[Piglit] [PATCH 00/63] ARB_gl_spirv full series
apinheiro
apinheiro at igalia.com
Sat Mar 2 10:45:41 UTC 2019
One of the bit advantages of MR is that you can keep updating big series
(ie: rebases against master) without spamning the list with tons of
patches. So now that piglit MR got enabled, I have just created one for
it. Consider this big series abandoned, and if anyone want to help with
the review (please!), go to the MR. I will send the MR email
announcement soon.
On 24/2/19 0:44, Alejandro Piñeiro wrote:
> Hi,
>
> so finally we finished the cleaning up of the piglit series for the
> ARB_gl_spirv support that we send to Mesa some weeks ago (see [1]).
>
> As with Mesa, we preferred to send all the patches we thought that
> were finished, instead of keeping sending subseries with specific
> sub-features.
>
> Again, we want to thanks Nicolai Hähnle, that was the one that started
> this work.
>
> A high-level, TL;DR, overview of this series is the following one:
>
> * Patches 01-47: more barebone tests for ARB_gl_spirv, including
> more support on shader_runner if needed.
>
> * Patches 48-58: support for generation of ARB_gl_spirv tests. This
> includes direct generation of SPIR-V tests through templates, and
> support to transform existing GLSL tests from other specs, through
> glslang (using a wrapper).
>
> * Patches 59-63: minor clean-ups and fixes.
>
> And now going more into detail:
>
> * Patches 01-02: support for GL_ACTIVE_UNIFORMS queries, plus
> modifying existing ARB_gl_spirv tests to include this query.
>
> * Patches 03-12: general (so both GLSL and SPIR-V) support for
> running UBO/SSBO tests without using any name, plus UBO/SSBO
> tests.
>
> * Patches 13-22: added further support for several shader
> introspection queries, like program interface queries, plus tests
> related with them. Here we have a lot of SPIRV ONLY tests (so
> tests that shouldn't be run on GLSL), because those are tests
> stripped of names, so several NAME related queries should return
> specific values defined by ARB_gl_spirv.
>
> * Patches 23-27: added transform feedback support, transform
> feedback related query object support, and the transform feedback
> tests. One could wonder why it was added, as it was avoided for a
> long time. On our experience, adding and editing tests was far
> easier as soon as we added support for xfb on shader_runner, even
> if it was really basic, and allowed to test several scenarios,
> that would be more complex by adding C-programs like on existing
> transform feedback tests.
>
> * Patches 28-47: miscellaneous barebone tests, and some basic extra
> support on shader runner. A little of everything.
>
> * Patches 48-50: added support to load SPIR-V from a external
> file. This would allow to have a GLSL test, and its SPIR-V
> equivalent on a different file. This was useful on the developing
> stages, in the case we wanted to reuse a existing GLSL test
> without modifying it too much.
>
> * Patches 51-53: added script that tries to generate a SPIR-V test,
> or tests, from a existing GLSL shader runner test, or set of
> tests. This script serves as a wrapper over glslang, providing
> extra features, like automatic skipping, mark existing tests,
> parse SPIR-V shader for locations, etc. The script can include the
> SPIR-V on the same test or generate a different file, on the same
> directory or on a mirror one (more about that below).
>
> * Patches 54-55: integration of previous script with CMake. By
> default OFF, as it adds a significant extra time while
> building. On this integration, the SPIR-V tests are generated to a
> new ("mirror") directory, as any other generated tests. As
> mentioned, the script by default generates the SPIR-V on the same
> directory, but that is only useful while developing. As a new
> source of generated tests, it makes more sense on a new
> directory. It is worth to note that it only converts tests from
> the 'tests' directory, but we tested also converting tests from
> 'generated_tests'. But the latter can require even more time, ~45
> min on an average machine, so we initially assume that that would
> not be accepted even as an optional flag. We could be wrong
> though.
>
> * Patches 56-58: add scripts that directly generates SPIR-V
> shader_runner, using templates, as some other existing GLSL
> generators.
>
> * Patches 59-64: as mentioned, minor clean-ups and fixes.
