[Piglit] [PATCH] ext_gpu_shader4: test glBindFragDataLocationEXT

Marek Olšák maraeo at gmail.com
Tue Apr 16 00:16:11 UTC 2019


It's also an execution test for "varying out".

Marek

On Mon, Apr 15, 2019 at 6:28 PM Ian Romanick <idr at freedesktop.org> wrote:

> On 4/15/19 10:47 AM, Marek Olšák wrote:
> > From: Marek Olšák <marek.olsak at amd.com>
> >
> > ---
> >  tests/opengl.py                         |   7 ++
> >  tests/spec/gl-3.1/mixed-int-float-fbo.c | 100 +++++++++++++++++++-----
> >  2 files changed, 88 insertions(+), 19 deletions(-)
> >
> > diff --git a/tests/opengl.py b/tests/opengl.py
> > index 40c37a055..666b35200 100644
> > --- a/tests/opengl.py
> > +++ b/tests/opengl.py
> > @@ -3026,20 +3026,27 @@ with profile.test_list.group_manager(
> >      g(['getteximage-formats', 'init-by-rendering'])
> >      g(['getteximage-formats', 'init-by-clear-and-render'])
> >      g(['ext_framebuffer_multisample-fast-clear', 'single-sample'],
> >        'fbo-fast-clear')
> >      g(['ext_framebuffer_object-border-texture-finish'])
> >      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX1')
> >      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX4')
> >      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX8')
> >      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX16')
> >
> > +
> > +with profile.test_list.group_manager(
> > +        PiglitGLTest,
> > +        grouptools.join('spec', 'ext_gpu_shader4')) as g:
> > +    g(['gl-3.1-mixed-int-float-fbo', 'ext_gpu_shader4'],
> 'bindfragdatalocation mixed-int-float-fbo')
> > +    g(['gl-3.1-mixed-int-float-fbo', 'ext_gpu_shader4', 'int_second'],
> 'bindfragdatalocation mixed-int-float-fbo int_second')
> > +
> >  with profile.test_list.group_manager(
> >          PiglitGLTest, grouptools.join('spec',
> 'ext_image_dma_buf_import')) as \
> >          g:
> >      g(['ext_image_dma_buf_import-invalid_hints'], run_concurrent=False)
> >      g(['ext_image_dma_buf_import-invalid_attributes'],
> run_concurrent=False)
> >      g(['ext_image_dma_buf_import-missing_attributes'],
> run_concurrent=False)
> >      g(['ext_image_dma_buf_import-ownership_transfer'],
> run_concurrent=False)
> >      g(['ext_image_dma_buf_import-unsupported_format'],
> run_concurrent=False)
> >      g(['ext_image_dma_buf_import-intel_external_sampler_only'],
> >        run_concurrent=False)
> > diff --git a/tests/spec/gl-3.1/mixed-int-float-fbo.c
> b/tests/spec/gl-3.1/mixed-int-float-fbo.c
> > index d2d7aeb65..8dfeccb41 100644
> > --- a/tests/spec/gl-3.1/mixed-int-float-fbo.c
> > +++ b/tests/spec/gl-3.1/mixed-int-float-fbo.c
> > @@ -26,22 +26,36 @@
> >   * Test mixed integer/float FBO.
> >   *
> >   * If the argument 'int_second' is given the 0th color attachment will
> >   * be a unorm texture and the 1st color attachment will be an integer
> texture.
> >   * Otherwise, the 0th color attachment will be integer and the 1st color
> >   * attachment will be unorm.
> >   */
> >
> >  #include "piglit-util-gl.h"
> >
> > +static bool ext_gpu_shader4 = false;
> > +
> >  PIGLIT_GL_TEST_CONFIG_BEGIN
> > -     config.supports_gl_core_version = 31;
> > +     for (int i = 1; i < argc; i++) {
> > +             if (!strcmp(argv[i], "ext_gpu_shader4")) {
> > +                     ext_gpu_shader4 = true;
> > +                     puts("Testing GL_EXT_gpu_shader4.");
> > +                     break;
> > +             }
> > +     }
> > +
> > +     if (ext_gpu_shader4)
> > +             config.supports_gl_compat_version = 10;
> > +     else
> > +             config.supports_gl_core_version = 31;
> > +
> >       config.window_visual = PIGLIT_GL_VISUAL_RGBA;
> >       config.khr_no_error_support = PIGLIT_NO_ERRORS;
> >  PIGLIT_GL_TEST_CONFIG_END
> >
> >  static const char *vs_text =
> >       "#version 150\n"
> >       "in vec4 vertex;\n"
> >       "void main() \n"
> >       "{ \n"
> >       "   gl_Position = vertex; \n"
> > @@ -50,35 +64,71 @@ static const char *vs_text =
> >  static const char *fs_text =
> >       "#version 150\n"
> >       "out ivec4 outputInt;\n"
> >       "out vec4 outputFloat;\n"
> >       "void main() \n"
> >       "{ \n"
> >       "   outputInt = ivec4(1, 2, 3, 4); \n"
> >       "   outputFloat = vec4(0.25, 0.5, 0.75, 1.0); \n"
> >       "} \n";
> >
> > +static const char *vs_text_gpu_shader4 =
> > +     "#version 110\n"
> > +     "attribute vec4 vertex;\n"
> > +     "void main() \n"
> > +     "{ \n"
> > +     "   gl_Position = vertex; \n"
> > +     "} \n";
> > +
> > +static const char *fs_text_gpu_shader4 =
> > +     "#version 110\n"
> > +     "#extension GL_EXT_gpu_shader4 : enable\n"
> > +     "varying out ivec4 outputInt;\n"
> > +     "varying out vec4 outputFloat;\n"
> > +     "void main() \n"
> > +     "{ \n"
> > +     "   outputInt = ivec4(1, 2, 3, 4); \n"
> > +     "   outputFloat = vec4(0.25, 0.5, 0.75, 1.0); \n"
> > +     "} \n";
> > +
> >  const int width = 128, height = 128;
