[Piglit] [PATCH 51/63] generated_tests: Add script to translate shader_tests to SPIR-V
Alejandro Piñeiro
apinheiro at igalia.com
Sat Feb 23 23:45:39 UTC 2019
From: Neil Roberts <nroberts at igalia.com>
Utility script which translates GLSL shader_tests to OpenGL SPIR-V
shader_tests (ARB_gl_spirv), using glslang and SPIR-V tools.
The translation to SPIR-V is done using glslangValidator with the
--auto-map-locations option.
Names for uniforms, UBOs and vertex attributes in the [test] and
[vertex data] sections are remapped. In order to do that, the
generated SPIR-V is parsed to get the locations, bindings, offsets,
matrix stride and row major, array indices and the tree of types.
--aml can’t handle allocating the same varying locations across
multiple stages because it only sees the shaders for one stage at a
time. To work around this the script reads overwrites the locations
for the inputs in the generated SPIR-V with the locations with the
same name in the outputs from the previous stage.
Based on Nicolai Hänle's work who wrote the script when glslang did
not provide the --auto-map-location option and the GLSL code was
parsed by the script. The script was modified to use such option,
remove the GLSL parsing and implement the remapping of uniforms, UBOs
and vertex attributes, add more command line options and other
improvements.
Signed-off-by: Nicolai Hänle <nicolai.haehnle at amd.com>
Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
Signed-off-by: Neil Roberts <nroberts at igalia.com>
Signed-off-by: Antia Puentes <apuentes at igalia.com>
---
generated_tests/gen_gl_spirv_tests.py | 1424 +++++++++++++++++++++++++
1 file changed, 1424 insertions(+)
create mode 100644 generated_tests/gen_gl_spirv_tests.py
diff --git a/generated_tests/gen_gl_spirv_tests.py b/generated_tests/gen_gl_spirv_tests.py
new file mode 100644
index 000000000..43ce92050
--- /dev/null
+++ b/generated_tests/gen_gl_spirv_tests.py
@@ -0,0 +1,1424 @@
+#!/usr/bin/env python3
+#
+# Copyright 2015 Advanced Micro Devices, Inc.
+# Copyright © 2018 Intel Corporation
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the "Software"),
+# to deal in the Software without restriction, including without limitation
+# the rights to use, copy, modify, merge, publish, distribute, sublicense,
+# and/or sell copies of the Software, and to permit persons to whom the
+# Software is furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice (including the next
+# paragraph) shall be included in all copies or substantial portions of the
+# Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#
+
+from __future__ import (
+ absolute_import, division, print_function, unicode_literals
+)
+
+import argparse
+import glob
+import os
+import re
+import stat
+import subprocess
+import sys
+import tempfile
+import itertools
+import collections
+
+num_mark_skipped = 0
+
+RE_spirv_shader_groupname = re.compile(r'(.*) shader spirv$')
+RE_glsl_shader_groupname = re.compile(r'(.*) shader$')
+RE_if_start = re.compile(r'\s*#\s*if\s+([0-9]+)\s*$')
+RE_else = re.compile(r'\s*#\s*else\s*$')
+RE_endif = re.compile(r'\s*#\s*endif\s*$')
+
+def make_spirv_variable_re(storage_mode):
+ return re.compile(r'^\s*%(\w+)\s*=\s*OpVariable\s+%(\w+)\s+' +
+ re.escape(storage_mode) +
+ r'(?: +%\w+)?\s*$',
+ re.MULTILINE)
+
+RE_spirv_output_var = make_spirv_variable_re('Output')
+RE_spirv_input_var = make_spirv_variable_re('Input')
+RE_spirv_uniform_var = make_spirv_variable_re('UniformConstant')
+RE_spirv_ubo_var = make_spirv_variable_re('Uniform')
+RE_spirv_location = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpDecorate\s+%(\w+)\s+' +
+ r'Location\s+(\d+)\s*$',
+ re.MULTILINE)
+RE_spirv_binding = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpDecorate\s+%(\w+)\s+' +
+ r'Binding\s+(\d+)\s*$',
+ re.MULTILINE)
+RE_spirv_array_stride = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpDecorate\s+%(\w+)\s+' +
+ r'ArrayStride\s+(\d+)\s*$',
+ re.MULTILINE)
+RE_spirv_name = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpName\s+%(\w+)\s+' +
+ r'"([^"]+)"\s*$',
+ re.MULTILINE)
+RE_spirv_member_name = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpMemberName\s+' +
+ r'%(\w+)\s+(\d+)\s+"([^"]+)"\s*$',
+ re.MULTILINE)
+RE_spirv_member_offset = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpMemberDecorate\s+' +
+ r'%(\w+)\s+(\d+)\s+Offset\s+(\d+)\s*$',
+ re.MULTILINE)
+RE_spirv_matrix_stride = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpMemberDecorate\s+'
+ r'%(\w+)\s+(\d+)\s+MatrixStride\s+'
+ r'(\d+)\s*$',
+ re.MULTILINE)
+RE_spirv_matrix_order = re.compile(r'^\s*(?:%\w+\s*=\s*)?OpMemberDecorate\s+'
+ r'%(\w+)\s+(\d+)\s+(Row|Col)Major\s*$',
+ re.MULTILINE)
+RE_spirv_type = re.compile(r'^\s*%(\w+)\s*=\s*OpType(\w+) *(.*?) *$',
+ re.MULTILINE)
+RE_spirv_constant = re.compile(r'^\s*%(\w+)\s*=\s*OpConstant\s+' +
+ r'%\w+\s+(.*?)\s*$',
+ re.MULTILINE)
+
+passthrough_spirv = '''
+ OpName %piglit_vertex "piglit_vertex"
+ OpDecorate %piglit_vertex Location 0
+%piglit_vertex = OpVariable %_ptr_Input_v3float Input
+%_ptr_Input_v3float = OpTypePointer Input %v3float
+ %v3float = OpTypeVector %float 3
+ %float = OpTypeFloat 32
+'''
+
+def get_stage_extension(stage):
+ d = {
+ 'vertex': 'vert',
+ 'fragment': 'frag',
+ 'tessellation control': 'tesc',
+ 'tessellation evaluation': 'tese',
+ 'geometry': 'geom',
+ 'compute': 'comp',
+ }
+ return d.get(stage)
+
+
+def get_stage_order(stage):
+ d = [
+ 'vertex',
+ 'tessellation control',
+ 'tessellation evaluation',
+ 'geometry',
+ 'fragment',
+ 'compute',
+ ]
+ return d.index(stage)
+
+
+class ShaderSource(object):
+ def __init__(self, stage):
+ self.stage = stage
+ self.__source_chunks = []
