[Piglit] [PATCH] vulkan: Add tests for double vertex inputs
Alejandro Piñeiro
apinheiro at igalia.com
Thu Jan 24 14:27:09 UTC 2019
From: Neil Roberts <nroberts at igalia.com>
v2: (changes made by Alejandro Piñeiro)
* Imported to piglit from a example vkrunner examples branch, also
updated description on the top comment (Alejandro Piñeiro)
* Fixed the fact that the interface type was not being properly
assigned the Block OpDecorate.
---
.../double-vertex-input-block.vk_shader_test | 99 +++++++++++++++++++
1 file changed, 99 insertions(+)
create mode 100644 tests/vulkan/shaders/double-vertex-input-block.vk_shader_test
diff --git a/tests/vulkan/shaders/double-vertex-input-block.vk_shader_test b/tests/vulkan/shaders/double-vertex-input-block.vk_shader_test
new file mode 100644
index 000000000..e49436229
--- /dev/null
+++ b/tests/vulkan/shaders/double-vertex-input-block.vk_shader_test
@@ -0,0 +1,99 @@
+# Tests that the driver assigns the correct locations to a vertex
+# input with doubles in it. The inputs are declared in a block with a
+# location so that the driver itself has to decide the locations of
+# the members. The first attribute is a dvec4 so the driver should
+# assign two locations to it.
+
+[require]
+shaderFloat64
+
+[vertex shader spirv]
+ OpCapability Shader
+ OpCapability Float64
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %_ %piglit_vertex %color_out %name
+ OpSource GLSL 440
+ OpName %main "main"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpName %_ ""
+ OpName %piglit_vertex "piglit_vertex"
+ OpName %color_out "color_out"
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpDecorate %name Location 1
+ OpDecorate %block Block
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %piglit_vertex Location 0
+ OpDecorate %color_out Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %int_1 = OpConstant %int 1
+ %double = OpTypeFloat 64
+ %v4double = OpTypeVector %double 4
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%_ptr_Input_v4double = OpTypePointer Input %v4double
+%_ptr_Input_double = OpTypePointer Input %double
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %color_out = OpVariable %_ptr_Output_v4float Output
+ %block = OpTypeStruct %v4double %double
+%_ptr_Input_block = OpTypePointer Input %block
+ %name = OpVariable %_ptr_Input_block Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %v4float %piglit_vertex
+ %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %20 %18
+ %color_in = OpAccessChain %_ptr_Input_v4double %name %int_0
+ %multiplier = OpAccessChain %_ptr_Input_double %name %int_1
+ %26 = OpLoad %v4double %color_in
+ %29 = OpLoad %double %multiplier
+ %30 = OpVectorTimesScalar %v4double %26 %29
+ %31 = OpFConvert %v4float %30
+ OpStore %color_out %31
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 440
+
+layout(location = 0) in vec4 color_in;
+layout(location = 0) out vec4 color_out;
+
+void main()
+{
+ color_out = color_in;
+}
+
+[vertex data]
+# pos / color / multiplier
+0/r32g32_sfloat 1/r64g64b64a64_sfloat 3/r64_sfloat
+-1 -1 0.0 0.8 0.0 1.0 1.0
+1 -1 0.0 0.4 0.0 0.5 2.0
+-1 1 0.0 0.2 0.0 0.25 4.0
+1 -1 0.0 0.1 0.0 0.125 8.0
+-1 1 0.0 0.05 0.0 0.0625 16.0
+1 1 0.0 0.025 0.0 0.03125 32.0
+
+[test]
+clear color 0.8 0.0 0.0 1.0
+clear
+
+draw arrays TRIANGLE_LIST 0 6
+
+probe all rgba 0.0 0.8 0.0 1.0
--
2.19.1
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