Params('clamp', ivec, 'int'),
+    Type1Params('clamp', genUType),
+    Type2Params('clamp', uvec, 'unsigned int'),
+]
+
+VEC_COMPARE_TESTS = [
+    Type1Params('lessThan', uvec),
+    Type1Params('lessThanEqual', uvec),
+    Type1Params('greaterThan', uvec),
+    Type1Params('greaterThanEqual', uvec),
+    Type1Params('equal', uvec),
+    Type1Params('notEqual', uvec),
+]
+
+
+FLOAT = ['']
+INT = ['i', 'u']
+ALL = FLOAT + INT
+
+FetchParams = collections.namedtuple(
+    'FetchParams', ['sampler', 'coord', 'offsetcoord', 'variants'])
+
+FETCH_TESTS = [
+    FetchParams('1D', 'int', 'int', ALL),
+    FetchParams('2D', 'ivec2', 'ivec2', ALL),
+    FetchParams('3D', 'ivec3', 'ivec3', ALL),
+    FetchParams('2DRect', 'ivec2', 'ivec2', ALL),
+    FetchParams('1DArray', 'ivec2', 'int', ALL),
+    FetchParams('2DArray', 'ivec3', 'ivec2', ALL),
+    FetchParams('Buffer', 'int', '', ALL),
+]
+
+SIZE_TESTS = FETCH_TESTS + [
+    FetchParams('Cube', 'ivec2', '', ALL),
+]
+
+
+TextureParams = collections.namedtuple(
+    'TextureParams', ['func', 'sampler', 'coord', 'offsetcoord', 'variants'])
+
+# Variants: std, bias, lod
+COMMON_TEXTURE_TESTS = [
+    # Inherited from GLSL 1.10, test integer textures
+    TextureParams('texture1D', '1D', 'float', 'int', INT),
+    TextureParams('texture1DProj', '1D', 'vec2', 'int', INT),
+    TextureParams('texture1DProj', '1D', 'vec4', 'int', INT),
+
+    TextureParams('texture2D', '2D', 'vec2', 'ivec2', INT),
+    TextureParams('texture2DProj', '2D', 'vec3', 'ivec2', INT),
+    TextureParams('texture2DProj', '2D', 'vec4', 'ivec2', INT),
+
+    TextureParams('texture3D', '3D', 'vec3', 'ivec3', INT),
+    TextureParams('texture3DProj', '3D', 'vec4', 'ivec3', INT),
+
+    TextureParams('textureCube', 'Cube', 'vec3', '', INT),
+
+    # Added by GL_EXT_gpu_shader4
+    TextureParams('texture1DArray', '1DArray', 'vec2', 'int', ALL),
+    TextureParams('texture2DArray', '2DArray', 'vec3', 'ivec2', ALL),
+
+    TextureParams('shadow1D', '1DShadow', 'vec3', 'int', FLOAT),
+    TextureParams('shadow2D', '2DShadow', 'vec3', 'ivec2', FLOAT),
+    TextureParams('shadow1DProj', '1DShadow', 'vec4', 'int', FLOAT),
+    TextureParams('shadow2DProj', '2DShadow', 'vec4', 'ivec2', FLOAT),
+    TextureParams('shadow1DArray', '1DArrayShadow', 'vec3', 'int', FLOAT),
+]
+
+TEXTURE_TESTS = COMMON_TEXTURE_TESTS + [
+    TextureParams('shadow2DArray', '2DArrayShadow', 'vec4', 'ivec2', FLOAT),
+    TextureParams('shadowCube', 'CubeShadow', 'vec4', '', FLOAT),
+
+    # Inherited from ARB_texture_rectangle, test integer textures
+    TextureParams('texture2DRect', '2DRect', 'vec2', 'ivec2', INT),
+    TextureParams('texture2DRectProj', '2DRect', 'vec3', 'ivec2', INT),
+    TextureParams('texture2DRectProj', '2DRect', 'vec4', 'ivec2', INT),