+ self.__source_cache = None
+
+ def append(self, source):
+ self.__source_chunks.append(source)
+ self.__source_cache = None
+
+ def source(self):
+ if self.__source_cache is None:
+ self.__source_cache = ''.join(self.__source_chunks)
+ self.__source_chunks = [self.__source_cache]
+ return self.__source_cache
+
+ def set_source(self, string):
+ self.__source_chunks = [string]
+ self.__source_cache = string
+
+class SpirvType:
+ def uniform_size(self):
+ if self.base_type == 'Array':
+ return self.element_type.uniform_size() * self.length
+ elif self.base_type == 'Struct':
+ return sum(t.uniform_size() for t in self.member_types)
+ else:
+ return 1
+
+ def attrib_size(self):
+ if self.base_type == 'Array' or self.base_type == 'Matrix':
+ return self.element_type.attrib_size() * self.length
+ elif self.base_type == 'Struct':
+ return sum(t.attrib_size() for t in self.member_types)
+ else:
+ return 1
+
+ def deref(self):
+ t = self
+ while t.base_type == 'Pointer':
+ t = t.deref_type
+ return t
+
+class SpirvVariable:
+ pass
+
+class SpirvInfo:
+ def __init__(self, spirv):
+ self.names = {md.group(1): md.group(2)
+ for md in RE_spirv_name.finditer(spirv)}
+ self.locations = {md.group(1): int(md.group(2))
+ for md in RE_spirv_location.finditer(spirv)}
+ self.bindings = {md.group(1): int(md.group(2))
+ for md in RE_spirv_binding.finditer(spirv)}
+ self.array_strides = {md.group(1): int(md.group(2))
+ for md in RE_spirv_array_stride.finditer(spirv)}
+ self.type_definitions = {md.group(1): [md.group(2)] +
+ md.group(3).split()
+ for md in RE_spirv_type.finditer(spirv)}
+ self.constants = {md.group(1): md.group(2)
+ for md in RE_spirv_constant.finditer(spirv)}
+
+ self.types = {}
+
+ def get_member_decorations(regexp, func):
+ decorations = {}
+ for md in regexp.finditer(spirv):
+ if md.group(1) not in decorations:
+ decorations[md.group(1)] = []
+ members = decorations[md.group(1)]
+ index = int(md.group(2))
+ if len(members) <= index:
+ padding = itertools.repeat(None, index - len(members) + 1)
+ members.extend(padding)
+ members[index] = func(md.group(3))
+ return decorations
+
+ self.member_names = get_member_decorations(RE_spirv_member_name,
+ lambda x: x)
+ self.member_offsets = get_member_decorations(RE_spirv_member_offset,
+ int)
+ self.matrix_strides = get_member_decorations(RE_spirv_matrix_stride,
+ int)
+ self.matrix_orders = get_member_decorations(RE_spirv_matrix_order,
+ str.lower)
+
+ self.inputs = self._get_variables(RE_spirv_input_var.finditer(spirv))
+ self.outputs = self._get_variables(RE_spirv_output_var.finditer(spirv))
+ self.uniforms = self._get_variables(
+ RE_spirv_uniform_var.finditer(spirv))
+ self.ubos = self._get_variables_list(RE_spirv_ubo_var.finditer(spirv))
+
+ def _get_type(self, name):
+ if name in self.types:
+ return self.types[name]
+
+ dec = self.type_definitions[name]
+ t = SpirvType()
+ t.base_type = dec[0]
+ t.parts = dec[1:]
+
+ if name in self.names:
+ t.name = self.names[name]
+ else:
+ t.name = None
+
+ if name in self.array_strides:
+ t.array_stride = self.array_strides[name]
+ else:
+ t.array_stride = None
+
+ if t.base_type == 'Array':
+ t.element_type = self._get_type(dec[1][1:])
+ t.length = int(self.constants[dec[2][1:]])
+ elif (t.base_type == 'Vector' or
+ t.base_type == 'Matrix'):
+ t.element_type = self._get_type(dec[1][1:])
+ t.length = int(dec[2])
+ elif t.base_type == 'RuntimeArray':
+ t.element_type = self._get_type(dec[1][1:])
+ elif t.base_type == 'Struct':
+ t.member_types = [ self._get_type(mt[1:]) for mt in dec[1:] ]
+ t.member_names = self.member_names[name]
+ if name in self.member_offsets:
+ t.member_offsets = self.member_offsets[name]
+ else:
+ t.member_offsets = None
+ if name in self.matrix_strides:
+ t.matrix_strides = self.matrix_strides[name]
+ else:
+ t.matrix_strides = None
+ if name in self.matrix_strides:
+ t.matrix_orders = self.matrix_orders[name]
+ else:
+ t.matrix_orders = None
+ elif t.base_type == 'Int':
+ t.width = int(dec[1])
+ t.signedness = int(dec[2])
+ elif t.base_type == 'Float':
+ t.width = int(dec[1])
+ elif t.base_type == 'Pointer':
+ t.storage_class = dec[1]
+ t.deref_type = self._get_type(dec[2][1:])
+
+ self.types[name] = t
+ return t
+
+ def _get_variable(self, name, typename):
+ v = SpirvVariable()
+ v.type = self._get_type(typename)
+ if name in self.locations:
+ v.location = self.locations[name]
+ else:
+ v.location = None
+ if name in self.bindings:
+ v.binding = self.bindings[name]
+ else:
+ v.binding = None
+ if name in self.names:
+ v.name = self.names[name]
+ else:
+ v.name = None
+ v.result_id = name
+ return v
+
+ def _get_variables(self, re_iter):
+ return { var.name: var
+ for var in self._get_variables_list(re_iter)
+ if var.name is not None }
+
+ def _get_variables_list(self, re_iter):
+ return [ self._get_variable(md.group(1), md.group(2))
+ for md in re_iter ]
+
+class GLSLSource(object):
+ def __init__(self, source):
+ self.__tokens = self.tokenize(source)
+
+ def source(self):
+ return ''.join(self.__tokens)
+
+ def prepend(self, string):
+ tokens = self.tokenize(string)
+ if len(tokens) % 2 != 0 and self.__tokens:
+ self.__tokens[0] = tokens.pop() + self.__tokens[0]
+ self.__tokens = tokens + self.__tokens
+
+ def insert_after_versions(self, string):
+ idx = 1
+ while idx < len(self.__tokens):
+ if (not self.__tokens[idx].startswith('#version') and
+ not self.__tokens[idx].startswith('#extension')):
+ break
+ idx += 2
+ self.__transform([(idx, idx, string)])
+
+ def transform_tokens(self, fn):
+ """
+ Each token is passed to fn. If fn returns None, the token is preserved
+ unchanged. Otherwise, fn must return a string that is tokenized and
+ replaces the original token.
