[Piglit] [PATCH] vulkan: Add some tests for block member decorations
Alejandro Piñeiro
apinheiro at igalia.com
Thu Jan 24 16:15:12 UTC 2019
From: Neil Roberts <nroberts at igalia.com>
v2: imported to piglit from a example vkrunner examples branch, also
updated description on the top comment (Alejandro Piñeiro)
v3: use location 1 instead of location 0 for one of the tests (Lionel)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
.../block-layout-location.vk_shader_test | 121 +++++++++++++++++
...lock-member-layout-location.vk_shader_test | 69 ++++++++++
...block-mixed-layout-location.vk_shader_test | 126 ++++++++++++++++++
3 files changed, 316 insertions(+)
create mode 100644 tests/vulkan/shaders/block-layout-location.vk_shader_test
create mode 100644 tests/vulkan/shaders/block-member-layout-location.vk_shader_test
create mode 100644 tests/vulkan/shaders/block-mixed-layout-location.vk_shader_test
diff --git a/tests/vulkan/shaders/block-layout-location.vk_shader_test b/tests/vulkan/shaders/block-layout-location.vk_shader_test
new file mode 100644
index 000000000..32adf5a2c
--- /dev/null
+++ b/tests/vulkan/shaders/block-layout-location.vk_shader_test
@@ -0,0 +1,121 @@
+# Test that interface block members are correctly matched by explicit
+# location, when only the main variable has a location, so the
+# location of the members should be derived from this.
+#
+# Note that we include the spirv assembly. This is because although we
+# used a GLSL shader as reference, we tweaked the SPIR-V generated
+
+[vertex shader spirv]
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %name %_ %piglit_vertex
+ OpSource GLSL 440
+ OpName %main "main"
+ OpName %block "block"
+ OpMemberName %block 0 "a"
+ OpMemberName %block 1 "b"
+ OpMemberName %block 2 "c"
+ OpMemberName %block 3 "d"
+ OpName %name "name"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpName %_ ""
+ OpName %piglit_vertex "piglit_vertex"
+ OpDecorate %block Block
+; Only the main name variable has a location. The locations of the members
+; should be derived from this.
+ OpDecorate %name Location 1
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %piglit_vertex Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %block = OpTypeStruct %v4float %v4float %v4float %v4float
+%_ptr_Output_block = OpTypePointer Output %block
+ %name = OpVariable %_ptr_Output_block Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %float_1 = OpConstant %float 1
+ %float_0 = OpConstant %float 0
+ %15 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %int_1 = OpConstant %int 1
+ %19 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
+ %int_2 = OpConstant %int 2
+ %22 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1
+ %int_3 = OpConstant %int 3
+ %25 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %17 = OpAccessChain %_ptr_Output_v4float %name %int_0
+ OpStore %17 %15
+ %20 = OpAccessChain %_ptr_Output_v4float %name %int_1
+ OpStore %20 %19
+ %23 = OpAccessChain %_ptr_Output_v4float %name %int_2
+ OpStore %23 %22
+ %26 = OpAccessChain %_ptr_Output_v4float %name %int_3
+ OpStore %26 %25
+ %35 = OpLoad %v4float %piglit_vertex
+ %36 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %36 %35
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 440
+
+layout(location = 1) in vec4 a;
+layout(location = 2) in vec4 b;
+layout(location = 3) in vec4 c;
+layout(location = 4) in vec4 d;
+
+layout(std140, push_constant) uniform block {
+ int i;
+};
+
+layout(location = 0) out vec4 color;
+
+void main()
+{
+ if (i == 0) {
+ color = a;
+ } else if (i == 1) {
+ color = b;
+ } else if (i == 2) {
+ color = c;
+ } else if (i == 3) {
+ color = d;
+ }
+}
+
+[test]
+uniform int 0 0
+draw rect -1 -1 1 1
+relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
+
+uniform int 0 1
+draw rect 0 -1 1 1
+relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0)
+
+uniform int 0 2
+draw rect -1 0 1 1
+relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0)
+
+uniform int 0 3
+draw rect 0 0 1 1
+relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
diff --git a/tests/vulkan/shaders/block-member-layout-location.vk_shader_test b/tests/vulkan/shaders/block-member-layout-location.vk_shader_test
new file mode 100644
index 000000000..dd23331b8
--- /dev/null
+++ b/tests/vulkan/shaders/block-member-layout-location.vk_shader_test
@@ -0,0 +1,69 @@
+# Test that interface block members are correctly matched by explicit
+# location, when we assign explicit location for all members of a
+# block, and unsorted.
