[Piglit] [PATCH] arb_program_interface_query: corrected AoA's index variable expectation

Andres Gomez agomez at igalia.com
Fri Feb 8 16:59:16 UTC 2019


Naming conventions, from the GL_ARB_program_interface_query extension:

 "   * For an active variable declared as an array of an aggregate
       data type (structures or arrays), a separate entry will be
       generated for each active array element, unless noted
       immediately below.  The name of each entry is formed by
       concatenating the name of the array, the "[" character, an
       integer identifying the element number, and the "]" character.
       These enumeration rules are applied recursively, treating each
       enumerated array element as a separate active variable."

Cc: Timothy Arceri <tarceri at itsqueeze.com>
Cc: Martin Peres <martin.peres at linux.intel.com>
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
 .../spec/arb_program_interface_query/getprogramresourceindex.c  | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/spec/arb_program_interface_query/getprogramresourceindex.c b/tests/spec/arb_program_interface_query/getprogramresourceindex.c
index 16b38e2d5..2afc9eeb9 100755
--- a/tests/spec/arb_program_interface_query/getprogramresourceindex.c
+++ b/tests/spec/arb_program_interface_query/getprogramresourceindex.c
@@ -167,7 +167,7 @@ static const struct subtest_index_t index_subtests[] = {
 	{   vs_aofa,              GL_PROGRAM_INPUT,          "vs_input2", false, -1, GL_NO_ERROR },
 	{   vs_aofa,              GL_PROGRAM_INPUT,       "vs_input2[0]",  true, -1, GL_NO_ERROR },
 	{   vs_aofa,              GL_PROGRAM_INPUT,    "vs_input2[0][0]",  true, -1, GL_NO_ERROR },
-	{   vs_aofa,              GL_PROGRAM_INPUT,    "vs_input2[1][0]", false, -1, GL_NO_ERROR },
+	{   vs_aofa,              GL_PROGRAM_INPUT,    "vs_input2[1][0]",  true, -1, GL_NO_ERROR },
 	{   vs_aofa,              GL_PROGRAM_INPUT,    "vs_input2[0][1]", false, -1, GL_NO_ERROR },
 	{    vs_sub,          GL_VERTEX_SUBROUTINE,                "vss",  true, -1, GL_NO_ERROR },
 	{    vs_sub,          GL_VERTEX_SUBROUTINE,               "vss2",  true, -1, GL_NO_ERROR },
-- 
2.20.1



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