+ """
+ transformations = []
+
+ for non_whitespace_idx, token in enumerate(self.__tokens[1::2]):
+ transformed = fn(token)
+ if transformed is not None:
+ idx = 2 * non_whitespace_idx + 1
+ transformations.append((idx, idx + 1, transformed))
+
+ self.__transform(transformations)
+
+ def __transform(self, transformations):
+ src_tokens = self.__tokens
+ dst_tokens = []
+
+ def paste(tokens, first_is_whitespace):
+ if not tokens:
+ return
+
+ if first_is_whitespace and len(dst_tokens) % 2 != 0:
+ dst_tokens[-1] += tokens[0]
+ dst_tokens.extend(tokens[1:])
+ return
+
+ if not first_is_whitespace and len(dst_tokens) % 2 == 0:
+ dst_tokens.append('')
+ dst_tokens.extend(tokens)
+
+ idx = 0
+ for start, end, replacement in transformations:
+ paste(src_tokens[idx:start], idx % 2 == 0)
+
+ tokens = self.tokenize(replacement)
+ paste(tokens, True)
+
+ idx = end
+
+ paste(src_tokens[idx:], idx % 2 == 0)
+
+ self.__tokens = dst_tokens
+
+ RE_whitespace = re.compile(r'( |\t|\n|//[^\n]*\n|/\*(\*+[^/]|[^*])*\*/)*')
+ RE_identifier = re.compile(r'[_a-zA-Z][_a-zA-Z0-9]*')
+ RE_numeric_constant = re.compile(r'[+-]?(((\d+(\.\d*)?)(?!x)|\.\d+)|' +
+ r'(0(x[0-9a-fA-F]+)?|[1-9][0-9]*(.\d+)?))')
+ RE_end_of_preprocessor = re.compile(r'[^\\]\n')
+
+ def tokenize(self, source):
+ tokens = []
+
+ idx = 0
+ while idx < len(source):
+ m = self.RE_whitespace.match(source, pos=idx)
+ tokens.append(m.group(0))
+ idx = m.end()
+ if idx >= len(source):
+ break
+
+ # Preprocessor lines are kept intact as a whole
+ if (source.startswith('#', idx) and
+ (idx == 0 or source[idx - 1] == '\n')):
+ m = self.RE_end_of_preprocessor.search(source, idx)
+ end = m.end()
+ tokens.append(source[idx:end])
+ idx = end
+ continue
+
+ # Identifiers
+ m = self.RE_identifier.match(source, pos=idx)
+ if m is None:
+ m = self.RE_numeric_constant.match(source, pos=idx)
+ if m is not None:
+ tokens.append(m.group(0))
+ idx = m.end()
+ continue
+
+ tokens.append(source[idx:idx + 1])
+ idx += 1
+
+ return tokens
+
+class CompatReplacement(object):
+ def __init__(self, name, declaration):
+ self.name = name
+ self.declaration = declaration
+
+def get_shader_test_path(config, test_name):
+ if config.prefix:
+ # Use an absolute path to find the test
+ return os.path.join(config.prefix[0], test_name)
+
+ return test_name
+
+def get_shader_test_name(config, test_path):
+ if config.prefix:
+ # Extract the prefix from the path name
+ return os.path.relpath(test_path, config.prefix[0])
+
+ return test_path
+
+def fixup_glsl_shaders(shaders, skip_reasons):
+ """
+ There are many reasons why a set of GLSL shaders may not be suitable for
+ compilation to SPIR-V. This function tries to fix many of them, and
+ recognizes many that cannot be fixed automatically.
+
+ Fixed automatically:
+ - Force compilation with #version 450 (in many cases this is required due
+ to glslangValidator defects)
+ - Change varying and attribute keywords to in/out
+ - Change gl_Vertex and gl_FragColor to generic in/outs
+ - Change old-style texture built-ins to core profile built-ins
+
+ Bail out:
+ - Use of compatibility profile-only state uniforms and ftransform
+ - Use of gl_TexCoord, gl_Color, gl_FragData and friends
+ - Use of old-style shadow sampling built-ins (their behavior depends on
+ GL_DEPTH_TEXTURE_MODE)
+ """
+ RE_compat_texture = re.compile(r'texture([123]D(Array)?|Cube)(Proj)?(Lod)?$')
+ RE_compat_shadow = re.compile(r'shadow[12]D(Rect)?(Array)?(Proj)?(Lod)?(Grad)?(ARB)?$')
+ RE_extension = re.compile(r'#extension +([A-Za-z0-9_]+) *:')
+ compat_replacements = {
+ 'gl_Vertex': CompatReplacement(
+ name='piglit_vertex',
+ declaration='in vec4 piglit_vertex;',
+ ),
+ 'gl_FragColor': CompatReplacement(
+ name='compat_fragcolor',
+ declaration='out vec4 compat_fragcolor;',
+ ),
+ }
+ compat_unsupported = set([
+ 'ftransform'
+ ])
+ good_builtins = set([
+ # Section 7.1 of the GLSL 4.50 spec
+ 'gl_NumWorkGroups', 'gl_WorkGroupSize', 'gl_WorkGroupID',
+ 'gl_LocalInvocationID', 'gl_GlobalInvocationID', 'gl_LocalInvocationIndex',
+
+ 'gl_PerVertex', 'gl_VertexID', 'gl_InstanceID', 'gl_Position',
+ 'gl_PointSize', 'gl_ClipDistance', 'gl_CullDistance',
+
+ 'gl_in', 'gl_PrimitiveIDIn', 'gl_InvocationID', 'gl_PrimitiveID',
+ 'gl_Layer', 'gl_ViewportIndex',
+
+ 'gl_MaxPatchVertices', 'gl_PatchVerticesIn', 'gl_TessLevelOuter',
+ 'gl_TessLevelInner', 'gl_TessCoord', 'gl_out',
+
+ 'gl_FragCoord', 'gl_FrontFacing', 'gl_PointCoord', 'gl_SampleID',
+ 'gl_SamplePosition', 'gl_SampleMaskIn', 'gl_HelperInvocation',
+ 'gl_FragDepth', 'gl_SampleMask',
+
+ # From Section 7.3 of the GLSL 4.50 spec (incomplete)
+ 'gl_MaxClipDistances', 'gl_MaxCullDistances',
+ 'gl_MaxCombinedClipAndCullDistances',
+ 'gl_MaxGeometryInputComponents',
+ 'gl_MaxVertexOutputComponents'
+
+ # ARB_shader_ballot
+ 'gl_SubGroupInvocationARB', 'gl_SubGroupSizeARB',
+ 'gl_SubGroupLtMaskARB', 'gl_SubGroupGtMaskARB', 'gl_SubGroupEqMaskARB',
+ 'gl_SubGroupLeMaskARB', 'gl_SubGroupGeMaskARB',
+ ])
+
+ # glslang does not support these extensions, but does support the
+ # corresponding core functionality.
