[Piglit] [PATCH v2] primitive-restart: extend the test to catch regressions of bug-109451

andrey simiklit asimiklit.work at gmail.com
Mon Feb 18 14:05:55 UTC 2019


Yes, it would be great.

Thanks,
Andrii.

On Mon, Feb 18, 2019 at 4:03 PM Lionel Landwerlin <
lionel.g.landwerlin at intel.com> wrote:

> Do you need me to push this change?
>
> -Lionel
>
> On 18/02/2019 14:00, asimiklit.work at gmail.com wrote:
> > From: Andrii Simiklit <andrii.simiklit at globallogic.com>
> >
> > Looks like this test should be able to catch this kind of the regressions
> > os I add it here.
> > This test should draw green rectangle if everything is ok.
> > But in case of bug which makes us unable to disable
> > the primitive restart option it should draw just one triangle.
> >
> > The solution was suggested.
> >
> > v2: Added the link to the bug in the comment of the new function
> >      ( Lionel Landwerlin <lionel.g.landwerlin at intel.com> )
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109451
> > Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> > Signed-off-by: Andrii Simiklit <andrii.simiklit at globallogic.com>
> > ---
> >   tests/general/primitive-restart.c | 73 +++++++++++++++++++++++++++++++
> >   1 file changed, 73 insertions(+)
> >
> > diff --git a/tests/general/primitive-restart.c
> b/tests/general/primitive-restart.c
> > index 4219a6c5b..941540451 100644
> > --- a/tests/general/primitive-restart.c
> > +++ b/tests/general/primitive-restart.c
> > @@ -75,6 +75,11 @@ static bool Have_31;
> >   static bool TestGL31;
> >
> >
> > +static void
> > +enable_restart(GLuint restart_index);
> > +static void
> > +disable_restart(void);
> > +
> >   static bool
> >   check_rendering(void)
> >   {
> > @@ -184,6 +189,72 @@ test_begin_end(GLenum primMode)
> >      return pass;
> >   }
> >
> > +static void
> > +write_vec2_value(GLfloat * verts, GLuint vidx, GLfloat x, GLfloat y)
> > +{
> > +   verts[(vidx * 2) + 0] = x;
> > +   verts[(vidx * 2) + 1] = y;
> > +}
> > +/* This test should draw green rectangle if everything is ok.
> > + * But in case of bug which makes us unable to disable
> > + * the primitive restart option it should draw just one triangle.
> > + * Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109451
> > + */
> > +static bool
> > +test_shared_ib_restart()
> > +{
> > +   bool pass = true;
> > +   GLfloat verts[256 * 2];
> > +   memset(&verts, 0, sizeof(verts));
> > +   //left-bottom
> > +   write_vec2_value(verts, 0, 0.0f, 0.0f);
> > +   //right-bottom
> > +   write_vec2_value(verts, 1, piglit_width, 0.0f);
> > +   //left-top
> > +   write_vec2_value(verts, 2, 0.0f, piglit_height);
> > +   //right-top
> > +   write_vec2_value(verts, 255, piglit_width, piglit_height);
> > +
> > +   const GLubyte indices[] = { 0, 1, 2, 255, 0 };
> > +   const GLfloat expected[3] = { 0.0f, 1.0f, 0.0f };
> > +   GLuint vbo1, vbo2;
> > +
> > +   piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> > +
> > +   glClear(GL_COLOR_BUFFER_BIT);
> > +
> > +   glColor4fv(green);
> > +
> > +   glGenBuffers(1, &vbo1);
> > +   glBindBuffer(GL_ARRAY_BUFFER, vbo1);
> > +   glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_DYNAMIC_DRAW);
> > +   glVertexPointer(2, GL_FLOAT, 0, (void *)0);
> > +
> > +   glGenBuffers(1, &vbo2);
> > +   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo2);
> > +   glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
> GL_STATIC_DRAW);
> > +   glEnableClientState(GL_VERTEX_ARRAY);
> > +
> > +   //We should draw something with an enabled restart option to check
> that
> > +   //it could be correctly disabled
> > +   enable_restart(0xff);
> > +   glDrawElements(GL_LINE_STRIP, ARRAY_SIZE(indices), GL_UNSIGNED_BYTE,
> (void*)0);
> > +   disable_restart();
> > +
> > +   //Draw full screen rectangle
> > +   glDrawElements(GL_TRIANGLE_STRIP, ARRAY_SIZE(indices) - 1,
> GL_UNSIGNED_BYTE, (void*)0);
> > +
> > +   glDisableClientState(GL_VERTEX_ARRAY);
> > +   glBindBuffer(GL_ARRAY_BUFFER, 0);
> > +   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
> > +   glDeleteBuffers(1, &vbo1);
> > +   glDeleteBuffers(1, &vbo2);
> > +   glFinish();
> > +   pass = (piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height,
> expected) != 0) && pass;
> > +   piglit_present_results();
> > +   return pass;
> > +}
> > +
> >
> >   static void
> >   enable_restart(GLuint restart_index)
> > @@ -503,6 +574,7 @@ primitive_restart_test(VBO_CFG vbo_cfg)
> >
> >      if (Have_NV) {
> >         TestGL31 = false;
> > +      pass = test_shared_ib_restart() && pass;
> >         pass = test_begin_end(GL_TRIANGLE_STRIP) && pass;
> >         pass = test_begin_end(GL_LINE_STRIP) && pass;
> >         pass = test_draw_elements(vbo_cfg, GL_TRIANGLE_STRIP,
> GL_UNSIGNED_BYTE) && pass;
> > @@ -521,6 +593,7 @@ primitive_restart_test(VBO_CFG vbo_cfg)
> >
> >      if (Have_31) {
> >         TestGL31 = true;
> > +      pass = test_shared_ib_restart() && pass;
> >         pass = test_draw_elements(vbo_cfg, GL_TRIANGLE_STRIP,
> GL_UNSIGNED_BYTE) && pass;
> >         pass = test_draw_elements(vbo_cfg, GL_TRIANGLE_STRIP,
> GL_UNSIGNED_SHORT) && pass;
> >         pass = test_draw_elements(vbo_cfg, GL_TRIANGLE_STRIP,
> GL_UNSIGNED_INT) && pass;
>
>
>
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