>
> [1] https://gitlab.freedesktop.org/mesa/mesa/merge_requests/178
>
>
>
> Alejandro Piñeiro (26):
> shader_runner: add support for glGetProgram queries
> arb_gl_spirv: add GL_ACTIVE_UNIFORMS checks
> shader_runner: add force_no_names mode
> arb_gl_spirv: add some simple ubo/ssbo tests
> arb_gl_spirv: add ubo/ssbo tests with matrices
> arb_gl_spirv: add a array of ubo test, with complex ubo content
> arb_gl_spirv: add ubo tests with different matrix/array strides
> arb_gl_spirv: add ssbo test using std140 and std430
> arb_gl_spirv: add ubo array test with copy between arrays
> arb_gl_spirv: add some arrays of arrays ubo/ssbo tests
> shader_runner: add xfb testing support
> shader_runner: add xfb query object support
> arb_gl_spirv: add xfb tests
> arb_gl_spirv: array of interface block test
> arb_gl_spirv: add a basic geometry shader
> arb_gl_spirv: adding basic vertex attrib 64-bit tests
> arb_gl_spirv: added regression catching function call test
> arb_gl_spirv: fix wrong extension name for atomic-uint-fs test
> framework: add --spirv option
> CMake: search for glslangValidator, spirv-dis if needed
> generated_tests: remove extra space before #extension
> shader_runner/spirv: log skip reason on ARB_gl_spirv extension check
> shader_runner/spirv: check if test really includes spirv
> shader_runner/spirv: add check for SPV extension support
> shader_runner/spirv: skip for GL extensions without SPIR-V equivalent
> shader_runner/spirv: skip compat profile tests on SPIR-V mode
>
> Antia Puentes (15):
> arb_gl_spirv: Added tests for glGetProgramiv()
> shader_runner: Add skeleton to support more query commands
> shader_runner: Allow to query resources using no-name data
> shader_runner: Simplify the code to query resources by name
> shader_runner: Add command to query program interfaces
> shader_runner: Add command to query the resource name
> shader_runner: Add commands to query index, loc, loc-index.
> shader_runner: Check compatibility for resource name queries
> shader_runner: add UNSIGNED_INT_ATOMIC_COUNTER as allowed type
> arb_gl_spirv: Add ARB_program_interface_query tests
> arb_gl_spirv: Add TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH test
> arb_gl_spirv: add test for atomic images
> arb_gl_spirv: Add test for atomic memory ops (shared uint)
> arb_gl_spirv: add gl_spirv.exclude file
> CMake: Add PIGLIT_GENERATE_GL_SPIRV_TESTS option
>
> Arcady Goldmints-Orlov (2):
> arb_gl_spirv: Add test equivalent to CS basic-ssbo
> arb_gl_spirv: add tests equivalent to component-layout SSO
>
> Eleni Maria Stea (2):
> arb_gl_spirv: added tests for functions and function calls
> arb_gl_spirv: add tests for different types of varyings and blocks
>
> Neil Roberts (16):
> arb_gl_spirv: Add tests for UBOs with explicit offsets
> arb_gl_spirv: Add a test for SSBOs with an unsized array
> arb_gl_spirv: Add a test for matching a block by location with SSOs
> shader_runner: Add support for indexed draw calls
> shader_runner: Add a “draw arrays instanced base” command
> arb_gl_spirv: Add a test for gl_VertexID
> arb_gl_spirv: Add a test for gl_InstanceID
> arb_gl_spirv: Add a test for the OpFUnord* opcodes
> arb_gl_spirv: Add tests for the gl_FragCoord origin
> arb_gl_spirv: Add a test for PixelCenterInteger
> arb_gl_spirv: Add a test for the SamplePosition builtin
> arb_gl_spirv: Add a test for gl_PatchVerticesIn
> shader_runner/spirv: Load a replacement .shader_test
> generated_tests: Add script to translate shader_tests to SPIR-V
> generated_tests/builtin_function: Add templates for equivalent SPIR-V
> generated_tests: Generate SPIR-V equivalents for builtin tests
>
> Nicolai Hähnle (2):
> util: add piglit_is_file_older_than helper
> gitignore: add *.spv
>
> .gitignore | 1 +
> CMakeLists.txt | 20 +
> framework/options.py | 1 +
> framework/programs/run.py | 7 +
> framework/test/shader_test.py | 2 +
> generated_tests/CMakeLists.txt | 36 +
> generated_tests/builtin_function.py | 547 ++++-
> .../gen_builtin_uniform_spirv_tests.py | 1225 +++++++++++
> generated_tests/gen_gl_spirv_tests.py | 1424 ++++++++++++
> .../gen_extensions_defined/disabled.glsl.mako | 2 +-
> .../gen_extensions_defined/enabled.glsl.mako | 2 +-
> .../undefined-require.glsl.mako | 2 +-
> .../gen_vs_in_fp64/columns.shader_test.mako | 4 +-
> .../gen_vs_in_fp64/regular.shader_test.mako | 4 +-
> tests/gl_spirv.exclude | 305 +++
> tests/opengl.py | 9 +
> tests/shaders/shader_runner.c | 1908 +++++++++++++++--