+ glslang_workaround_good_extensions = set([
+ 'GL_ARB_arrays_of_arrays',
+ 'GL_ARB_cull_distance',
+ 'GL_ARB_explicit_uniform_location',
+ 'GL_ARB_fragment_layer_viewport',
+ 'GL_ARB_gpu_shader_fp64',
+ 'GL_ARB_shader_bit_encoding',
+ 'GL_ARB_shader_precision',
+ 'GL_ARB_shader_storage_buffer_object',
+ 'GL_ARB_shading_language_packing',
+ 'GL_ARB_texture_query_levels',
+ 'GL_ARB_uniform_buffer_object',
+ 'GL_ARB_vertex_attrib_64bit',
+ 'GL_AMD_conservative_depth',
+ 'GL_EXT_shader_integer_mix',
+ ])
+
+ def first_transform_tokens(token):
+ if token.startswith('#version'):
+ return ''
+
+ if token.startswith('#extension'):
+ m = RE_extension.match(token)
+ if m.group(1) in glslang_workaround_good_extensions:
+ return ''
+ return None
+
+ if token == 'varying':
+ if shader.stage == 'vertex':
+ return 'out'
+ elif shader.stage == 'fragment':
+ return 'in'
+
+ if token == 'attribute' and shader.stage == 'vertex':
+ return 'in'
+
+ if token in compat_replacements:
+ have_compat.add(token)
+ return compat_replacements[token].name
+
+ m = RE_compat_texture.match(token)
+ if m is not None:
+ return 'texture{}{}'.format(m.group(3) or '', m.group(4) or '')
+
+ m = RE_compat_shadow.match(token)
+ if m is not None:
+ skip_reasons.add('shadow sampling built-in')
+ return None
+
+ return None
+
+ def scan_builtin(token):
+ if token.startswith('gl_') and not token in good_builtins:
+ skip_reasons.add(token)
+ elif token in compat_unsupported:
+ skip_reasons.add(token)
+
+ shaders.sort(key=lambda shader: get_stage_order(shader.stage))
+
+ for shader in shaders:
+ glsl = GLSLSource(shader.source())
+
+ have_compat = set()
+ glsl.transform_tokens(first_transform_tokens)
+
+ glsl.prepend('#version 450\n')
+
+ for compat in have_compat:
+ glsl.insert_after_versions(compat_replacements[compat].declaration + '\n')
+
+ glsl.transform_tokens(scan_builtin)
+
+ shader.set_source(glsl.source())
+
+ return skip_reasons
+
+
+def update_spirv_line(shader_test_path, skip_reasons):
+
+ with open(shader_test_path, 'r') as filp:
+ lines = filp.readlines()
+
+ require_idx = None
+ spirv_idx = None
+ for idx, line in enumerate(lines):
+ if line.startswith('['):
+ if line.startswith('[require]'):
+ require_idx = idx
+ in_require = True
+ elif require_idx is not None:
+ break
+ elif require_idx is not None and line.startswith('SPIRV'):
+ spirv_idx = idx
+ break
+
+ if skip_reasons:
+ spirv_line = 'SPIRV NO ({})\n'.format(', '.join(skip_reasons))
+ else:
+ spirv_line = 'SPIRV YES\n'
+
+ if spirv_idx is None:
+ if skip_reasons:
+ lines.insert(require_idx + 1, spirv_line)
+ else:
+ return
+ else:
+ words = lines[spirv_idx].strip().split()
+ if (len(words) >= 2 and (words[1] == 'ONLY' or (words[1] == 'YES' and not skip_reasons))):
+ return
+
+ lines[spirv_idx] = spirv_line
+
+ with open(shader_test_path, 'w') as filp:
+ for line in lines:
+ print(line, file=filp, end='')
+
+def supports_uniform_location_override(config):
+ proc = subprocess.run([config.glslang, '-h'], stdout=subprocess.PIPE)
+ md = re.search(r'^ *-u<name>:<loc>', proc.stdout.decode(), re.MULTILINE)
+ return md is not None
+
+def write_glslang_conf(config, filename):
+ """
+ Override some glslang default settings and write the resulting .conf file
+ """
+ proc = subprocess.run([config.glslang, '-c'], stdout=subprocess.PIPE)
+ settings = dict(
+ line.strip().split()
+ for line in proc.stdout.decode().split('\n')
+ if line.strip()
+ )
+
+ settings['MaxAtomicCounterBindings'] = 8
+
+ with open(filename, 'w') as filp:
+ for key, value in settings.items():
+ print('{} {}'.format(key, value), file=filp)
+
+
+def parse_args():
+ parser = argparse.ArgumentParser()
+ parser.add_argument("-p", "--prefix",
+ nargs=1,
+ help="Prefix directory where the tests are located.")
