[Piglit] [PATCH 30/63] arb_gl_spirv: adding basic vertex attrib 64-bit tests
Alejandro PiƱeiro
apinheiro at igalia.com
Sat Feb 23 23:45:18 UTC 2019
For now just:
* Simple
* Simple with array.
In general ARB_gl_spirv implementation didn't need to add too many
specifics. Those two were enough to catch the minor things, and enough
to cover the barebone testing. For a more detailed testing it is more
practical to borrow the extensive testing done on the
arb_vertex_attrib_64bit generated tests.
---
.../execution/va64/array.shader_test | 202 ++++++++++++++++++
.../execution/va64/simple.shader_test | 175 +++++++++++++++
2 files changed, 377 insertions(+)
create mode 100644 tests/spec/arb_gl_spirv/execution/va64/array.shader_test
create mode 100644 tests/spec/arb_gl_spirv/execution/va64/simple.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/va64/array.shader_test b/tests/spec/arb_gl_spirv/execution/va64/array.shader_test
new file mode 100644
index 000000000..9a165ef18
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/va64/array.shader_test
@@ -0,0 +1,202 @@
+# 64-bit vertex attrib test using an array. Assumes that 64-bit
+# uniform support is working
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 4.50
+GL_ARB_gl_spirv
+
+[vertex shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 6
+; Bound: 56
+; Schema: 0
+ OpCapability Shader
+ OpCapability Float64
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %_ %piglit_vertex %fs_color %array_value %gl_VertexID %gl_InstanceID
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpMemberName %gl_PerVertex 3 "gl_CullDistance"
+ OpName %_ ""
+ OpName %piglit_vertex "piglit_vertex"
+ OpName %fs_color "fs_color"
+ OpName %array_value "array_value"
+ OpName %expected0 "expected0"
+ OpName %expected1 "expected1"
+ OpName %gl_VertexID "gl_VertexID"
+ OpName %gl_InstanceID "gl_InstanceID"
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %piglit_vertex Location 2
+ OpDecorate %fs_color Location 0
+ OpDecorate %array_value Location 0
+ OpDecorate %expected0 Location 0
+ OpDecorate %expected0 DescriptorSet 0
+ OpDecorate %expected1 Location 1
+ OpDecorate %expected1 DescriptorSet 0
+ OpDecorate %gl_VertexID BuiltIn VertexId
+ OpDecorate %gl_InstanceID BuiltIn InstanceId
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %fs_color = OpVariable %_ptr_Output_v4float Output
+ %float_0 = OpConstant %float 0
+ %float_1 = OpConstant %float 1
+ %24 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
+ %double = OpTypeFloat 64
+ %v2double = OpTypeVector %double 2
+ %uint_2 = OpConstant %uint 2
+%_arr_v2double_uint_2 = OpTypeArray %v2double %uint_2
+%_ptr_Input__arr_v2double_uint_2 = OpTypePointer Input %_arr_v2double_uint_2
+%array_value = OpVariable %_ptr_Input__arr_v2double_uint_2 Input
+%_ptr_Input_v2double = OpTypePointer Input %v2double
+%_ptr_UniformConstant_v2double = OpTypePointer UniformConstant %v2double
+ %expected0 = OpVariable %_ptr_UniformConstant_v2double UniformConstant
+ %bool = OpTypeBool
+ %v2bool = OpTypeVector %bool 2
+ %43 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
+ %int_1 = OpConstant %int 1
+ %expected1 = OpVariable %_ptr_UniformConstant_v2double UniformConstant
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_VertexID = OpVariable %_ptr_Input_int Input
+%gl_InstanceID = OpVariable %_ptr_Input_int Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %v4float %piglit_vertex
+ %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %20 %18
+ OpStore %fs_color %24
+ %32 = OpAccessChain %_ptr_Input_v2double %array_value %int_0
+ %33 = OpLoad %v2double %32
+ %36 = OpLoad %v2double %expected0
+ %39 = OpFOrdNotEqual %v2bool %33 %36
+ %40 = OpAny %bool %39
+ OpSelectionMerge %42 None
+ OpBranchConditional %40 %41 %42
+ %41 = OpLabel
+ OpStore %fs_color %43
+ OpBranch %42
+ %42 = OpLabel
+ %45 = OpAccessChain %_ptr_Input_v2double %array_value %int_1
+ %46 = OpLoad %v2double %45
+ %48 = OpLoad %v2double %expected1
+ %49 = OpFOrdNotEqual %v2bool %46 %48
+ %50 = OpAny %bool %49
+ OpSelectionMerge %52 None
+ OpBranchConditional %50 %51 %52
+ %51 = OpLabel
+ OpStore %fs_color %43
+ OpBranch %52
+ %52 = OpLabel
+ OpReturn
+ OpFunctionEnd
+
+[vertex shader]
+#version 450
+
+layout(location = 0) uniform dvec2 expected0;
+layout(location = 1) uniform dvec2 expected1;
+
+layout(location = 0) in dvec2 array_value[2];
+layout(location = 2) in vec4 piglit_vertex;
+
+layout(location = 0) out vec4 fs_color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ fs_color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ if (array_value[0] != expected0)
+ fs_color = vec4(1.0, 0.0, 0.0, 1.0);
+
+ if (array_value[1] != expected1)
+ fs_color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 6
+; Bound: 13
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %color %fs_color
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %color "color"
+ OpName %fs_color "fs_color"
+ OpDecorate %color Location 0
+ OpDecorate %fs_color Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color = OpVariable %_ptr_Output_v4float Output