+
+[vertex shader]
+#version 440
+
+layout(location = 0) in vec4 piglit_vertex;
+
+out block {
+ layout(location = 2) vec4 c;
+ layout(location = 3) vec4 d;
+ layout(location = 0) vec4 a;
+ layout(location = 1) vec4 b;
+} name;
+
+void main()
+{
+ name.a = vec4(1.0, 0.0, 0.0, 1.0);
+ name.b = vec4(0.0, 1.0, 0.0, 1.0);
+ name.c = vec4(0.0, 0.0, 1.0, 1.0);
+ name.d = vec4(1.0, 1.0, 1.0, 1.0);
+
+ gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+#version 440
+
+layout(location = 0) in vec4 a;
+layout(location = 1) in vec4 b;
+layout(location = 2) in vec4 c;
+layout(location = 3) in vec4 d;
+
+layout(std140, push_constant) uniform block {
+ int i;
+};
+
+layout(location = 0) out vec4 color;
+
+void main()
+{
+ if (i == 0) {
+ color = a;
+ } else if (i == 1) {
+ color = b;
+ } else if (i == 2) {
+ color = c;
+ } else if (i == 3) {
+ color = d;
+ }
+}
+
+[test]
+uniform int 0 0
+draw rect -1 -1 1 1
+relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
+
+uniform int 0 1
+draw rect 0 -1 1 1
+relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0)
+
+uniform int 0 2
+draw rect -1 0 1 1
+relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0)
+
+uniform int 0 3
+draw rect 0 0 1 1
+relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
diff --git a/tests/vulkan/shaders/block-mixed-layout-location.vk_shader_test b/tests/vulkan/shaders/block-mixed-layout-location.vk_shader_test
new file mode 100644
index 000000000..750dd2b29
--- /dev/null
+++ b/tests/vulkan/shaders/block-mixed-layout-location.vk_shader_test
@@ -0,0 +1,126 @@
+# Test that interface block members are correctly matched by explicit
+# location. In this case the main variable has a location value, but
+# there is also one member with an explicit value.
+#
+# Note that we include the spirv assembly. This is because although we
+# used a GLSL shader as reference, we tweak and add comments over the
+# SPIR-V generated
+
+
+[vertex shader spirv]
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %name %_ %piglit_vertex
+ OpSource GLSL 440
+ OpName %main "main"
+ OpName %block "block"
+ OpMemberName %block 0 "c"
+ OpMemberName %block 1 "d"
+ OpMemberName %block 2 "a"
+ OpMemberName %block 3 "b"
+ OpName %name "name"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpName %_ ""
+ OpName %piglit_vertex "piglit_vertex"
+; The block is given a location of 2. The first two members don’t
+; have a location so they should be derived from the block location.
+ OpDecorate %name Location 2
+; The 3rd member has an explicit location. The 4th member should be
+; derived from this.
+ OpMemberDecorate %block 2 Location 0
+ OpDecorate %block Block
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %piglit_vertex Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %block = OpTypeStruct %v4float %v4float %v4float %v4float
+%_ptr_Output_block = OpTypePointer Output %block
+ %name = OpVariable %_ptr_Output_block Output
+ %int = OpTypeInt 32 1
+ %int_2 = OpConstant %int 2
+ %float_1 = OpConstant %float 1
+ %float_0 = OpConstant %float 0
+ %15 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %int_3 = OpConstant %int 3
+ %19 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1
+ %int_0 = OpConstant %int 0
+ %22 = OpConstantComposite %v4float %float_0 %float_0 %float_1 %float_1
+ %int_1 = OpConstant %int 1
+ %25 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %17 = OpAccessChain %_ptr_Output_v4float %name %int_2
+ OpStore %17 %15
+ %20 = OpAccessChain %_ptr_Output_v4float %name %int_3
+ OpStore %20 %19
+ %23 = OpAccessChain %_ptr_Output_v4float %name %int_0
+ OpStore %23 %22
+ %26 = OpAccessChain %_ptr_Output_v4float %name %int_1
+ OpStore %26 %25
+ %35 = OpLoad %v4float %piglit_vertex
+ %36 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %36 %35
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 440
+
+layout(location = 0) in vec4 a;
+layout(location = 1) in vec4 b;
+layout(location = 2) in vec4 c;
+layout(location = 3) in vec4 d;
+
+layout(std140, push_constant) uniform block {
+ int i;
+};
+
+layout(location = 0) out vec4 color;
+
+void main()
+{
+ if (i == 0) {
+ color = a;
+ } else if (i == 1) {
+ color = b;
+ } else if (i == 2) {
+ color = c;
+ } else if (i == 3) {
+ color = d;
+ }
+}
+
+[test]
+uniform int 0 0
+draw rect -1 -1 1 1
+relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 0.0, 0.0)
+
+uniform int 0 1
+draw rect 0 -1 1 1
+relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.0, 1.0, 0.0)
+
+uniform int 0 2
+draw rect -1 0 1 1
+relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.0, 0.0, 1.0)
+
+uniform int 0 3
+draw rect 0 0 1 1
+relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (1.0, 1.0, 1.0)
--
2.19.1
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