[Piglit] [PATCH] glsl-1.10: test unreachable code in a loop is not accessed
Tapani Pälli
tapani.palli at intel.com
Thu Mar 21 06:42:57 UTC 2019
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
On 3/21/19 3:38 AM, Timothy Arceri wrote:
> ---
> .../vs-loop-with-dead-code-unroll.shader_test | 43 +++++++++++++++++++
> 1 file changed, 43 insertions(+)
> create mode 100644 tests/spec/glsl-1.10/execution/vs-loop-with-dead-code-unroll.shader_test
>
> diff --git a/tests/spec/glsl-1.10/execution/vs-loop-with-dead-code-unroll.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-with-dead-code-unroll.shader_test
> new file mode 100644
> index 000000000..780dd6428
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-loop-with-dead-code-unroll.shader_test
> @@ -0,0 +1,43 @@
> +# Tests that unreachable code in a loop doesn't get accessed.
> +[require]
> +GLSL >= 1.10
> +
> +[vertex shader]
> +uniform int loop_count;
> +
> +void main()
> +{
> + vec4 colour_array[4];
> +
> + colour_array[0] = vec4(0.25, 0.0, 0.0, 1.0);
> + colour_array[1] = vec4(0.5, 0.0, 0.0, 1.0);
> + colour_array[2] = vec4(0.75, 0.0, 0.0, 1.0);
> + colour_array[3] = vec4(1.0, 0.0, 0.0, 1.0);
> +
> + gl_Position = gl_Vertex;
> +
> + vec4 colour = vec4(0.0, 1.0, 0.0, 1.0);
> + for (int i = 0; i < 4; i++) {
> + if (i < loop_count)
> + continue;
> + else
> + break;
> +
> + colour = colour_array[i];
> + }
> +
> + gl_FrontColor = colour;
> +}
> +
> +[fragment shader]
> +void main()
> +{
> + gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +clear color 0.5 0.5 0.5 0.5
> +
> +uniform int loop_count 4
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
>
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