+    TextureParams('shadow2DRect', '2DRectShadow', 'vec3', 'ivec2', FLOAT),
+    TextureParams('shadow2DRectProj', '2DRectShadow', 'vec4', 'ivec2', FLOAT),
+]
+
+LOD_TESTS = COMMON_TEXTURE_TESTS
+BIAS_TESTS = COMMON_TEXTURE_TESTS
+
+
+GradParams = collections.namedtuple(
+    'GradParams', ['coord', 'grad', 'offsetcoord', 'sampler', 'func', 'variants'])
+
+GRAD_TESTS = [
+    GradParams('float', 'float', 'int', '1D', 'texture1D', ALL),
+    GradParams('vec2', 'float', 'int', '1D', 'texture1DProj', ALL),
+    GradParams('vec4', 'float', 'int', '1D', 'texture1DProj', ALL),
+    GradParams('vec2', 'float', 'int', '1DArray', 'texture1DArray', ALL),
+
+    GradParams('vec2', 'vec2', 'ivec2', '2D', 'texture2D', ALL),
+    GradParams('vec3', 'vec2', 'ivec2', '2D', 'texture2DProj', ALL),
+    GradParams('vec4', 'vec2', 'ivec2', '2D', 'texture2DProj', ALL),
+    GradParams('vec3', 'vec2', 'ivec2', '2DArray', 'texture2DArray', ALL),
+
+    GradParams('vec3', 'vec3', 'ivec3', '3D', 'texture3D', ALL),
+    GradParams('vec4', 'vec3', 'ivec3', '3D', 'texture3DProj', ALL),
+
+    GradParams('vec3', 'vec3', '', 'Cube', 'textureCube', ALL),
+
+    GradParams('vec3', 'float', 'int', '1DShadow', 'shadow1D', FLOAT),
+    GradParams('vec4', 'float', 'int', '1DShadow', 'shadow1DProj', FLOAT),
+    GradParams('vec3', 'float', 'int', '1DArrayShadow', 'shadow1DArray', FLOAT),
+
+    GradParams('vec3', 'vec2', 'ivec2', '2DShadow', 'shadow2D', FLOAT),
+    GradParams('vec4', 'vec2', 'ivec2', '2DShadow', 'shadow2DProj', FLOAT),
+    GradParams('vec4', 'vec2', 'ivec2', '2DArrayShadow', 'shadow2DArray', FLOAT),
+
+    GradParams('vec2', 'vec2', 'ivec2', '2DRect', 'texture2DRect', ALL),
+    GradParams('vec3', 'vec2', 'ivec2', '2DRect', 'texture2DRectProj', ALL),
+    GradParams('vec4', 'vec2', 'ivec2', '2DRect', 'texture2DRectProj', ALL),
+
+    GradParams('vec3', 'vec2', 'ivec2', '2DRectShadow', 'shadow2DRect', FLOAT),
+    GradParams('vec4', 'vec2', 'ivec2', '2DRectShadow', 'shadow2DRectProj', FLOAT),
+
+    GradParams('vec4', 'vec3', '', 'CubeShadow', 'shadowCube', FLOAT),
+]
+
+def get_swizzle(vtype):
+    """
+    Expand the type to vec4.
+    """
+    if '3' in vtype:
+        return '.xyzz';
+    if '2' in vtype:
+        return '.xyyy';
+    return '';
+
+def get_bvec(vtype):
+    """
+    Return the corresponding bvec type.
+    """
+    if '4' in vtype:
+        return 'bvec4';
+    if '3' in vtype:
+        return 'bvec3';
+    if '2' in vtype:
+        return 'bvec2';
+    return 'invalid';
+
+def get_extensions(sampler):
+    """ If this test uses GL_ARB_texture_rectangle add it
+
+    GL_ARB_texture_rectangle is an odd extension, it is on by default, so don't
+    generate a #extension in the shader, just in the config block.
