[Piglit] [PATCH] arb_texture_buffer_range: Fix buffer alignment in ranges-2 test

Anthony Pesch apesch at nvidia.com
Fri May 24 18:51:16 UTC 2019


I think I should have noted, I don't have commit access.

Would someone mind pushing this on my behalf?

  - Anthony

On 5/24/19 2:49 PM, Pelloux-prayer, Pierre-eric wrote:
> Looks good to me, thanks.
> 
> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
> 
> 
> ________________________________________
> From: Piglit <piglit-bounces at lists.freedesktop.org> on behalf of Anthony Pesch <apesch at nvidia.com>
> Sent: Friday, May 24, 2019 8:21 PM
> To: Pierre-Eric Pelloux-Prayer; Anthony Pesch; piglit at lists.freedesktop.org
> Subject: Re: [Piglit] [PATCH] arb_texture_buffer_range: Fix buffer alignment in ranges-2 test
> 
> [CAUTION: External Email]
> 
> Hi Pierre,
> 
> Thanks!
> 
> I've modifed the patch to cast data, and added an additional check to
> ensure unaligned offsets produce INVALID_VALUE. I'm not sure how to use
> git send-mail to update a review, so I've just inlined the updated patch
> here and attached it as well.
> 
>    - Anthony
> 
> 
> commit 770effba655f97be229e13f894884f0e4c3e604a
> Author: Anthony Pesch <apesch at nvidia.com>
> Date:   Thu Apr 11 12:37:07 2019 -0400
> 
>       arb_texture_buffer_range: Fix buffer alignment in ranges-2 test
> 
>       The ranges-2 test was failing due to glTexBufferRange returning
> GL_INVALID_VALUE
>       when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
> byte aligned.
> 
>       From the OpenGL 4.6 Core spec:
> 
>       An INVALID_VALUE error is generated if offset is not an integer
> multiple of the
>       value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.
> 
> diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c
> b/tests/spec/arb_texture_buffer_range/ranges-2.c
> index 3477e4b52..83a009875 100644
> --- a/tests/spec/arb_texture_buffer_range/ranges-2.c
> +++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
> @@ -91,22 +91,29 @@ float data[] = {
>          0, 0,           0.5, 0,
>    };
> 
> +int aligned_size = 0;
> +int chunk_size = 24 * sizeof(float);
> +int num_chunks = 4;
> +
>    enum piglit_result
>    piglit_display(void) {
>          int i;
> -       int chunk_size = 24 * sizeof(float);
>          bool pass = true;
> 
>          glClearColor(0.2, 0.2, 0.2, 0.2);
>          glClear(GL_COLOR_BUFFER_BIT);
> 
> -       for (i = 0; i < sizeof(data) / chunk_size; i++) {
> +       /* verify unaligned offsets produce an error */
> +       glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo, aligned_size - 1, 1);
> +       pass &= glGetError() == GL_INVALID_VALUE;
> +
> +       for (i = 0; i < num_chunks; i++) {
>                  glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
> -                                tbo, i * chunk_size, chunk_size);
> +                                tbo, i * aligned_size, chunk_size);
>                  glDrawArrays(GL_TRIANGLES, 0, 6);
>          }
> 
> -       for (i = 0; i < sizeof(data) / chunk_size; i++) {
> +       for (i = 0; i < num_chunks; i++) {
>                  float c[4] = {
>                          data[i * 24 + 2],
>                          data[i * 24 + 3],
> @@ -114,7 +121,7 @@ piglit_display(void) {
>                          1
>                  };
> 
> -               pass = piglit_probe_rect_rgba(
> +               pass &= piglit_probe_rect_rgba(
>                          piglit_width * 0.5 * (1 + data[i * 24 + 0]),
>                          piglit_height * 0.5 * (1 + data[i * 24 + 1]),
>                          piglit_width/2,
> @@ -128,8 +135,14 @@ piglit_display(void) {
> 
>    void
>    piglit_init(int argc, char **argv) {
> +       GLint align, i;
> +       uint8_t *chunk;
> +
>          piglit_require_extension("GL_ARB_texture_buffer_range");
> 
> +       glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
> +       aligned_size = chunk_size % align == 0 ? chunk_size : align;
> +
>          prog = piglit_build_simple_program(vs_source, fs_source);
>          glUseProgram(prog);
> 
> @@ -138,7 +151,12 @@ piglit_init(int argc, char **argv) {
> 
>          glGenBuffers(1, &tbo);
>          glBindBuffer(GL_ARRAY_BUFFER, tbo);
> -       glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
