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<p>Looks good.</p>
<p><br>
</p>
<p>Reviewed-by : Neha Bhende <bhenden@vmware.com><br>
</p>
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<p>Thanks,</p>
<p>Neha<br>
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<div id="x_divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" color="#000000" style="font-size:11pt"><b>From:</b> Brian Paul <brianp@vmware.com><br>
<b>Sent:</b> Friday, July 14, 2017 9:06:17 AM<br>
<b>To:</b> piglit@lists.freedesktop.org<br>
<b>Cc:</b> Charmaine Lee; Neha Bhende; Brian Paul<br>
<b>Subject:</b> [PATCH] clipflat: refactor some code</font>
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<div class="PlainText">Pull the innermost code out of testPrim() into a new function.<br>
This can make things a little easier for hacking/debugging.<br>
<br>
Also, print whether PV control is supported and whether quads follow<br>
the PV convention.<br>
---<br>
tests/general/clipflat.c | 121 +++++++++++++++++++++++++++--------------------<br>
1 file changed, 71 insertions(+), 50 deletions(-)<br>
<br>
diff --git a/tests/general/clipflat.c b/tests/general/clipflat.c<br>
index 1820418..2608d28 100644<br>
--- a/tests/general/clipflat.c<br>
+++ b/tests/general/clipflat.c<br>
@@ -209,10 +209,16 @@ piglit_init(int argc, char **argv)<br>
provoking_vertex_first = true;<br>
}<br>
<br>
+ printf("Have GL_ARB/EXT_provoking_vertex: %s\n",<br>
+ provoking_vertex_first ? "yes" : "no");<br>
+<br>
if (provoking_vertex_first) {<br>
GLboolean k;<br>
glGetBooleanv(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, &k);<br>
quads_follows_pv_convention = k;<br>
+<br>
+ printf("Quads follow provoking vertex convention: %s\n",<br>
+ k ? "yes" : "no");<br>
}<br>
}<br>
<br>
@@ -443,11 +449,72 @@ reportSubtest(GLenum mode, int drawMode, GLuint facing,<br>
}<br>
<br>
<br>
-// Test a particular primitive mode<br>
+// Test a particular primitive mode for one drawing mode, filled/unfilled<br>
+// state and CW/CCW winding.<br>
static bool<br>
-testPrim(GLenum mode, const GLfloat *verts, GLuint count)<br>
+testPrimCombo(GLenum mode, const GLfloat *verts, GLuint count,<br>
+ bool fill, enum draw_mode drawMode, GLuint facing)<br>
{<br>
GLfloat x, y;<br>
+ bool pass = true;<br>
+<br>
+ glPolygonMode(GL_FRONT_AND_BACK, fill ? GL_LINE : GL_FILL);<br>
+<br>
+ if (facing == 0) {<br>
+ glFrontFace(GL_CCW);<br>
+ glCullFace(GL_BACK);<br>
+ }<br>
+ else {<br>
+ glFrontFace(GL_CW);<br>
+ glCullFace(GL_FRONT);<br>
+ }<br>
+<br>
+ // Position the geometry at 9 different locations to test<br>
+ // clipping against the left, right, bottom and top edges of<br>
+ // the window.<br>
+ // Only the center location will be unclipped.<br>
+ for (y = -1.0; y <= 1.0; y += 1.0) {<br>
+ for (x = -1.0; x <= 1.0; x += 1.0) {<br>
+ bool quad_pass;<br>
+ GLfloat badColor[3];<br>
+<br>
+ glPushMatrix();<br>
+ glTranslatef(x, y, 0.0);<br>
+<br>
+ glClear(GL_COLOR_BUFFER_BIT);<br>
+<br>
+ switch (drawMode) {<br>
+ case BEGIN_END:<br>
+ drawBeginEnd(mode, verts, count);<br>
+ break;<br>
+ case DRAW_ARRAYS:<br>
+ drawArrays(mode, verts, count);<br>
+ break;<br>
+ case DRAW_ELEMENTS:<br>
+ drawElements(mode, verts, count);<br>
+ break;<br>
+ default:<br>
+ assert(0);<br>
+ }<br>
+<br>
+ glPopMatrix();<br>
+<br>
+ quad_pass = checkResult(badColor);<br>
+ pass = pass && quad_pass;<br>
+ reportSubtest(mode, drawMode, facing, fill,<br>
+ badColor, x, y, quad_pass);<br>
+ }<br>
+ }<br>
+<br>
+ return pass;<br>
+}<br>
+<br>
+<br>
+// Test a particular primitive mode for all drawing modes, filled/unfilled<br>
+// and CW/CCW winding.<br>
+static bool<br>
+testPrim(GLenum mode, const GLfloat *verts, GLuint count)<br>
+{<br>
GLuint facing, fill;<br>
int drawMode;<br>
bool pass = true;<br>
@@ -455,59 +522,13 @@ testPrim(GLenum mode, const GLfloat *verts, GLuint count)<br>
// Loop over polygon mode: filled vs. outline<br>
for (fill = 0; fill < 2; fill++) {<br>
<br>
- glPolygonMode(GL_FRONT_AND_BACK, fill ? GL_LINE : GL_FILL);<br>
-<br>
// Loop over drawing mode: glBegin/End vs glDrawArrays vs glDrawElements<br>
for (drawMode = 0; drawMode < NUM_DRAW_MODES; drawMode++) {<br>
<br>
// Loop over CW vs. CCW winding (should make no difference)<br>
for (facing = 0; facing < 2; facing++) {<br>
-<br>
- if (facing == 0) {<br>
- glFrontFace(GL_CCW);<br>
- glCullFace(GL_BACK);<br>
- }<br>
- else {<br>
- glFrontFace(GL_CW);<br>
- glCullFace(GL_FRONT);<br>
- }<br>
-<br>
- // Position the geometry at 9 different locations to test<br>
- // clipping against the left, right, bottom and top edges of<br>
- // the window.<br>
- // Only the center location will be unclipped.<br>
- for (y = -1.0; y <= 1.0; y += 1.0) {<br>
- for (x = -1.0; x <= 1.0; x += 1.0) {<br>
- bool quad_pass;<br>
- GLfloat badColor[3];<br>
-<br>
- glPushMatrix();<br>
- glTranslatef(x, y, 0.0);<br>
-<br>
- glClear(GL_COLOR_BUFFER_BIT);<br>
-<br>
- switch (drawMode) {<br>
- case BEGIN_END:<br>
- drawBeginEnd(mode, verts, count);<br>
- break;<br>
- case DRAW_ARRAYS:<br>
- drawArrays(mode, verts, count);<br>
- break;<br>
- case DRAW_ELEMENTS:<br>
- drawElements(mode, verts, count);<br>
- break;<br>
- default:<br>
- assert(0);<br>
- }<br>
-<br>
- glPopMatrix();<br>
-<br>
- quad_pass = checkResult(badColor);<br>
- pass = pass && quad_pass;<br>
- reportSubtest(mode, drawMode, facing, fill,<br>
- badColor, x, y, quad_pass);<br>
- }<br>
- }<br>
+ pass = testPrimCombo(mode, verts, count,<br>
+ fill, drawMode, facing) && pass;<br>
}<br>
}<br>
}<br>
-- <br>
1.9.1<br>
<br>
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