+
+    """
+    if 'Rect' in sampler:
+        return 'GL_EXT_gpu_shader4 GL_ARB_texture_rectangle'
+
+    if 'Array' in sampler:
+        return 'GL_EXT_gpu_shader4 GL_EXT_texture_array'
+
+    if 'Buffer' in sampler:
+        return 'GL_EXT_gpu_shader4 GL_EXT_texture_buffer_object'
+
+    return 'GL_EXT_gpu_shader4'
+
+
+def main():
+    """ Main function
+
+    Writes tests to generated_tests/spec/ext_gpu_shader4/ directory
+
+    """
+    dirname = 'spec/ext_gpu_shader4/compiler'
+    utils.safe_makedirs(dirname)
+
+    for params in UNARY_OP_TESTS:
+        for type1 in params.types:
+            name = os.path.join(
+                dirname,
+                "{func}-{type1}".format(
+                    func=params.name,
+                    type1=type1.replace(' ', '_')))
+
+            for stage in ['frag', 'vert']:
+                filename = '{0}.{1}'.format(name, stage)
+                print(filename)
+                with open(filename, 'w+') as f:
+                    f.write(TEMPLATES.get_template(
+                        '{0}.{1}.mako'.format('unary_op', stage)).render_unicode(
+                            param=params,
+                            type1=type1,
+                            swizzle=get_swizzle(type1)))
+
+    for params in BINARY_OP_TESTS:
+        for types in params.types:
+            name = os.path.join(
+                dirname,
+                "{func}-{type1}-{type2}".format(
+                    func=params.name,
+                    type1=types[0].replace(' ', '_'),
+                    type2=types[1].replace(' ', '_')))
+            result_type = types[0] if 'int' in types[1] else types[1]
+
+            for stage in ['frag', 'vert']:
+                filename = '{0}.{1}'.format(name, stage)
+                print(filename)
+                with open(filename, 'w+') as f:
+                    f.write(TEMPLATES.get_template(
+                        '{0}.{1}.mako'.format('binary_op', stage)).render_unicode(
+                            param=params,
+                            types=types,
+                            result_type=result_type,
+                            swizzle=get_swizzle(result_type)))
+
+    for tests in [('unary', UNARY_TESTS),
+                  ('binary', BINARY_TESTS),
+                  ('ternary', TERNARY_TESTS),
+                  ('vec_compare', VEC_COMPARE_TESTS)]:
+        for params in tests[1]:
+            for type1 in params.type1:
+                name = os.path.join(
+                    dirname,
+                    "{func}-{type1}{type2}".format(
+                        func=params.func,
+                        type1=type1,
+                        type2='-' + params.type2 if 'type2' in params._fields else ''))
+
+                for stage in ['frag', 'vert']:
+                    filename = '{0}.{1}'.format(name, stage)
+                    print(filename)
+                    with open(filename, 'w+') as f:
+                        f.write(TEMPLATES.get_template(
+                            '{0}.{1}.mako'.format(tests[0], stage)).render_unicode(
+                                param=params,
+                                type1=type1,
+                                type2=params.type2 if 'type2' in params._fields else type1,
+                                swizzle=get_swizzle(type1),
+                                bvec=get_bvec(type1)))
+
+    for tests in [('texture_size', SIZE_TESTS, ''),
+                  ('texel_fetch', FETCH_TESTS, ''),
+                  ('tex', TEXTURE_TESTS, ''),
+                  ('tex_bias', BIAS_TESTS, ''),
+                  ('tex_lod', LOD_TESTS, ''),
+                  ('tex_grad', GRAD_TESTS, ''),
+                  ('texel_fetch', FETCH_TESTS, 'Offset'),
+                  ('tex', TEXTURE_TESTS, 'Offset'),
+                  ('tex_bias', BIAS_TESTS, 'Offset'),
+                  ('tex_lod', LOD_TESTS, 'Offset'),
+                  ('tex_grad', GRAD_TESTS, 'Offset')]:
+        for params in tests[1]:
+            if tests[2] == 'Offset' and params.offsetcoord == '':
+                continue
+
+            for prefix in params.variants:
+                name = os.path.join(
+                    dirname,
+                    "{0}{func}{offset}-{prefix}sampler{sampler}-{coord}".format(
+                        tests[0],
+                        func='-' + params.func if 'func' in params._fields else '',
+                        offset=tests[2],
+                        prefix=prefix,
+                        sampler=params.sampler,
+                        coord=params.coord))
+
+                stages = ['frag']
+                if tests[0] != 'tex_bias':
+                    stages = stages + ['vert']
+
+                for stage in stages:
+                    filename = '{0}.{1}'.format(name, stage)
+                    print(filename)
+                    with open(filename, 'w+') as f:
+                        f.write(TEMPLATES.get_template(
+                            '{0}.{1}.mako'.format(tests[0], stage)).render_unicode(
+                                param=params,
+                                extensions=get_extensions(params.sampler),
+                                prefix=prefix,
+                                swizzle=get_swizzle(params.coord),
+                                offset=tests[2]))
+
+if __name__ == '__main__':