> tests/spec/CMakeLists.txt | 1 +
> tests/spec/arb_gl_spirv/CMakeLists.gl.txt | 13 +
> tests/spec/arb_gl_spirv/CMakeLists.txt | 1 +
> .../array_of_input_output_block.shader_test | 171 ++
> .../execution/atomic-image.shader_test | 425 ++++
> ...-sso-vs-gs-fs-array-interleave.shader_test | 438 ++++
> ...mponent-layout-vs-gs-fs-double.shader_test | 312 +++
> .../component-layout-vs-gs-fs.shader_test | 291 +++
> .../execution/cs-basic-ssbo.shader_test | 82 +
> ...nction-call-glslang-issue-1285.shader_test | 102 +
> .../execution/origin-lower-left.shader_test | 191 ++
> .../execution/origin-upper-left.shader_test | 192 ++
> .../execution/pixel-center-half.shader_test | 123 ++
> .../pixel-center-integer.shader_test | 127 ++
> .../aggregate-types-name-queries.shader_test | 225 ++
> .../aggregate-types-other-queries.shader_test | 309 +++
> .../atomic-counter-other-queries.shader_test | 286 +++
> .../simple-types-name-queries.shader_test | 242 +++
> .../simple-types-other-queries.shader_test | 297 +++
> .../ubo-matrices-other-queries.shader_test | 175 ++
> ...o-nested-structs-other-queries.shader_test | 232 ++
> .../program/max-length-queries.shader_test | 211 ++
> .../program/max-length-xfb-query.shader_test | 79 +
> .../queries/program/other-queries.shader_test | 212 ++
> ...ared-uint-atomic-mem-functions.shader_test | 262 +++
> .../execution/simple-function.shader_test | 98 +
> .../execution/simple-geometry.shader_test | 241 +++
> .../execution/ssbo/aoa-2.shader_test | 294 +++
> .../execution/ssbo/aoa.shader_test | 199 ++
> .../execution/ssbo/array-indirect.shader_test | 121 ++
> .../ssbo/array-inside-ssbo.shader_test | 190 ++
> .../array-of-arrays-inside-ssbo.shader_test | 204 ++
> .../execution/ssbo/array.shader_test | 173 ++
> .../ssbo/matrix/column-major.shader_test | 188 ++
> .../ssbo/matrix/column-vs-row.shader_test | 292 +++
> .../execution/ssbo/matrix/complex.shader_test | 702 ++++++
> .../matrix/indirect-column-major.shader_test | 132 ++
> .../matrix/indirect-row-major.shader_test | 132 ++
> .../ssbo/matrix/row-major.shader_test | 194 ++
> .../execution/ssbo/simple.shader_test | 138 ++
> .../two-ssbo-different-layouts.shader_test | 372 ++++
> .../execution/ssbo/two-ssbo.shader_test | 151 ++
> .../execution/ssbo/two-stages.shader_test | 279 +++
> .../execution/ssbo/unsized-array.shader_test | 119 +
> ...o-block-member-layout-location.shader_test | 257 +++
> .../tcs-patch-vertices-in.shader_test | 373 ++++
> .../execution/ubo/aoa-2.shader_test | 281 +++
> .../execution/ubo/aoa.shader_test | 197 ++
> .../execution/ubo/array-complex.shader_test | 360 ++++
> ...ray-different-array-stride-ubo.shader_test | 272 +++
> .../execution/ubo/array-indirect.shader_test | 108 +
> .../ubo/array-inside-ubo-copy.shader_test | 137 ++
> .../ubo/array-inside-ubo.shader_test | 155 ++
> .../array-of-arrays-inside-ubo.shader_test | 185 ++
> .../execution/ubo/array.shader_test | 140 ++
> .../explicit-offset-nested-struct.shader_test | 83 +
> .../execution/ubo/explicit-offset.shader_test | 82 +
> .../ubo/location-0-crash.shader_test | 94 +
> .../ubo/matrix/column-major.shader_test | 176 ++
> .../ubo/matrix/column-vs-row.shader_test | 304 +++
> .../execution/ubo/matrix/complex.shader_test | 624 ++++++
> .../different-matrix-stride.shader_test | 260 +++
> .../matrix/indirect-column-major.shader_test | 120 ++
> .../ubo/matrix/indirect-row-major.shader_test | 120 ++
> .../ubo/matrix/row-major.shader_test | 175 ++
> .../execution/ubo/simple.shader_test | 131 ++
> .../execution/ubo/two-stages.shader_test | 276 +++
> .../execution/ubo/two-ubos.shader_test | 141 ++
> .../execution/uniform/array.shader_test | 2 +
> .../uniform/arrays-of-arrays.shader_test | 2 +
> .../uniform/atomic-uint-aoa-cs.shader_test | 2 +
> .../uniform/atomic-uint-aoa-fs.shader_test | 2 +
> .../uniform/atomic-uint-array-cs.shader_test | 2 +
> .../uniform/atomic-uint-array-fs.shader_test | 2 +
> .../uniform/atomic-uint-cs.shader_test | 2 +
> ...ader_runner => atomic-uint-fs.shader_test} | 1 +
> ...nt-mixing-with-normal-uniforms.shader_test | 2 +
> .../atomic-uint-several-slots.shader_test | 2 +
> .../uniform/embedded-structs.shader_test | 2 +
> .../index-matches-location.shader_test | 2 +
> .../uniform/initializer-complex.shader_test | 2 +
> .../uniform/initializer-dvec4.shader_test | 3 +
> .../uniform/initializer-mat4x3.shader_test | 4 +
> .../execution/uniform/initializer.shader_test | 2 +
> .../nonsequential-locations.shader_test | 2 +
