<div dir="ltr">Hi,<div>thanks for your help and finding this information. I corrected the offset to 4 and changed these spaces to tab in VS. Is this patch all right now?</div><div><br></div><div>Thanks,</div><div>Sandra</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, May 5, 2017 at 8:55 PM, Sandra Koroniewska <span dir="ltr"><<a href="mailto:sandra.koroniewska@gmail.com" target="_blank">sandra.koroniewska@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This fixes<br>
tests/spec/gl-3.1/genned-names on Windows Intel driver. According to OpenGL 4.5 Spec page 81, offset is restricted to be a multiple of 4 for transform feedback bindings.<br>
---<br>
tests/spec/gl-3.1/genned-<wbr>names.c | 2 +-<br>
1 file changed, 1 insertion(+), 1 deletion(-)<br>
<br>
diff --git a/tests/spec/gl-3.1/genned-<wbr>names.c b/tests/spec/gl-3.1/genned-<wbr>names.c<br>
index bc75ae4d6..f484997b0 100644<br>
--- a/tests/spec/gl-3.1/genned-<wbr>names.c<br>
+++ b/tests/spec/gl-3.1/genned-<wbr>names.c<br>
@@ -157,7 +157,7 @@ test_bindbuffer_tfb()<br>
<span class=""> glBindBufferBase(GL_TRANSFORM_<wbr>FEEDBACK_BUFFER, 0, 600);<br>
pass = piglit_check_gl_error(GL_<wbr>INVALID_OPERATION) && pass;<br>
<br>
- glBindBufferRange(GL_<wbr>TRANSFORM_FEEDBACK_BUFFER, 0, 601, 0, 1);<br>
</span>+ glBindBufferRange(GL_<wbr>TRANSFORM_FEEDBACK_BUFFER, 0, 601, 0, 4);<br>
<div class="HOEnZb"><div class="h5"> pass = piglit_check_gl_error(GL_<wbr>INVALID_OPERATION) && pass;<br>
<br>
return pass;<br>
--<br>
2.11.0.windows.1<br>
<br>
</div></div></blockquote></div><br></div>