+    main()
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/binary.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/binary.frag.mako
new file mode 100644
index 000000000..f5e1ce50f
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/binary.frag.mako
@@ -0,0 +1,16 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying ${type1} x;
+flat varying ${type2} y;
+
+void main()
+{
+  ${type1} v = ${param.func}(x, y);
+  gl_FragColor = vec4(v${swizzle});
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/binary.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/binary.vert.mako
new file mode 100644
index 000000000..4d29720b1
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/binary.vert.mako
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+attribute ${type1} x;
+attribute ${type2} y;
+flat varying ${type1} v;
+
+void main()
+{
+  gl_Position = pos;
+  v = ${param.func}(x, y);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/binary_op.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/binary_op.frag.mako
new file mode 100644
index 000000000..3eeebfd61
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/binary_op.frag.mako
@@ -0,0 +1,16 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying ${types[0]} x;
+flat varying ${types[1]} y;
+
+void main()
+{
+  ${result_type} v = x ${param.op} y;
+  gl_FragColor = vec4(v${swizzle});
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/binary_op.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/binary_op.vert.mako
new file mode 100644
index 000000000..bc22c62e3
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/binary_op.vert.mako
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+attribute ${types[0]} x;
+attribute ${types[1]} y;
+flat varying ${result_type} v;
+
+void main()
+{
+  gl_Position = pos;
+  v = x ${param.op} y;
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/ternary.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/ternary.frag.mako
new file mode 100644
index 000000000..ea496d046
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/ternary.frag.mako
@@ -0,0 +1,16 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying ${type1} x;
+flat varying ${type2} y, z;
+
+void main()
+{
+  ${type1} v = ${param.func}(x, y, z);
+  gl_FragColor = vec4(v${swizzle});
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/ternary.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/ternary.vert.mako
new file mode 100644
index 000000000..549adfcc8
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/ternary.vert.mako
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+attribute ${type1} x;
+attribute ${type2} y, z;
+flat varying ${type1} v;
+
+void main()
+{
+  gl_Position = pos;
+  v = ${param.func}(x, y, z);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/tex.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/tex.frag.mako
new file mode 100644
index 000000000..993eaaeb2
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/tex.frag.mako
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+flat varying ${param.coord} coord;
+
+void main()
+{
+  ${prefix}vec4 v = ${param.func}${offset}(s, coord
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+
+  gl_FragColor = vec4(v);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/tex.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/tex.vert.mako
new file mode 100644
index 000000000..d8d484cd2
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/tex.vert.mako
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+attribute vec4 pos;
+attribute ${param.coord} coord;
+flat varying ${prefix}vec4 color;
+
+void main()
+{
+  gl_Position = pos;
+  color = ${param.func}${offset}(s, coord
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/tex_bias.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/tex_bias.frag.mako
new file mode 100644
index 000000000..2726c8819
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/tex_bias.frag.mako
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+flat varying ${param.coord} coord;
+varying float bias;
+
+void main()
+{
+  ${prefix}vec4 v = ${param.func}${offset}(s, coord,
+% if offset == 'Offset':
+    ${param.offsetcoord}(1),
+% endif
+    bias);
+
+  gl_FragColor = vec4(v);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/tex_grad.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/tex_grad.frag.mako
new file mode 100644
index 000000000..59ddcb911
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/tex_grad.frag.mako
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+varying ${param.coord} coord;
+varying ${param.grad} dPdx;
+varying ${param.grad} dPdy;
+
+void main()
+{
+  ${prefix}vec4 v = ${param.func}Grad${offset}(s, coord, dPdx, dPdy
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+  gl_FragColor = vec4(v);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/tex_grad.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/tex_grad.vert.mako
new file mode 100644
index 000000000..ee24a4102
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/tex_grad.vert.mako
@@ -0,0 +1,24 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+attribute vec4 pos;
+attribute ${param.coord} coord;
+attribute ${param.grad} dPdx;
+attribute ${param.grad} dPdy;
+flat varying ${prefix}vec4 color;
+
+void main()
+{
+  gl_Position = pos;
