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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - piglit test for render reordering"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99293#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - piglit test for render reordering"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99293">bug 99293</a>
              from <span class="vcard"><a class="email" href="mailto:fabianbieler@fastmail.fm" title="Fabian Bieler <fabianbieler@fastmail.fm>"> <span class="fn">Fabian Bieler</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=136463" name="attach_136463" title="new gles3 Test transform-feedback to uniform-buffer-object">attachment 136463</a> <a href="attachment.cgi?id=136463&action=edit" title="new gles3 Test transform-feedback to uniform-buffer-object">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=99293&attachment=136463'>[review]</a>
new gles3 Test transform-feedback to uniform-buffer-object

Would this test work for the tf-ubo-tiling-interaction?

Additionally, I have a question wrt the FBO test:

Would this work:

loop over i:
»···loop over tiles:
»···»···draw solid color[i] to fbo
»···draw to piglit_winsys_fbo sampling from fbo
»···check result

I do not understand the necessity of your scheme writing single components. Do
you intend to just check the result once at the end of the test? Or are you
intending to render to and sample from the same texture in one pass (using
GL_ARB_texture_barrier)?</pre>
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