> .../sampler2d-binding-array.shader_test | 2 +
> .../uniform/sampler2d-binding.shader_test | 2 +
> ...ampler2d-nonconst-nested-array.shader_test | 2 +
> .../uniform/sampler2d-struct.shader_test | 2 +
> .../execution/uniform/sampler2d.shader_test | 2 +
> .../uniform/simple-without-names.shader_test | 2 +
> .../execution/uniform/simple.shader_test | 2 +
> .../uniform/struct-array.shader_test | 2 +
> .../execution/uniform/struct.shader_test | 2 +
> .../uniform/two-uniforms.shader_test | 2 +
> .../unordered-comparison.shader_test | 784 +++++++
> .../execution/va64/array.shader_test | 202 ++
> .../execution/va64/simple.shader_test | 175 ++
> .../varying/all-array-types.shader_test | 326 +++
> .../varying/all-data-types.shader_test | 595 +++++
> .../execution/varying/all-scalar.shader_test | 306 +++
> .../varying/all-stages-test.shader_test | 483 +++++
> .../execution/varying/block.shader_test | 236 ++
> .../execution/varying/mat/mat-arb.shader_test | 313 +++
> .../execution/varying/mat/mat2.shader_test | 235 ++
> .../execution/varying/mat/mat3.shader_test | 294 +++
> .../execution/varying/mat/mat4.shader_test | 358 ++++
> .../execution/vs-instance-id.shader_test | 165 ++
> .../execution/vs-vertex-id.shader_test | 192 ++
> .../execution/xfb/vs_aoa.shader_test | 131 ++
> .../execution/xfb/vs_block.shader_test | 121 ++
> .../execution/xfb/vs_block_array.shader_test | 158 ++
> ..._block_array_offset_per_member.shader_test | 154 ++
> .../execution/xfb/vs_double.shader_test | 126 ++
> .../execution/xfb/vs_simple.shader_test | 80 +
> .../vs_simple_multiple_samples.shader_test | 88 +
> .../execution/xfb/vs_struct.shader_test | 116 +
> .../execution/xfb/vs_struct_array.shader_test | 153 ++
> .../execution/xfb/vs_two_block.shader_test | 170 ++
> .../execution/xfb/vs_two_sets.shader_test | 160 ++
> .../execution/xfb/vs_two_sets_ifc.shader_test | 165 ++
> .../xfb/vs_two_sets_struct.shader_test | 173 ++
> .../linker/simple-function-call.shader_test | 112 +
> tests/spec/arb_gl_spirv/sample-position.c | 362 ++++
> tests/util/piglit-util.c | 34 +
> tests/util/piglit-util.h | 1 +
> unittests/generators/test_generators.py | 1 +
> 144 files changed, 26457 insertions(+), 336 deletions(-)
> create mode 100644 generated_tests/gen_builtin_uniform_spirv_tests.py
> create mode 100644 generated_tests/gen_gl_spirv_tests.py
> create mode 100644 tests/gl_spirv.exclude
> create mode 100644 tests/spec/arb_gl_spirv/CMakeLists.gl.txt
> create mode 100644 tests/spec/arb_gl_spirv/CMakeLists.txt
> create mode 100644 tests/spec/arb_gl_spirv/execution/array_of_input_output_block.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/atomic-image.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/component-layout-sso-vs-gs-fs-array-interleave.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/component-layout-vs-gs-fs-double.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/component-layout-vs-gs-fs.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/cs-basic-ssbo.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/function-call-glslang-issue-1285.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/origin-lower-left.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/origin-upper-left.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/pixel-center-half.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/pixel-center-integer.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program-interface/aggregate-types-name-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program-interface/aggregate-types-other-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program-interface/atomic-counter-other-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program-interface/simple-types-name-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program-interface/simple-types-other-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program-interface/ubo-matrices-other-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program-interface/ubo-nested-structs-other-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program/max-length-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program/max-length-xfb-query.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/queries/program/other-queries.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/shared-uint-atomic-mem-functions.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/simple-function.