+  color = ${param.func}Grad${offset}(s, coord, dPdx, dPdy
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/tex_lod.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/tex_lod.frag.mako
new file mode 100644
index 000000000..0f6fe8839
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/tex_lod.frag.mako
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+flat varying ${param.coord} coord;
+varying float lod;
+
+void main()
+{
+  ${prefix}vec4 v = ${param.func}Lod${offset}(s, coord, lod
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+
+  gl_FragColor = vec4(v);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/tex_lod.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/tex_lod.vert.mako
new file mode 100644
index 000000000..4a2460f07
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/tex_lod.vert.mako
@@ -0,0 +1,23 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+attribute vec4 pos;
+attribute ${param.coord} coord;
+attribute float lod;
+flat varying ${prefix}vec4 color;
+
+void main()
+{
+  gl_Position = pos;
+  color = ${param.func}Lod${offset}(s, coord, lod
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.frag.mako
new file mode 100644
index 000000000..2f8c329da
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.frag.mako
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+flat varying ${param.coord} coord, offset;
+flat varying int lod;
+
+void main()
+{
+  ${prefix}vec4 v = texelFetch${param.sampler}${offset}(s, coord
+% if param.sampler != '2DRect' and param.sampler != 'Buffer':
+    , lod
+% endif
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+
+  gl_FragColor = vec4(v);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.vert.mako
new file mode 100644
index 000000000..b8ccea574
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/texel_fetch.vert.mako
@@ -0,0 +1,26 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+attribute vec4 pos;
+attribute ${param.coord} coord;
+attribute int lod;
+flat varying ${prefix}vec4 color;
+
+void main()
+{
+  gl_Position = pos;
+  color = texelFetch${param.sampler}${offset}(s, coord
+% if param.sampler != '2DRect' and param.sampler != 'Buffer':
+    , lod
+% endif
+% if offset == 'Offset':
+    , ${param.offsetcoord}(1)
+% endif
+  );
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/texture_size.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/texture_size.frag.mako
new file mode 100644
index 000000000..3e06729f7
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/texture_size.frag.mako
@@ -0,0 +1,21 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+flat varying int lod;
+
+void main()
+{
+  ${param.coord} v = textureSize${param.sampler}(s
+% if param.sampler != '2DRect' and param.sampler != 'Buffer':
+    , lod
+% endif
+  );
+
+  gl_FragColor = vec4(v${swizzle});
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/texture_size.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/texture_size.vert.mako
new file mode 100644
index 000000000..0327b5a49
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/texture_size.vert.mako
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: ${extensions}
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+uniform ${prefix}sampler${param.sampler} s;
+attribute vec4 pos;
+attribute int lod;
+flat varying ${param.coord} size;
+
+void main()
+{
+  gl_Position = pos;
+  size = textureSize${param.sampler}(s
+% if param.sampler != '2DRect' and param.sampler != 'Buffer':
+    , lod
+% endif
+  );
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/unary.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/unary.frag.mako
new file mode 100644
index 000000000..4c64186fe
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/unary.frag.mako
@@ -0,0 +1,15 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying ${type1} x;
+
+void main()
+{
+  ${type1} v = ${param.func}(x);
+  gl_FragColor = vec4(v${swizzle});
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/unary.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/unary.vert.mako
new file mode 100644
index 000000000..50a7fe513
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/unary.vert.mako
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+attribute ${type1} x;
+flat varying ${type1} v;
+
+void main()
+{
+  gl_Position = pos;
+  v = ${param.func}(x);
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/unary_op.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/unary_op.frag.mako
new file mode 100644
index 000000000..c7407abc5
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/unary_op.frag.mako
@@ -0,0 +1,15 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying ${type1} x;
+
+void main()
+{
+  ${type1} v = ${param.op}x;
+  gl_FragColor = vec4(v${swizzle});
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/unary_op.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/unary_op.vert.mako
new file mode 100644
index 000000000..06516d99d
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/unary_op.vert.mako
@@ -0,0 +1,17 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+attribute ${type1} x;
+flat varying ${type1} v;
+
+void main()
+{
+  gl_Position = pos;
+  v = ${param.op}x;
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/vec_compare.frag.mako b/generated_tests/templates/gen_gpu_shader4_tests/vec_compare.frag.mako
new file mode 100644