+ parser.add_argument("-k", "--keep-going",
+ action="store_true",
+ help="Keep going after errors")
+ parser.add_argument("-n", "--no-transform",
+ action="store_true",
+ help="Don't try to transform GLSL shaders")
+ parser.add_argument("--no-uniform-remap",
+ action="store_true",
+ help="Don't do a uniform/ubo remap")
+ parser.add_argument("--strip-names",
+ action="store_true",
+ help="Remove all the debug names from the generated SPIR-V")
+ parser.add_argument("--mark-skip",
+ action="store_true",
+ help="Update shader_test files in place with adding "
+ "SPIRV NO lines for those which are skipped")
+ parser.add_argument("--recheck",
+ action="store_true",
+ help="Re-check all the tests including those marked as "
+ "SPIRV NO (except the SPIRV NO OTHER ones)")
+ parser.add_argument("-r", "--replace",
+ action="store_true",
+ help="Replace the original script with the transformed one")
+ parser.add_argument("-m", "--mirror",
+ nargs=1,
+ help="Store the SPIR-V generated in a mirror directory, without .spv")
+ parser.add_argument("-j", "--jobs",
+ nargs=1,
+ help="Fork the given number of processes")
+ parser.add_argument("-X", "--excludes-from-file",
+ nargs=1,
+ help="Exclude shader_test files with path prefixes from the given file")
+ parser.add_argument("-s", "--skip-list-file",
+ nargs=1,
+ help="Prints on the given file the list of tests that were skipped (e.g. "
+ "unsupported features) or excluded because of being listed in the exclusion file")
+ parser.add_argument("-o", "--error-list-file",
+ nargs=1,
+ help="Prints on the given file the list of tests that failed to be converted")
+ parser.add_argument("-S", "--success-list-file",
+ nargs=1,
+ help="Prints on the given file the list of tests that were successfully converted")
+ parser.add_argument("-t", "--print-transformed",
+ action="store_true",
+ help="Print transformed GLSL shaders")
+ parser.add_argument("-v", "--verbose",
+ action="store_true",
+ help="Print verbose output")
+ parser.add_argument("shader_tests",
+ nargs='+',
+ help="Relative path without './' and '../' to one or more .shader_test files to process. "
+ "To indicate an absolute path use the --prefix option")
+ return parser.parse_args()
+
+def compile_glsl(shader_test_name, config, shader_group, uniform_map, max_uniform):
+ stage = shader_group[0].stage
+ extension = get_stage_extension(stage)
+ if extension is None:
+ print('{}: Bad shader stage: "{}"'.format(shader_test_name, stage))
+ return None
+
+ with tempfile.TemporaryDirectory() as tempdir:
+ filenames = []
+
+ for idx, shader in enumerate(shader_group):
+ filename = '{}/{}.{}'.format(tempdir, idx, extension)
+ filenames.append(filename)
+ with open(filename, 'w') as srcf:
+ print(shader.source(), file=srcf)
+
+ filename = '{}/glslang.conf'.format(tempdir)
+ write_glslang_conf(config, filename)
+ filenames.append(filename)
+
+ binary_name = tempdir + '/shader.' + extension + '.spv'
+
+ if config.verbose or config.print_transformed:
+ print('Writing {} shader binary to {}'.
+ format(shader_group[0].stage, binary_name))
+
+ cmdline = [config.glslang, '--aml', '--amb', '-G', '-o', binary_name]
+
+ if config.supports_uniform_location_override:
+ cmdline.extend(['--uniform-base', str(max_uniform)])
+ for var in uniform_map.values():
+ if var.location is not None:
+ cmdline.append("-u{}:{}".format(var.name, var.location))
+
+ cmdline.extend(filenames)
+ proc = subprocess.run(cmdline, stdout=subprocess.PIPE)
+
+ if proc.returncode != 0:
+ print('{}: Failed to build {} shader'.format(shader_test_name, stage))
+ print('Build command: {}\nOutput:\n{}'.format(
+ ' '.join(cmdline),
+ proc.stdout.decode(errors='ignore')))
+ for idx, shader in enumerate(shader_group):
+ print('Transformed GLSL #{}:\n{}'.format(idx, shader.source()))
+ return None
+
+ cmdline = [config.spirv_dis, binary_name]
+ proc = subprocess.run(cmdline, stdout=subprocess.PIPE)
+
+ if proc.returncode != 0:
+ print('{}: spirv-dis failed for {} shader'.format(shader_test_name, stage))
+ return None
+
+ return proc.stdout.decode()
+
+def process_accessors(spirv_type, accessors, size_func):
+ offset = 0
+
+ while len(accessors) > 0:
+ spirv_type = spirv_type.deref()
+
+ md = re.match(r'\[([0-9]+)\]', accessors)
+ if md:
+ if (spirv_type.base_type != 'Array' and
+ spirv_type.base_type != 'RuntimeArray'):
+ return None
+ spirv_type = spirv_type.element_type
+ offset += int(md.group(1)) * size_func(spirv_type)
+ accessors = accessors[len(md.group(0)):]
+ continue
+
+ md = re.match(r'\.([a-zA-Z_][a-zA-Z_0-9]*)', accessors)
+ if md:
+ if spirv_type.base_type != 'Struct':
+ return None
+ try:
+ index = spirv_type.member_names.index(md.group(1))
+ except ValueError:
+ return None
+ for i in range(index):
+ offset += size_func(spirv_type.member_types[i])
+ spirv_type = spirv_type.member_types[index]
+ accessors = accessors[len(md.group(0)):]
+ continue
+
+ return None
+
+ return offset
+
+def remap_variable(name, location_map, size_func):
+ md = re.match(r'(.+?)([\[\.]|$)', name)
+ if md.group(1) not in location_map:
+ return None
+ var = location_map[md.group(1)]
+ if var.location is None:
+ return None
+ offset = process_accessors(var.type,
+ name[len(md.group(1)):],
+ size_func)
+ if offset is None:
+ return None
+ else:
+ return str(var.location + offset)
+
+def process_ubo_accessors(spirv_type, accessors):
+ offset = 0
+ matrix_stride = None
+ matrix_order = None
+
+ while len(accessors) > 0:
+ spirv_type = spirv_type.deref()
+
+ md = re.match(r'\[([0-9]+)\]', accessors)
+ if md:
+ if ((spirv_type.base_type != 'Array' and
+ spirv_type.base_type != 'RuntimeArray') or
+ spirv_type.array_stride is None):
+ return None
+
+ offset += int(md.group(1)) * spirv_type.array_stride
+ spirv_type = spirv_type.element_type
+ accessors = accessors[len(md.group(0)):]
+ continue
+
+ md = re.match(r'\.([a-zA-Z_][a-zA-Z_0-9]*)', accessors)
+ if md:
+ if spirv_type.base_type != 'Struct':
+ return None
+ try:
+ index = spirv_type.member_names.index(md.group(1))
+ except ValueError:
+ return None
+ if (spirv_type.matrix_strides is not None and
+ index < len(spirv_type.matrix_strides)):
+ matrix_stride = spirv_type.matrix_strides[index]
+ if (spirv_type.matrix_orders is not None and
+ index < len(spirv_type.matrix_orders)):
+ matrix_order = spirv_type.matrix_orders[index]
+ offset += spirv_type.member_offsets[index]
+ spirv_type = spirv_type.member_types[index]
+ accessors = accessors[len(md.group(0)):]
+ continue
+
+ return None
+
+ return (offset, matrix_stride, matrix_order)
+
+def remap_ubo_member_in_ubo(name, ubo, ubo_type=None):
+ if ubo.binding is None:
+ return None
+
+ if ubo_type is None:
+ ubo_type = ubo.type
+
+ replacement = process_ubo_accessors(ubo_type, "." + name)
+ if replacement is None:
+ return None
+
+ return (ubo.binding, *replacement)
+
+def remap_ubo_member(name, ubos):
+ for ubo in ubos:
+ if ubo.name is not None:
+ continue
+ replacement = remap_ubo_member_in_ubo(name, ubo)
+ if replacement:
+ return replacement
+
+ md = re.match(r'([^\.]+)\.(.*)', name)
+ if md:
+ for ubo in ubos:
+ ubo_type = ubo.type.deref()
+ # The scripts specify UBO arrays by just the name of the
+ # block as if it wasn’t an array and then use the
+ # out-of-band “ubo array index” command to specify the
+ # index
+ while ubo_type.base_type == 'Array':
+ ubo_type = ubo_type.element_type
+ # GL lets you name a UBO uniform via the name of its block as well
+ # as the name of the variable. The name of the block comes out as
+ # the name of the uniform struct type when compiled to SPIR-V.