> >  bool int_output_first = true;
> >
> >
> >  static GLuint
> >  create_program(void)
> >  {
> > -     GLuint program = piglit_build_simple_program(vs_text, fs_text);
> > -     if (int_output_first) {
> > -             glBindFragDataLocation(program, 0, "outputInt");
> > -             glBindFragDataLocation(program, 1, "outputFloat");
> > -     }
> > -     else {
> > -             glBindFragDataLocation(program, 0, "outputFloat");
> > -             glBindFragDataLocation(program, 1, "outputInt");
> > +     GLuint program;
> > +
> > +     if (ext_gpu_shader4) {
> > +             program = piglit_build_simple_program(vs_text_gpu_shader4,
> > +                                                   fs_text_gpu_shader4);
> > +
> > +             if (int_output_first) {
> > +                     glBindFragDataLocationEXT(program, 0, "outputInt");
> > +                     glBindFragDataLocationEXT(program, 1,
> "outputFloat");
>
> I don't know if this separation is strictly necessary.  The Khronos
> gl.xml /says/ glBindFragDataLocationEXT is an alias of
> glBindFragDataLocation.  There's no published GLX protocol, so there's
> nothing that prevents the two from being unaliased in the future.
>
> I don't feel very strongly about it either way.  Whichever way you
> decide to do it, this patch is
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>
> > +             }
> > +             else {
> > +                     glBindFragDataLocationEXT(program, 0,
> "outputFloat");
> > +                     glBindFragDataLocationEXT(program, 1, "outputInt");
> > +             }
> > +     } else {
> > +             program = piglit_build_simple_program(vs_text, fs_text);
> > +
> > +             if (int_output_first) {
> > +                     glBindFragDataLocation(program, 0, "outputInt");
> > +                     glBindFragDataLocation(program, 1, "outputFloat");
> > +             }
> > +             else {
> > +                     glBindFragDataLocation(program, 0, "outputFloat");
> > +                     glBindFragDataLocation(program, 1, "outputInt");
> > +             }
> >       }
> >
> >       glLinkProgram(program);
> >       if (!piglit_link_check_status(program))
> >               piglit_report_result(PIGLIT_FAIL);
> >
> >       piglit_check_gl_error(GL_NO_ERROR);
> >
> >       return program;
> >  }
> > @@ -139,30 +189,35 @@ create_fbo(void)
> >               piglit_report_result(PIGLIT_SKIP);
> >       }
> >
> >       return fbo;
> >  }
> >
> >
> >  enum piglit_result
> >  piglit_display(void)
> >  {
> > -     const int int_clear[4] = { 99, 99, 99, 99 };
> > -     const float float_clear[4] = { 0.33, 0.33, 0.33, 0.33 };
> > -
> > -     if (int_output_first) {
> > -             glClearBufferiv(GL_COLOR, 0, int_clear);
> > -             glClearBufferfv(GL_COLOR, 1, float_clear);
> > -     }
> > -     else {
> > -             glClearBufferfv(GL_COLOR, 0, float_clear);
> > -             glClearBufferiv(GL_COLOR, 1, int_clear);
> > +     if (ext_gpu_shader4) {
> > +             glClearColor(0, 0, 0, 0);
> > +             glClear(GL_COLOR_BUFFER_BIT);
> > +     } else {
> > +             const int int_clear[4] = { 99, 99, 99, 99 };
> > +             const float float_clear[4] = { 0.33, 0.33, 0.33, 0.33 };
> > +
> > +             if (int_output_first) {
> > +                     glClearBufferiv(GL_COLOR, 0, int_clear);
> > +                     glClearBufferfv(GL_COLOR, 1, float_clear);
> > +             }
> > +             else {
> > +                     glClearBufferfv(GL_COLOR, 0, float_clear);
> > +                     glClearBufferiv(GL_COLOR, 1, int_clear);
> > +             }
> >       }
> >
> >       piglit_draw_rect(-1, -1, 2, 2);
> >
> >       bool pass = true;
> >
> >       /* check the int target */
> >       if (int_output_first) {
> >               glReadBuffer(GL_COLOR_ATTACHMENT0);
> >       }
> > @@ -205,20 +260,27 @@ piglit_display(void)
> >
> >       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> >
> >       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> >  }
> >
> >
> >  void
> >  piglit_init(int argc, char **argv)
> >  {
> > +     if (ext_gpu_shader4) {
> > +             piglit_require_gl_version(20);
> > +             piglit_require_extension("GL_ARB_framebuffer_object");
> > +             piglit_require_extension("GL_EXT_gpu_shader4");
> > +             piglit_require_extension("GL_EXT_texture_integer");
> > +     }
> > +
> >       if (argc > 1 && strcmp(argv[1], "int_second") == 0) {
> >               int_output_first = false;
> >       }
> >
> >       GLuint fbo = create_fbo();
> >       GLuint program = create_program();
> >
> >       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> >       glUseProgram(program);
> >  }
> >
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/piglit/attachments/20190415/ef1bd5ed/attachment.html>


More information about the Piglit mailing list