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+ %fs_color = OpVariable %_ptr_Input_v4float Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %12 = OpLoad %v4float %fs_color
+ OpStore %color %12
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 450
+
+layout(location = 0) in vec4 fs_color;
+layout(location = 0) out vec4 color;
+
+void main()
+{
+ color = fs_color;
+}
+
+[vertex data]
+ 0/double/dvec2 1/double/dvec2 2/float/vec4
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 -1.0 0.0 1.0
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 -1.0 0.0 1.0
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 1.0 0.0 1.0
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 1.0 0.0 1.0
+
+
+[test]
+uniform dvec2 0 0xffefffffffffffff 0xcb1e35ed24eb6496
+uniform dvec2 1 0xc8b1381a93a87849 0xc7efffffefffffff
+
+clear color 1.0 1.0 1.0 1.0
+clear
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_gl_spirv/execution/va64/simple.shader_test b/tests/spec/arb_gl_spirv/execution/va64/simple.shader_test
new file mode 100644
index 000000000..1fc9d316c
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/va64/simple.shader_test
@@ -0,0 +1,175 @@
+# Basic test using a 64-bit vertex attrib. Assumes that 64-bit uniform
+# support is working
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 4.50
+GL_ARB_gl_spirv
+
+[vertex shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 6
+; Bound: 43
+; Schema: 0
+ OpCapability Shader
+ OpCapability Float64
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %_ %piglit_vertex %fs_color %value %gl_VertexID %gl_InstanceID
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpMemberName %gl_PerVertex 3 "gl_CullDistance"
+ OpName %_ ""
+ OpName %piglit_vertex "piglit_vertex"
+ OpName %fs_color "fs_color"
+ OpName %value "value"
+ OpName %expected "expected"
+ OpName %gl_VertexID "gl_VertexID"
+ OpName %gl_InstanceID "gl_InstanceID"
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %piglit_vertex Location 1
+ OpDecorate %fs_color Location 0
+ OpDecorate %value Location 0
+ OpDecorate %expected Location 0
+ OpDecorate %expected DescriptorSet 0
+ OpDecorate %gl_VertexID BuiltIn VertexId
+ OpDecorate %gl_InstanceID BuiltIn InstanceId
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %fs_color = OpVariable %_ptr_Output_v4float Output
+ %float_0 = OpConstant %float 0
+ %float_1 = OpConstant %float 1
+ %24 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
+ %double = OpTypeFloat 64
+ %v4double = OpTypeVector %double 4
+%_ptr_Input_v4double = OpTypePointer Input %v4double
+ %value = OpVariable %_ptr_Input_v4double Input
+%_ptr_UniformConstant_v4double = OpTypePointer UniformConstant %v4double
+ %expected = OpVariable %_ptr_UniformConstant_v4double UniformConstant
+ %bool = OpTypeBool
+ %v4bool = OpTypeVector %bool 4
+ %39 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_VertexID = OpVariable %_ptr_Input_int Input
+%gl_InstanceID = OpVariable %_ptr_Input_int Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %v4float %piglit_vertex
+ %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %20 %18
+ OpStore %fs_color %24
+ %29 = OpLoad %v4double %value
+ %32 = OpLoad %v4double %expected
+ %35 = OpFOrdNotEqual %v4bool %29 %32
+ %36 = OpAny %bool %35
+ OpSelectionMerge %38 None
+ OpBranchConditional %36 %37 %38
+ %37 = OpLabel
+ OpStore %fs_color %39
+ OpBranch %38
+ %38 = OpLabel
+ OpReturn
+ OpFunctionEnd
+
+[vertex shader]
+#version 450
+
+layout(location = 0) uniform dvec4 expected;
+
+layout(location = 0) in dvec4 value;
+layout(location = 1) in vec4 piglit_vertex;
+
+layout(location = 0) out vec4 fs_color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ fs_color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ if (value != expected)
+ fs_color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 6
+; Bound: 13
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %color %fs_color
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpName %main "main"
+ OpName %color "color"
+ OpName %fs_color "fs_color"
+ OpDecorate %color Location 0
+ OpDecorate %fs_color Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color = OpVariable %_ptr_Output_v4float Output
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+ %fs_color = OpVariable %_ptr_Input_v4float Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %12 = OpLoad %v4float %fs_color
+ OpStore %color %12
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 450
+
+layout(location = 0) in vec4 fs_color;
+layout(location = 0) out vec4 color;
+
+void main()
+{
+ color = fs_color;
+}
+
+[vertex data]
+ 0/double/dvec4 1/float/vec4
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 -1.0 0.0 1.0
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 -1.0 0.0 1.0
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 1.0 0.0 1.0
+ 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 1.0 0.0 1.0
+
+
+[test]
+uniform dvec4 0 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff
+clear color 1.0 1.0 1.0 1.0
+clear
+draw arrays GL_TRIANGLE_FAN 0 4
+probe all rgba 0.0 1.0 0.0 1.0
--
2.19.1
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