+ if ubo.name == md.group(1) or ubo_type.name == md.group(1):
+ return remap_ubo_member_in_ubo(md.group(2), ubo, ubo_type)
+
+ return None
+
+def remap_uniform(name, uniform_map):
+ return remap_variable(name, uniform_map, SpirvType.uniform_size)
+
+def remap_attribute(name, attrib_map):
+ return remap_variable(name, attrib_map, SpirvType.attrib_size)
+
+def get_ubo_binding(ubos, name):
+ for ubo in ubos:
+ t = ubo.type.deref()
+ if t.name == name:
+ return ubo.binding
+ return None
+
+def filter_shader_test(config,
+ fin, fout,
+ replacements,
+ uniform_map,
+ ubos,
+ attrib_map,
+ add_spirv_line,
+ extra_sections):
+ skipping = False
+ groupname = None
+ in_test = False
+ in_vertex_data = False
+ block_binding = -1
+ current_matrix_stride = None
+ current_matrix_order = None
+ uniform_re = re.compile(r'(\s*uniform\s+\S+\s+)(\S+)(.*)')
+ attrib_re = re.compile(r'\b([\[\]a-zA-Z0-9_]+)((?:/[\[\]a-zA-Z_0-9]+){2})')
+ block_binding_re = re.compile(r'\s*block\s+binding\s+([0-9]+)')
+ program_interface_query_re = re.compile(r'\s*verify\s+program_interface_'
+ r'query\s+\S+\s+(\S+)')
+
+ def vertex_data_replacement(md):
+ replacement = remap_attribute(md.group(1), attrib_map)
+ if replacement is None:
+ return md.group(0)
+ else:
+ return replacement + md.group(2)
+
+ for line in fin:
+ if line.startswith('['):
+ groupname = line[1:line.index(']')]
+ skipping = RE_spirv_shader_groupname.match(groupname) is not None
+ in_test = groupname == 'test'
+ in_vertex_data = groupname == 'vertex data'
+ if groupname in replacements:
+ replacement = replacements[groupname]
+ if len(replacement) > 0:
+ fout.write('[' + groupname + ' spirv]\n')
+ fout.write('; Automatically generated from the GLSL by '
+ 'gen_gl_spirv_tests.py. DO NOT EDIT\n')
+ if config.strip_names:
+ for spirv_line in replacement.splitlines():
+ if RE_spirv_name.match(spirv_line) is None and RE_spirv_member_name.match(spirv_line) is None:
+ fout.write(spirv_line + '\n')
+ else:
+ fout.write(replacement)
+ fout.write('\n')
+ replacements[groupname] = ''
+
+ if in_test and extra_sections:
+ fout.write(extra_sections)
+ extra_sections = None
+
+ if in_test:
+ md = uniform_re.match(line)
+ if md and not config.no_uniform_remap:
+ replacement = remap_ubo_member(md.group(2), ubos)
+ if replacement:
+ (binding, offset, matrix_stride, matrix_order) = replacement
+ line = "block offset {}\n{}".format(offset, line)
+ if binding != block_binding:
+ block_binding = binding
+ line = "block binding {}\n{}".format(binding, line)
+ if (matrix_stride is not None and
+ matrix_stride != current_matrix_stride):
+ current_matrix_stride = matrix_stride
+ line = "block matrix stride {}\n{}".format(
+ matrix_stride, line)
+ if (matrix_order is not None and
+ matrix_order != current_matrix_order):
+ current_matrix_order = matrix_order
+ line = "block row major {}\n{}".format(
+ 1 if matrix_order == 'row' else 0, line)
+ else:
+ replacement = remap_uniform(md.group(2), uniform_map)
+ if replacement:
+ line = (md.group(1) +
+ replacement +
+ md.group(3) +
+ '\n')
+
+ md = block_binding_re.match(line)
+ if md:
+ block_binding = int(md.group(1))
+
+ md = program_interface_query_re.match(line)
+ if md:
+ binding = get_ubo_binding(ubos, md.group(1))
+ if binding is not None and binding != block_binding:
+ line = "block binding {}\n{}".format(binding, line)
+ block_binding = binding
+
+ elif in_vertex_data:
+ line = attrib_re.sub(vertex_data_replacement, line)
+
+ if not skipping:
+ fout.write(line)
+
+ if add_spirv_line and groupname == 'require':
+ fout.write('SPIRV YES\n')
+ add_spirv_line = False
+
+# The --aml option of glslangValidator doesn’t know how to make the
+# locations match for interstage linking so instead we manually fudge
+# the SPIR-V source to use the same locations generated for the
+# outputs from the previous stage.