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/simple-geometry.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/aoa-2.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/aoa.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/array-indirect.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/array-inside-ssbo.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/array-of-arrays-inside-ssbo.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/complex.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/matrix/row-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/simple.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/two-ssbo-different-layouts.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/two-ssbo.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/two-stages.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ssbo/unsized-array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/sso-block-member-layout-location.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/tcs-patch-vertices-in.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/aoa-2.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/aoa.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/array-complex.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/array-different-array-stride-ubo.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/array-indirect.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/array-inside-ubo-copy.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/array-inside-ubo.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/array-of-arrays-inside-ubo.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/explicit-offset-nested-struct.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/explicit-offset.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/location-0-crash.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/column-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/complex.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/different-matrix-stride.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/matrix/row-major.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/simple.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/two-stages.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/ubo/two-ubos.shader_test
> rename tests/spec/arb_gl_spirv/execution/uniform/{atomic-uint-fs.shader_runner => atomic-uint-fs.shader_test} (99%)
> create mode 100644 tests/spec/arb_gl_spirv/execution/unordered-comparison.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/va64/array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/va64/simple.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/all-array-types.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/all-data-types.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/all-scalar.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/all-stages-test.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/block.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/mat/mat-arb.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/mat/mat2.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/mat/mat3.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/varying/mat/mat4.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/vs-instance-id.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/vs-vertex-id.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_aoa.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_block.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_block_array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_block_array_offset_per_member.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_double.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_simple.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_simple_multiple_samples.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_struct.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_struct_array.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_two_block.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_two_sets.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_two_sets_ifc.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/execution/xfb/vs_two_sets_struct.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/linker/simple-function-call.shader_test
> create mode 100644 tests/spec/arb_gl_spirv/sample-position.c
>
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