> +       glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL,
> GL_STATIC_DRAW);
> +
> +       for (i = 0, chunk = (uint8_t *)data; i < num_chunks; i++) {
> +               glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, chunk);
> +               chunk += chunk_size;
> +       }
> 
>          glGenTextures(1, &tex);
>          glBindTexture(GL_TEXTURE_BUFFER, tex);
> 
> 
> On 5/17/19 6:04 AM, Pierre-Eric Pelloux-Prayer wrote:
>> Hi,
>>
>> The patch looks good, except ranges-2.c now cause a compiler warning:
>>
>> tests/spec/arb_texture_buffer_range/ranges-2.c:152:20: warning: assignment to ‘uint8_t *’ {aka ‘unsigned char *’} from incompatible pointer type ‘float *’ [-Wincompatible-pointer-types]
>>     for (i = 0, chunk = data; i < num_chunks; i++) {
>>
>> Another suggestion: it could be interesting to verify that INVALID_VALUE is generated when the alignment constraint is not respected.
>>
>> Thanks,
>>
>> Pierre-Eric
>>
>>
>>
>>
>> On 09/05/2019 20:41, Anthony Pesch wrote:
>>> Pinging to see if anyone has the time to review.
>>>
>>>    - Anthony
>>>
>>> On 4/15/19 4:24 PM, Anthony Pesch wrote:
>>>> From: Anthony Pesch <apesch at nvidia.com>
>>>>
>>>> The ranges-2 test was failing due to glTexBufferRange returning GL_INVALID_VALUE
>>>> when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT byte aligned.
>>>>
>>>>    From the OpenGL 4.6 Core spec:
>>>>
>>>> An INVALID_VALUE error is generated if offset is not an integer multiple of the
>>>> value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.
>>>> ---
>>>>     .../spec/arb_texture_buffer_range/ranges-2.c  | 24 +++++++++++++++----
>>>>     1 file changed, 19 insertions(+), 5 deletions(-)
>>>>
>>>> diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c b/tests/spec/arb_texture_buffer_range/ranges-2.c
>>>> index 3477e4b52..b9cd543b0 100644
>>>> --- a/tests/spec/arb_texture_buffer_range/ranges-2.c
>>>> +++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
>>>> @@ -91,22 +91,25 @@ float data[] = {
>>>>         0, 0,        0.5, 0,
>>>>     };
>>>>     +int aligned_size = 0;
>>>> +int chunk_size = 24 * sizeof(float);
>>>> +int num_chunks = 4;
>>>> +
>>>>     enum piglit_result
>>>>     piglit_display(void) {
>>>>         int i;
>>>> -    int chunk_size = 24 * sizeof(float);
>>>>         bool pass = true;
>>>>           glClearColor(0.2, 0.2, 0.2, 0.2);
>>>>         glClear(GL_COLOR_BUFFER_BIT);
>>>>     -    for (i = 0; i < sizeof(data) / chunk_size; i++) {
>>>> +    for (i = 0; i < num_chunks; i++) {
>>>>             glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
>>>> -                 tbo, i * chunk_size, chunk_size);
>>>> +                 tbo, i * aligned_size, chunk_size);
>>>>             glDrawArrays(GL_TRIANGLES, 0, 6);
>>>>         }
>>>>     -    for (i = 0; i < sizeof(data) / chunk_size; i++) {
>>>> +    for (i = 0; i < num_chunks; i++) {
>>>>             float c[4] = {
>>>>                 data[i * 24 + 2],
>>>>                 data[i * 24 + 3],
>>>> @@ -128,8 +131,14 @@ piglit_display(void) {
>>>>       void
>>>>     piglit_init(int argc, char **argv) {
>>>> +    GLint align, i;
>>>> +    uint8_t *chunk;
>>>> +
>>>>         piglit_require_extension("GL_ARB_texture_buffer_range");
>>>>     +    glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
>>>> +    aligned_size = chunk_size % align == 0 ? chunk_size : align;
>>>> +
>>>>         prog = piglit_build_simple_program(vs_source, fs_source);
>>>>         glUseProgram(prog);
>>>>     @@ -138,7 +147,12 @@ piglit_init(int argc, char **argv) {
>>>>           glGenBuffers(1, &tbo);
>>>>         glBindBuffer(GL_ARRAY_BUFFER, tbo);
>>>> -    glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
>>>> +    glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL, GL_STATIC_DRAW);
>>>> +
>>>> +    for (i = 0, chunk = data; i < num_chunks; i++) {
>>>> +        glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, chunk);
>>>> +        chunk += chunk_size;
>>>> +    }
>>>>           glGenTextures(1, &tex);
>>>>         glBindTexture(GL_TEXTURE_BUFFER, tex);
>>>>
>>> _______________________________________________
>>> Piglit mailing list
>>> Piglit at lists.freedesktop.org
>>> https://lists.freedesktop.org/mailman/listinfo/piglit


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