+def replace_inputs_with_outputs(spirv, prev_stage, this_stage):
+ replacements = {}
+
+ for output in prev_stage.outputs.values():
+ if (output.location is None or
+ output.name not in this_stage.inputs):
+ continue
+
+ replacements[this_stage.inputs[output.name].result_id] = output.location
+
+ def get_replacement(md):
+ rid = md.group(1)
+ if rid in replacements:
+ return spirv[md.start():md.start(2)] + str(replacements[rid])
+ else:
+ return md.group(0)
+
+ return RE_spirv_location.sub(get_replacement, spirv)
+
+
+#Returns: 0 for failure, 1 for success, 2 for skip
+# FIXME: better return values
+def process_shader_test(shader_test, config, skip_reasons):
+ unsupported_gl_extensions = set([
+ # Inherently unsupported or a limitation in glslang
+ 'GL_AMD_vertex_shader_layer',
+ 'GL_AMD_vertex_shader_viewport_index',
+ 'GL_ARB_bindless_texture',
+ 'GL_ARB_compute_variable_group',
+ 'GL_ARB_compute_variable_group_size',
+ 'GL_ARB_geometry_shader4',
+ 'GL_ARB_shader_atomic_counter_ops',
+ 'GL_ARB_shader_clock',
+ 'GL_ARB_shader_subroutine',
+ 'GL_EXT_shader_framebuffer_fetch',
+ 'GL_EXT_shader_framebuffer_fetch_non_coherent',
+ 'GL_INTEL_shader_atomic_float_minmax',
+ 'GL_MESA_shader_integer_functions',
+ 'GL_NV_shader_atomic_float'
+ ])
+
+ shaders = []
+
+ have_glsl = False
+ is_core = False
+ has_vertex_shader_passthrough = False
+ shader = None
+
+ with open(shader_test.path, 'r') as filp:
+
+ spirv_line = None
+ groupname = ''
+ for line in filp:
+ if shader is not None:
+ if line.startswith('['):
+ shaders.append(shader)
+ shader = None
+ else:
+ # Basic preprocessor handling of #if 1 / #else blocks
+ md = RE_if_start.match(line)
+ if md:
+ if_stack.append(int(md.group(1)) != 0)
+ line = '\n'
+ elif len(if_stack) > 0:
+ if RE_else.match(line):
+ if_stack[-1] = not if_stack[-1]
+ line = '\n'
+ elif RE_endif.match(line):
+ if_stack.pop()
+ line = '\n'
+ elif False in if_stack:
+ line = '\n'
+
+ shader.append(line)
+ continue
+
+ if line.startswith('['):
+ if_stack = []
+ in_requirements = False
+
+ groupname = line[1:line.index(']')]
+
+ m = RE_glsl_shader_groupname.match(groupname)
+ if m is not None:
+ shader = ShaderSource(m.group(1))
+ have_glsl = True
+ continue
+
+ if groupname == 'vertex shader passthrough':
+ has_vertex_shader_passthrough = True
+
+ continue
+
+ if groupname == 'require':
+ words = line.strip().split()
+ if not words:
+ continue
+
+ if words[0] == 'GL':
+ if words[1] == 'ES':
+ if config.verbose:
+ # Needs no SPIRV line, since shader_runner can also skip automatically
+ print('{}: skip due to GL ES'.format(shader_test.name))
+ return 2
+ if 'CORE' in words:
+ is_core = True
+ elif words[0] == 'SPIRV':
+ assert spirv_line is None
+ spirv_line = words[1:]
+ if len(spirv_line) >= 1:
+ if spirv_line[0] not in ('YES', 'NO', 'ONLY'):
+ print('{}: bad SPIRV line: {}'.format(shader_test.name, ' '.join(spirv_line)))
+ return 0
+
+ if (spirv_line[0] == 'NO' and
+ (not config.recheck or
+ (len(spirv_line) >= 2 and spirv_line[1] == 'OTHER'))):
+ if config.verbose:
+ print('{}: skip due to SPIRV NO line'.format(shader_test.name))
+ return 2
+
+ if (spirv_line[0] == 'YES' or spirv_line[0] == 'ONLY'):
+ if (not config.recheck):
+ if (config.verbose):
+ print('{}: already have SPIRV yes')
+ return 2;
+
+ elif (words[0] in unsupported_gl_extensions or words[0].startswith('GL_OES_')):
+ skip_reasons.add('{} not supported by ARB_gl_spirv'.format(words[0]))
+ if config.verbose:
+ print('{}: skip due to {}'.format(shader_test.name, words[0]))
+ return 2
+ continue
+
+ # This is needed to handle if the shader test doesn't have a
+ # [test] section. That could happen if the test is intended to be
+ # used by a different program, where the test conditions are
+ # handled by them.
+ if shader is not None:
+ shaders.append(shader)
+ shader = None
+
+ if have_glsl and not config.no_transform:
+ fixup_glsl_shaders(shaders, skip_reasons)
+
+ if skip_reasons:
+ if config.verbose:
+ print('{}: skip (reasons: {})'.format(shader_test.name, ', '.join(skip_reasons)))
+ if spirv_line and spirv_line[0] != 'NO':
+ print('{}: SPIRV line indicates that skip should not happen'.format(shader_test.name))
+ return 0
+ return 2
+
+ shader_groups = []
+ for shader in shaders:
+ if not shader_groups or shader.stage != shader_groups[-1][0].stage:
+ shader_groups.append([shader])
+ else:
+ shader_groups[-1].append(shader)
+
+ if (len(shader_groups) == 0):
+ # If we are here, we are on a case without GLSL code. The options are
+ # a vertex/fragment program, or a pure-SPIR-V shader. On the latter
+ # we don't want to add a skip_reason, in order to avoid being mark-skipped
+ if spirv_line is None:
+ skip_reasons.add('There is no GLSL shader to convert (vertex/fragment program perhaps?)')
+ if config.verbose:
+ print('Skipping {}: There is no GLSL shader to convert (vertex/fragment program, or only SPIR-V perhaps?)'.format(shader_test.name))
+ return 2
+
+ replacements = {}
+ uniform_map = {}
+ ubos = []
+ max_uniform = 0
+ prev_stage = None
+ vertex_stage = None
+
+ for shader_group in shader_groups:
+ spirv = compile_glsl(shader_test.name, config, shader_group,
+ uniform_map, max_uniform)
+ if not spirv:
+ return 0
+
+ this_stage = SpirvInfo(spirv)
+
+ for var in this_stage.uniforms.values():
+ if var.location is None:
+ continue
+ end = var.location + var.type.uniform_size()
+ if end > max_uniform:
+ max_uniform = end
+
+ uniform_map.update(this_stage.uniforms)
+ ubos.extend(this_stage.ubos)
+ if prev_stage is not None:
+ spirv = replace_inputs_with_outputs(spirv, prev_stage, this_stage)
+
+ if shader_group[0].stage == "vertex":
+ vertex_stage = this_stage
+
+ replacements[shader_group[0].stage + ' shader'] = spirv
+
+ if config.print_transformed:
+ for shader in shader_group:
+ print(shader.source())
+
+ prev_stage = this_stage
+
+ extra_sections = None
+
+ if vertex_stage is None:
+ vertex_stage = SpirvInfo(passthrough_spirv)
+ # If the test isn’t providing a vertex shader and is assuming
+ # a compatibility context, normally this would end up using
+ # the legacy fixed vertex processing. However the SPIR-V mode
+ # forces a core profile so in that case it will end up doing
+ # no vertex processing. Instead we will add a line to add the
+ # passthrough vertex shader. We don’t want to do this if the
+ # script provides tessellation or geometry shaders because
+ # that should fail to link and there are explicit tests for
+ # that.