index 000000000..60d1c5f4c
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/vec_compare.frag.mako
@@ -0,0 +1,15 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying ${type1} x, y;
+
+void main()
+{
+  ${bvec} v = ${param.func}(x, y);
+  gl_FragColor = vec4(v${swizzle});
+}
diff --git a/generated_tests/templates/gen_gpu_shader4_tests/vec_compare.vert.mako b/generated_tests/templates/gen_gpu_shader4_tests/vec_compare.vert.mako
new file mode 100644
index 000000000..7f2274c60
--- /dev/null
+++ b/generated_tests/templates/gen_gpu_shader4_tests/vec_compare.vert.mako
@@ -0,0 +1,18 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+attribute ${type1} x, y;
+flat varying ${type1} v;
+
+void main()
+{
+  gl_Position = pos;
+  ${bvec} b = ${param.func}(x, y);
+  v = ${type1}(b);
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/gl_InstanceID.vert b/tests/spec/ext_gpu_shader4/compiler/gl_InstanceID.vert
new file mode 100644
index 000000000..ef95a0492
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/gl_InstanceID.vert
@@ -0,0 +1,16 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+flat varying int v;
+
+void main()
+{
+  gl_Position = pos;
+  v = gl_InstanceID;
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/gl_PrimitiveID.frag b/tests/spec/ext_gpu_shader4/compiler/gl_PrimitiveID.frag
new file mode 100644
index 000000000..035d2514a
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/gl_PrimitiveID.frag
@@ -0,0 +1,13 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+void main()
+{
+  int v = gl_PrimitiveID;
+  gl_FragColor = vec4(v);
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/gl_VertexID.vert b/tests/spec/ext_gpu_shader4/compiler/gl_VertexID.vert
new file mode 100644
index 000000000..d890137ec
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/gl_VertexID.vert
@@ -0,0 +1,16 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+flat varying int v;
+
+void main()
+{
+  gl_Position = pos;
+  v = gl_VertexID;
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/unsigned-int.vert b/tests/spec/ext_gpu_shader4/compiler/unsigned-int.vert
new file mode 100644
index 000000000..96f071dbb
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/unsigned-int.vert
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+attribute vec4 pos;
+attribute unsigned int x;
+uniform unsigned int w;
+flat varying unsigned int v;
+
+void main()
+{
+  gl_Position = pos;
+  int i = int(pos.y);
+  unsigned int t = 1u;
+  unsigned int u = unsigned int(pos.x);
+  unsigned int v = unsigned int(i);
+  v = t + unsigned int(x + 2U) + u + v + w;
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/varying-arrays.frag b/tests/spec/ext_gpu_shader4/compiler/varying-arrays.frag
new file mode 100644
index 000000000..57e478f03
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/varying-arrays.frag
@@ -0,0 +1,22 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying unsigned int u1[2];
+flat varying uvec2 u2[2];
+flat varying uvec3 u3[2];
+flat varying uvec4 u4[2];
+
+flat varying int i1[2];
+flat varying ivec2 i2[2];
+flat varying ivec3 i3[2];
+flat varying ivec4 i4[2];
+
+void main()
+{
+    gl_FragColor = vec4(1.0);
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/varying-out-float.frag b/tests/spec/ext_gpu_shader4/compiler/varying-out-float.frag
new file mode 100644
index 000000000..1b68cd8ee
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/varying-out-float.frag
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying float u1;
+flat varying vec2 u2;
+flat varying vec3 u3;
+flat varying vec4 u4;
+
+varying out float o1;
+varying out vec2 o2;
+varying out vec3 o3;
+varying out vec4 o4;
+
+void main()
+{
+    o1 = u1;
+    o2 = u2;
+    o3 = u3;
+    o4 = u4;
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/varying-out-int.frag b/tests/spec/ext_gpu_shader4/compiler/varying-out-int.frag
new file mode 100644
index 000000000..0b8b68dde
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/varying-out-int.frag
@@ -0,0 +1,37 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+flat varying int i1;
+flat varying ivec2 i2;
+flat varying ivec3 i3;
+flat varying ivec4 i4;
+flat varying unsigned int u1;
+flat varying uvec2 u2;
+flat varying uvec3 u3;
+flat varying uvec4 u4;
+
+varying out unsigned int o1;
+varying out uvec2 o2;
+varying out uvec3 o3;
+varying out uvec4 o4;
+varying out int o5;
+varying out ivec2 o6;
+varying out ivec3 o7;
+varying out ivec4 o8;
+
+void main()
+{
+    o1 = u1;
+    o2 = u2;
+    o3 = u3;
+    o4 = u4;
+    o5 = i1;
+    o6 = i2;
+    o7 = i3;
+    o8 = i4;
+}
diff --git a/tests/spec/ext_gpu_shader4/compiler/varyings.frag b/tests/spec/ext_gpu_shader4/compiler/varyings.frag
new file mode 100644
index 000000000..c9ce3fd80
--- /dev/null
+++ b/tests/spec/ext_gpu_shader4/compiler/varyings.frag
@@ -0,0 +1,19 @@
+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.10
+ * require_extensions: GL_EXT_gpu_shader4
+ * [end config]
+ */
+#extension GL_EXT_gpu_shader4 : require
+
+noperspective varying float temperature;
+flat varying vec3 myColor;
+centroid varying vec2 myTexCoord1;
+noperspective varying vec2 myTexCoord2;
+centroid noperspective varying vec2 myTexCoord3;
+noperspective centroid varying vec2 myTexCoord4;
+
+void main()
+{
+    gl_FragColor = vec4(1.0);
+}
-- 
2.17.1



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