[Piglit] [PATCH v2] arb_tessellation_shader: Test unmatched TCS output usage
Ian Romanick
idr at freedesktop.org
Thu Jan 3 19:10:06 UTC 2019
On 1/3/19 2:37 AM, Danylo Piliaiev wrote:
> Test that TCS per-vertex outputs which are used only in
> TCS stage are not converted to local variables and indeed
> share data within the patch.
>
> v2: Add GL_ARB_shader_atomic_counters to [require] section.
> Format shaders.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104297
> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> .../tcs-output-unmatched.shader_test | 67 +++++++++++++++++++
> 1 file changed, 67 insertions(+)
> create mode 100644 tests/spec/arb_tessellation_shader/execution/tcs-output-unmatched.shader_test
>
> diff --git a/tests/spec/arb_tessellation_shader/execution/tcs-output-unmatched.shader_test b/tests/spec/arb_tessellation_shader/execution/tcs-output-unmatched.shader_test
> new file mode 100644
> index 000000000..dd3b5ce09
> --- /dev/null
> +++ b/tests/spec/arb_tessellation_shader/execution/tcs-output-unmatched.shader_test
> @@ -0,0 +1,67 @@
> +# Test that TCS per-vertex outputs which are used only in
> +# TCS stage are not converted to local variables
> +# and indeed share data within the patch.
> +
> +[require]
> +GLSL >= 1.50
> +GL_ARB_tessellation_shader
> +GL_ARB_separate_shader_objects
> +GL_ARB_shader_atomic_counters
> +
> +[vertex shader passthrough]
> +
> +
> +[tessellation control shader]
> +#extension GL_ARB_tessellation_shader: require
> +#extension GL_ARB_separate_shader_objects: require
> +#extension GL_ARB_shader_atomic_counters: require
> +layout(vertices = 3) out;
> +
> +layout(location = 0) out vec4 out_unused_in_tes[];
> +
> +layout(binding = 0) uniform atomic_uint mismatches;
> +
> +void main()
> +{
> + out_unused_in_tes[gl_InvocationID] = gl_in[gl_InvocationID].gl_Position;
> +
> + barrier();
> +
> + if (out_unused_in_tes[0] != gl_in[0].gl_Position ||
> + out_unused_in_tes[1] != gl_in[1].gl_Position ||
> + out_unused_in_tes[2] != gl_in[2].gl_Position) {
> + atomicCounterIncrement(mismatches);
> + }
> +}
> +
> +
> +[tessellation evaluation shader]
> +#extension GL_ARB_tessellation_shader: require
> +layout(triangles) in;
> +
> +void main()
> +{
> + gl_Position = vec4(0);
> +}
> +
> +
> +[fragment shader]
> +
> +void main()
> +{
> + gl_FragColor = vec4(1.0);
> +}
> +
> +[vertex data]
> +piglit_vertex/float/4
> +1 1 1 1
> +2 2 2 2
> +3 3 3 3
> +
> +[test]
> +atomic counters 1
> +
> +patch parameter vertices 3
> +draw arrays GL_PATCHES 0 3
> +
> +probe atomic counter 0 == 0
>
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