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    <div class="moz-cite-prefix">On 05/25/2017 04:50 PM, sandra
      koroniewska wrote:<br>
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    <blockquote type="cite"
cite="mid:CAMQMeJTd+R+jNN3baUvBbi9K0Zb-uS+wAd31gRKXks4x1RCkHA@mail.gmail.com">
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      <div dir="ltr">Hi, is this patch alright now? I don't have the
        right to push so I would be grateful if someone pushed this (if
        it's correct now).
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    <br>
    I've pushed this, thanks!<br>
    <br>
    <blockquote type="cite"
cite="mid:CAMQMeJTd+R+jNN3baUvBbi9K0Zb-uS+wAd31gRKXks4x1RCkHA@mail.gmail.com">
      <div dir="ltr">
        <div>Regards,</div>
        <div>Sandra</div>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Mon, May 15, 2017 at 4:57 PM, Sandra
          Koroniewska <span dir="ltr"><<a
              href="mailto:sandra.koroniewska@gmail.com" target="_blank"
              moz-do-not-send="true">sandra.koroniewska@gmail.com</a>></span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">This fixes<br>
            tests/spec/gl-3.1/genned-names on Windows Intel driver.
            According to OpenGL 4.5 Core Spec section 6.7.1. page 81,
            offset is restricted to be a multiple of 4 for transform
            feedback bindings.<br>
            <div class="HOEnZb">
              <div class="h5">---<br>
                 tests/spec/gl-3.1/genned-<wbr>names.c | 2 +-<br>
                 1 file changed, 1 insertion(+), 1 deletion(-)<br>
                <br>
                diff --git a/tests/spec/gl-3.1/genned-<wbr>names.c
                b/tests/spec/gl-3.1/genned-<wbr>names.c<br>
                index bc75ae4d6..f484997b0 100644<br>
                --- a/tests/spec/gl-3.1/genned-<wbr>names.c<br>
                +++ b/tests/spec/gl-3.1/genned-<wbr>names.c<br>
                @@ -157,7 +157,7 @@ test_bindbuffer_tfb()<br>
                        glBindBufferBase(GL_TRANSFORM_<wbr>FEEDBACK_BUFFER,
                0, 600);<br>
                        pass = piglit_check_gl_error(GL_<wbr>INVALID_OPERATION)
                && pass;<br>
                <br>
                -       glBindBufferRange(GL_<wbr>TRANSFORM_FEEDBACK_BUFFER,
                0, 601, 0, 1);<br>
                +       glBindBufferRange(GL_<wbr>TRANSFORM_FEEDBACK_BUFFER,
                0, 601, 0, 4);<br>
                        pass = piglit_check_gl_error(GL_<wbr>INVALID_OPERATION)
                && pass;<br>
                <br>
                        return pass;<br>
                --<br>
                2.11.0.windows.1<br>
                <br>
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