+ if not is_core and not has_vertex_shader_passthrough:
+ stages = set((s[0].stage for s in shader_groups))
+ if len(stages) == 1 and "fragment" in stages:
+ extra_sections = '[vertex shader passthrough]\n'
+
+ if config.mirror:
+ spv_shader_test_file = config.mirror[0] + '/' + shader_test.name
+ directory_name = os.path.dirname(spv_shader_test_file)
+
+ if not os.path.exists(directory_name):
+ os.makedirs(directory_name)
+ else:
+ spv_shader_test_file = shader_test.path + '.spv'
+
+
+ if config.verbose:
+ print('Writing transformed shader_test to ' +
+ spv_shader_test_file)
+ with open(spv_shader_test_file, 'w') as fout:
+ with open(shader_test.path, 'r') as fin:
+ filter_shader_test(config,
+ fin, fout,
+ replacements,
+ uniform_map,
+ ubos,
+ vertex_stage.inputs,
+ spirv_line == None,
+ extra_sections)
+ if config.replace:
+ os.rename(spv_shader_test_file, shader_test.path)
+
+ return 1
+
+
+def expand_shader_tests(config):
+ """
+ Generator that expands the shader_tests list (e.g. recursing into
+ directories) and yields all found tests.
+ """
+ Test = collections.namedtuple('Test', 'name, path')
+
+ for test_name in config.shader_tests:
+ test_path = get_shader_test_path(config, test_name)
+ st = os.stat(test_path)
+ if stat.S_ISDIR(st.st_mode):
+ for subtest_path in glob.glob(test_path + '/**/*.shader_test', recursive=True):
+ subtest_name = get_shader_test_name(config, subtest_path)
+ yield Test(subtest_name, subtest_path)
+ else:
+ yield Test(test_name, test_path)
+
+
+def get_option(env_varname, default=None):
+ """Query the given environment variable for the option.
+
+ Returns the value of the default argument if opt is None.
+
+ """
+ opt = os.environ.get(env_varname, None)
+ if opt is not None:
+ return opt
+
+ return opt or default
+
+def main():
+ config = parse_args()
+ success = True
+
+ config.spirv_dis = get_option('PIGLIT_SPIRV_DIS_BINARY', 'spirv-dis')
+ config.glslang = get_option('PIGLIT_GLSLANG_VALIDATOR_BINARY', 'glslangValidator')
+ config.supports_uniform_location_override = supports_uniform_location_override(config)
+
+ config.excludes = []
+
+ for exclude_file_name in config.excludes_from_file or []:
+ with open(exclude_file_name, 'r') as filp:
+ for line in filp:
+ line = line.strip()
+ if line.startswith('#'):
+ continue
+ if line:
+ config.excludes.append(line)
+
+ if config.jobs:
+ n_jobs = int(config.jobs[0])
+ else:
+ n_jobs = 1
+
+ procs = []
+ proc_num = 0
+
+ all_tests = list(expand_shader_tests(config))
+
+ for i in range(1, n_jobs):
+ pid = os.fork()
+ if pid == 0:
+ proc_num = i
+ procs = []
+ break
+ procs.append(pid)
+
+ num_excluded = 0
+ num_success = 0
+ num_fail = 0
+ num_total = 0
+ num_skipped = 0;
+
+ error_list = None
+ if config.error_list_file is not None:
+ error_list = open(config.error_list_file[0], 'w')
+
+ skip_list = None
+ if config.skip_list_file is not None:
+ skip_list = open(config.skip_list_file[0], 'w')
+
+ success_list = None
+ if config.success_list_file is not None:
+ success_list = open(config.success_list_file[0], 'w')
+
+ for shader_test_num in range(proc_num, len(all_tests), n_jobs):
+ skip_reasons = set()
+ shader_test = all_tests[shader_test_num]
+ num_total = num_total + 1
+
+ excluded = False
+ for exclude in config.excludes:
+ if shader_test.name.startswith(exclude):
+ excluded = True
+ break
+ if excluded:
+ num_excluded = num_excluded + 1
+ if skip_list is not None:
+ skip_list.write('{}\n'.format(shader_test.name))
+ if config.mark_skip:
+ global num_mark_skipped
+ skip_reasons.add('Test included on exclude file')
+ update_spirv_line(shader_test.path, skip_reasons)
+ num_mark_skipped = num_mark_skipped + 1
+ continue
+
+ try:
+ outcome = process_shader_test(shader_test, config, skip_reasons)
+ if outcome == 0:
+ num_fail = num_fail + 1
+
+ if error_list is not None:
+ error_list.write('{}\n'.format(shader_test.name))
+
+ if not config.keep_going:
+ success = False
+ break
+ elif outcome == 1:
+ num_success = num_success + 1
+ if success_list is not None:
+ if config.mirror:
+ shader_test_name = config.mirror[0] + '/' + shader_test.name
+ else:
+ shader_test_name = shader_test.name
+ success_list.write('{}\n'.format(shader_test_name))
+
+ elif outcome == 2:
+ num_skipped = num_skipped +1
+ if skip_list is not None:
+ skip_list.write('{}\n'.format(shader_test.name))
+ else:
+ print("Unknown return type when processing shader {}".format(shader_test.name))
+
+ except:
+ print('Uncaught exception during {}'.format(shader_test.name))
+ raise
+
+ if config.mark_skip:
+ if skip_reasons:
+ update_spirv_line(shader_test.path, skip_reasons)
+ num_mark_skipped = num_mark_skipped + 1
+
+ if config.recheck and outcome == 1:
+ update_spirv_line(shader_test.path, None)
+
+ for pid in procs:
+ pid, status = os.waitpid(pid, 0)
+ if (not os.WIFEXITED(status) or
+ os.WEXITSTATUS(status) != 0):
+ success = False
+
+ if config.mark_skip is False:
+ print('[{}] skip: {}, excluded: {}, success: {}, fail: {}'.
+ format(num_total, num_skipped, num_excluded, num_success,
+ num_fail))
+ else:
+ print('[{}] skip: {}, excluded: {}, mark_skipped: {}, success: {}, fail: {}'.
+ format(num_total, num_skipped, num_excluded, num_mark_skipped, num_success,
+ num_fail))
+
+ print('Thank you for running gen_gl_spirv_tests.py!')
+
+ if error_list is not None:
+ error_list.close()
+
+ if skip_list is not None:
+ skip_list.close()
+
+ if success_list is not None:
+ success_list.close()
+
+ return success
+
+if __name__ == '__main__':
+ if not main():
+ sys.exit(1)
--
2.19.1
More information about the Piglit
mailing list